成员的完整列表,这些成员属于 eve::hd2d::Sprite3D,包括所有继承而来的类成员
| getAlphaCutoff() const | eve::hd2d::Sprite3D | |
| getBillboardMode() const | eve::hd2d::Sprite3D | |
| getDepthWrite() const | eve::hd2d::Sprite3D | |
| getDoubleSided() const | eve::hd2d::Sprite3D | |
| getFrame(float &u0, float &v0, float &u1, float &v1) const | eve::hd2d::Sprite3D | |
| getFrameCount() const | eve::hd2d::Sprite3D | |
| getFrameGridColumns() const | eve::hd2d::Sprite3D | |
| getFrameGridRows() const | eve::hd2d::Sprite3D | |
| getFrameIndex() const | eve::hd2d::Sprite3D | |
| getHeight() const | eve::hd2d::Sprite3D | |
| getPositionX() const | eve::hd2d::Sprite3D | |
| getPositionY() const | eve::hd2d::Sprite3D | |
| getPositionZ() const | eve::hd2d::Sprite3D | |
| getTexture() const | eve::hd2d::Sprite3D | |
| getVisible() const | eve::hd2d::Sprite3D | |
| getWidth() const | eve::hd2d::Sprite3D | |
| Hd2D | eve::hd2d::Sprite3D | friend |
| isPlaying() const | eve::hd2d::Sprite3D | |
| operator=(const Sprite3D &)=delete | eve::hd2d::Sprite3D | |
| play(int start, int end, float fps) | eve::hd2d::Sprite3D | |
| quadMesh() const | eve::hd2d::Sprite3D | inline |
| setAlphaCutoff(float cutoff) | eve::hd2d::Sprite3D | |
| setBillboardMode(const std::string &mode) | eve::hd2d::Sprite3D | |
| setCamera(graphics::Camera3D *camera) | eve::hd2d::Sprite3D | |
| setDepthWrite(bool enabled) | eve::hd2d::Sprite3D | |
| setDoubleSided(bool enabled) | eve::hd2d::Sprite3D | |
| setFlipX(bool flip) | eve::hd2d::Sprite3D | |
| setFlipY(bool flip) | eve::hd2d::Sprite3D | |
| setFrame(float u0, float v0, float u1, float v1) | eve::hd2d::Sprite3D | |
| setFrameGrid(int columns, int rows) | eve::hd2d::Sprite3D | |
| setFrameIndex(int index) | eve::hd2d::Sprite3D | |
| setPivot(float x, float y) | eve::hd2d::Sprite3D | |
| setPosition(float x, float y, float z) | eve::hd2d::Sprite3D | |
| setSize(float width, float height) | eve::hd2d::Sprite3D | |
| setTexture(graphics::Texture *texture) | eve::hd2d::Sprite3D | |
| setTint(float r, float g, float b, float a=1.f) | eve::hd2d::Sprite3D | |
| setVisible(bool visible) | eve::hd2d::Sprite3D | |
| Sprite3D() | eve::hd2d::Sprite3D | |
| Sprite3D(const Sprite3D &)=delete | eve::hd2d::Sprite3D | |
| stop() | eve::hd2d::Sprite3D | |
| update(float dt) | eve::hd2d::Sprite3D | |
| ~Sprite3D() | eve::hd2d::Sprite3D | |