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eve::ik::Skeleton2D 成员列表

成员的完整列表,这些成员属于 eve::ik::Skeleton2D,包括所有继承而来的类成员

bind()eve::ik::Skeleton2D
clearConstraints(int boneId)eve::ik::Skeleton2D
createBone(int parentId, float length=1.f)eve::ik::Skeleton2D
forwardKinematics()eve::ik::Skeleton2D
getBoneCount() consteve::ik::Skeleton2D
getChild(int boneId, int childIndex) consteve::ik::Skeleton2D
getChildCount(int boneId) consteve::ik::Skeleton2D
getLength(int boneId) consteve::ik::Skeleton2D
getOrientationX(int boneId) consteve::ik::Skeleton2D
getOrientationY(int boneId) consteve::ik::Skeleton2D
getParent(int boneId) consteve::ik::Skeleton2D
getRootId() consteve::ik::Skeleton2Dinline
getRotation(int boneId) consteve::ik::Skeleton2D
getX(int boneId) consteve::ik::Skeleton2D
getY(int boneId) consteve::ik::Skeleton2D
hasConstraints(int boneId) consteve::ik::Skeleton2D
initStraightPose(float rootX=0.f, float rootY=0.f)eve::ik::Skeleton2D
native()eve::ik::Skeleton2Dinline
native() consteve::ik::Skeleton2Dinline
operator=(const Skeleton2D &)=deleteeve::ik::Skeleton2D
setConstraints(int boneId, float minAngle, float maxAngle)eve::ik::Skeleton2D
setLength(int boneId, float length)eve::ik::Skeleton2D
setOrientation(int boneId, float x, float y)eve::ik::Skeleton2D
setPosition(int boneId, float x, float y)eve::ik::Skeleton2D
setRotation(int boneId, float angle)eve::ik::Skeleton2D
Skeleton2D()eve::ik::Skeleton2D
Skeleton2D(const Skeleton2D &)=deleteeve::ik::Skeleton2D
state()eve::ik::Skeleton2Dinline
state() consteve::ik::Skeleton2Dinline
totalLengthTo(int boneId) consteve::ik::Skeleton2D
updateRotations()eve::ik::Skeleton2D
~Skeleton2D()=defaulteve::ik::Skeleton2D