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eve::graphics::fog::FogSystem 成员列表
成员的完整列表,这些成员属于 eve::graphics::fog::FogSystem,包括所有继承而来的类成员
| art() noexcept | eve::graphics::fog::FogSystem | inline |
| art() const noexcept | eve::graphics::fog::FogSystem | inline |
| beerCache() noexcept | eve::graphics::fog::FogSystem | inline |
| beerCache() const noexcept | eve::graphics::fog::FogSystem | inline |
| budget() const noexcept | eve::graphics::fog::FogSystem | inline |
| configureDomain(int simWidth, int simHeight, int simDepth, const FogWorldBounds &bounds, float fixedDt=1.f/60.f) | eve::graphics::fog::FogSystem | |
| densityField() noexcept | eve::graphics::fog::FogSystem | inline |
| densityField() const noexcept | eve::graphics::fog::FogSystem | inline |
| ensureBeerCache(const glm::vec3 &lightDir, const glm::vec3 &lightColor, float intensity) | eve::graphics::fog::FogSystem | |
| fluid() noexcept | eve::graphics::fog::FogSystem | inline |
| fluid() const noexcept | eve::graphics::fog::FogSystem | inline |
| frameIndex() const noexcept | eve::graphics::fog::FogSystem | inline |
| generateDust(int count, float turbulenceMeters, std::uint32_t seed=7u) const | eve::graphics::fog::FogSystem | |
| injectToFroxel(AtmosphereVolume &volume, const glm::mat4 &invViewProj) | eve::graphics::fog::FogSystem | |
| injectToVolumetric(Volumetric *volumetric) | eve::graphics::fog::FogSystem | |
| integrateBeam(const AnalyticBeam &beam, const glm::vec3 &origin, const glm::vec3 &direction, float sceneDepth, float mediumDensity) const | eve::graphics::fog::FogSystem | |
| interactor() noexcept | eve::graphics::fog::FogSystem | inline |
| interactor() const noexcept | eve::graphics::fog::FogSystem | inline |
| marchRay(const glm::vec3 &origin, const glm::vec3 &direction, const FogVolumeBound &bound, const glm::vec3 &lightDir, const glm::vec3 &lightColor, float lightIntensity, const glm::vec3 &skyAmbient, const glm::vec3 &groundAmbient, float sceneDepth) const | eve::graphics::fog::FogSystem | |
| profile() noexcept | eve::graphics::fog::FogSystem | inline |
| profile() const noexcept | eve::graphics::fog::FogSystem | inline |
| quality() const noexcept | eve::graphics::fog::FogSystem | inline |
| renderToFroxel(AtmosphereVolume &volume, const glm::mat4 &invViewProj, const glm::vec3 &lightDir, const glm::vec3 &lightColor, float intensity) | eve::graphics::fog::FogSystem | |
| seedHeightFog(float baseDensity, float baseHeight, float falloff, float curlScale, std::uint32_t seed=1u) | eve::graphics::fog::FogSystem | |
| setQuality(FogQuality quality) | eve::graphics::fog::FogSystem | |
| simulationTime() const noexcept | eve::graphics::fog::FogSystem | inline |
| stepSimulation(float dt) | eve::graphics::fog::FogSystem | |
| stylize(const FogRayResult &physical, float viewZ, float neighborOpacity=0.f) const noexcept | eve::graphics::fog::FogSystem | |
| syncToVolumetric(Volumetric *volumetric, const glm::vec3 &lightDir, const glm::vec3 &lightColor, float intensity) | eve::graphics::fog::FogSystem | |
| wind() noexcept | eve::graphics::fog::FogSystem | inline |
| wind() const noexcept | eve::graphics::fog::FogSystem | inline |