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eve::graphics::fog::FogSystem 成员列表

成员的完整列表,这些成员属于 eve::graphics::fog::FogSystem,包括所有继承而来的类成员

art() noexcepteve::graphics::fog::FogSysteminline
art() const noexcepteve::graphics::fog::FogSysteminline
beerCache() noexcepteve::graphics::fog::FogSysteminline
beerCache() const noexcepteve::graphics::fog::FogSysteminline
budget() const noexcepteve::graphics::fog::FogSysteminline
configureDomain(int simWidth, int simHeight, int simDepth, const FogWorldBounds &bounds, float fixedDt=1.f/60.f)eve::graphics::fog::FogSystem
densityField() noexcepteve::graphics::fog::FogSysteminline
densityField() const noexcepteve::graphics::fog::FogSysteminline
ensureBeerCache(const glm::vec3 &lightDir, const glm::vec3 &lightColor, float intensity)eve::graphics::fog::FogSystem
fluid() noexcepteve::graphics::fog::FogSysteminline
fluid() const noexcepteve::graphics::fog::FogSysteminline
frameIndex() const noexcepteve::graphics::fog::FogSysteminline
generateDust(int count, float turbulenceMeters, std::uint32_t seed=7u) consteve::graphics::fog::FogSystem
injectToFroxel(AtmosphereVolume &volume, const glm::mat4 &invViewProj)eve::graphics::fog::FogSystem
injectToVolumetric(Volumetric *volumetric)eve::graphics::fog::FogSystem
integrateBeam(const AnalyticBeam &beam, const glm::vec3 &origin, const glm::vec3 &direction, float sceneDepth, float mediumDensity) consteve::graphics::fog::FogSystem
interactor() noexcepteve::graphics::fog::FogSysteminline
interactor() const noexcepteve::graphics::fog::FogSysteminline
marchRay(const glm::vec3 &origin, const glm::vec3 &direction, const FogVolumeBound &bound, const glm::vec3 &lightDir, const glm::vec3 &lightColor, float lightIntensity, const glm::vec3 &skyAmbient, const glm::vec3 &groundAmbient, float sceneDepth) consteve::graphics::fog::FogSystem
profile() noexcepteve::graphics::fog::FogSysteminline
profile() const noexcepteve::graphics::fog::FogSysteminline
quality() const noexcepteve::graphics::fog::FogSysteminline
renderToFroxel(AtmosphereVolume &volume, const glm::mat4 &invViewProj, const glm::vec3 &lightDir, const glm::vec3 &lightColor, float intensity)eve::graphics::fog::FogSystem
seedHeightFog(float baseDensity, float baseHeight, float falloff, float curlScale, std::uint32_t seed=1u)eve::graphics::fog::FogSystem
setQuality(FogQuality quality)eve::graphics::fog::FogSystem
simulationTime() const noexcepteve::graphics::fog::FogSysteminline
stepSimulation(float dt)eve::graphics::fog::FogSystem
stylize(const FogRayResult &physical, float viewZ, float neighborOpacity=0.f) const noexcepteve::graphics::fog::FogSystem
syncToVolumetric(Volumetric *volumetric, const glm::vec3 &lightDir, const glm::vec3 &lightColor, float intensity)eve::graphics::fog::FogSystem
wind() noexcepteve::graphics::fog::FogSysteminline
wind() const noexcepteve::graphics::fog::FogSysteminline