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eve::hexmap::HexUnitRegistry 成员列表

成员的完整列表,这些成员属于 eve::hexmap::HexUnitRegistry,包括所有继承而来的类成员

addUnit(HexMap &map, HexVisibility &visibility, HexSearchContext &scratch, HexCoordinates location, float orientation)eve::hexmap::HexUnitRegistry
advance(HexMap &map, HexVisibility &visibility, HexSearchContext &scratch, std::int32_t unitId, float dt)eve::hexmap::HexUnitRegistry
advanceAll(HexMap &map, HexVisibility &visibility, HexSearchContext &scratch, float dt)eve::hexmap::HexUnitRegistry
beginTravel(HexMap &map, HexVisibility &visibility, HexSearchContext &scratch, std::int32_t unitId, const std::vector< std::int32_t > &path)eve::hexmap::HexUnitRegistry
empty() const noexcepteve::hexmap::HexUnitRegistryinline
HexUnitRegistry()=defaulteve::hexmap::HexUnitRegistry
isOccupied(HexCoordinates coordinates) const noexcepteve::hexmap::HexUnitRegistryinline
occupancyQuery() consteve::hexmap::HexUnitRegistry
refreshPositions(const HexMap &map) noexcepteve::hexmap::HexUnitRegistry
refreshVisibility(HexMap &map, HexVisibility &visibility, HexSearchContext &scratch)eve::hexmap::HexUnitRegistry
removeAll(HexMap &map, HexVisibility &visibility) noexcepteve::hexmap::HexUnitRegistry
removeUnit(HexMap &map, HexVisibility &visibility, HexSearchContext &scratch, std::int32_t unitId)eve::hexmap::HexUnitRegistry
restore(HexMap &map, HexVisibility &visibility, HexSearchContext &scratch, const std::vector< HexUnitState > &states)eve::hexmap::HexUnitRegistry
setTuning(const HexUnitTuning &tuning) noexcepteve::hexmap::HexUnitRegistryinline
snapshot() consteve::hexmap::HexUnitRegistry
tuning() const noexcepteve::hexmap::HexUnitRegistryinline
unitCount() const noexcepteve::hexmap::HexUnitRegistryinline
unitIdAt(HexCoordinates coordinates) const noexcepteve::hexmap::HexUnitRegistry