成员的完整列表,这些成员属于 eve::ik::Skeleton2D,包括所有继承而来的类成员
| bind() | eve::ik::Skeleton2D | |
| clearConstraints(int boneId) | eve::ik::Skeleton2D | |
| createBone(int parentId, float length=1.f) | eve::ik::Skeleton2D | |
| forwardKinematics() | eve::ik::Skeleton2D | |
| getBoneCount() const | eve::ik::Skeleton2D | |
| getChild(int boneId, int childIndex) const | eve::ik::Skeleton2D | |
| getChildCount(int boneId) const | eve::ik::Skeleton2D | |
| getLength(int boneId) const | eve::ik::Skeleton2D | |
| getOrientationX(int boneId) const | eve::ik::Skeleton2D | |
| getOrientationY(int boneId) const | eve::ik::Skeleton2D | |
| getParent(int boneId) const | eve::ik::Skeleton2D | |
| getRootId() const | eve::ik::Skeleton2D | inline |
| getRotation(int boneId) const | eve::ik::Skeleton2D | |
| getX(int boneId) const | eve::ik::Skeleton2D | |
| getY(int boneId) const | eve::ik::Skeleton2D | |
| hasConstraints(int boneId) const | eve::ik::Skeleton2D | |
| initStraightPose(float rootX=0.f, float rootY=0.f) | eve::ik::Skeleton2D | |
| native() | eve::ik::Skeleton2D | inline |
| native() const | eve::ik::Skeleton2D | inline |
| operator=(const Skeleton2D &)=delete | eve::ik::Skeleton2D | |
| setConstraints(int boneId, float minAngle, float maxAngle) | eve::ik::Skeleton2D | |
| setLength(int boneId, float length) | eve::ik::Skeleton2D | |
| setOrientation(int boneId, float x, float y) | eve::ik::Skeleton2D | |
| setPosition(int boneId, float x, float y) | eve::ik::Skeleton2D | |
| setRotation(int boneId, float angle) | eve::ik::Skeleton2D | |
| Skeleton2D() | eve::ik::Skeleton2D | |
| Skeleton2D(const Skeleton2D &)=delete | eve::ik::Skeleton2D | |
| state() | eve::ik::Skeleton2D | inline |
| state() const | eve::ik::Skeleton2D | inline |
| totalLengthTo(int boneId) const | eve::ik::Skeleton2D | |
| updateRotations() | eve::ik::Skeleton2D | |
| ~Skeleton2D()=default | eve::ik::Skeleton2D | |