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eve::hexmap::HexUnitRegistry 成员列表
成员的完整列表,这些成员属于 eve::hexmap::HexUnitRegistry,包括所有继承而来的类成员
| addUnit(HexMap &map, HexVisibility &visibility, HexSearchContext &scratch, HexCoordinates location, float orientation) | eve::hexmap::HexUnitRegistry | |
| advance(HexMap &map, HexVisibility &visibility, HexSearchContext &scratch, std::int32_t unitId, float dt) | eve::hexmap::HexUnitRegistry | |
| advanceAll(HexMap &map, HexVisibility &visibility, HexSearchContext &scratch, float dt) | eve::hexmap::HexUnitRegistry | |
| beginTravel(HexMap &map, HexVisibility &visibility, HexSearchContext &scratch, std::int32_t unitId, const std::vector< std::int32_t > &path) | eve::hexmap::HexUnitRegistry | |
| empty() const noexcept | eve::hexmap::HexUnitRegistry | inline |
| HexUnitRegistry()=default | eve::hexmap::HexUnitRegistry | |
| isOccupied(HexCoordinates coordinates) const noexcept | eve::hexmap::HexUnitRegistry | inline |
| occupancyQuery() const | eve::hexmap::HexUnitRegistry | |
| refreshPositions(const HexMap &map) noexcept | eve::hexmap::HexUnitRegistry | |
| refreshVisibility(HexMap &map, HexVisibility &visibility, HexSearchContext &scratch) | eve::hexmap::HexUnitRegistry | |
| removeAll(HexMap &map, HexVisibility &visibility) noexcept | eve::hexmap::HexUnitRegistry | |
| removeUnit(HexMap &map, HexVisibility &visibility, HexSearchContext &scratch, std::int32_t unitId) | eve::hexmap::HexUnitRegistry | |
| restore(HexMap &map, HexVisibility &visibility, HexSearchContext &scratch, const std::vector< HexUnitState > &states) | eve::hexmap::HexUnitRegistry | |
| setTuning(const HexUnitTuning &tuning) noexcept | eve::hexmap::HexUnitRegistry | inline |
| snapshot() const | eve::hexmap::HexUnitRegistry | |
| tuning() const noexcept | eve::hexmap::HexUnitRegistry | inline |
| unitCount() const noexcept | eve::hexmap::HexUnitRegistry | inline |
| unitIdAt(HexCoordinates coordinates) const noexcept | eve::hexmap::HexUnitRegistry |