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eve
ik
Solver2D
eve::ik::Solver2D 成员列表
成员的完整列表,这些成员属于
eve::ik::Solver2D
,包括所有继承而来的类成员
addTarget
(int boneId, float x, float y, float weight=1.f)
eve::ik::Solver2D
clearTargets
()
eve::ik::Solver2D
clearTrace
()
eve::ik::Solver2D
getForce
() const
eve::ik::Solver2D
getInfluence
() const
eve::ik::Solver2D
getKeepTrace
() const
eve::ik::Solver2D
getMaxIterations
() const
eve::ik::Solver2D
getTargetCount
() const
eve::ik::Solver2D
getTolerance
() const
eve::ik::Solver2D
getTraceSize
() const
eve::ik::Solver2D
operator=
(const Solver2D &)=delete
eve::ik::Solver2D
setForce
(float force)
eve::ik::Solver2D
setInfluence
(float influence)
eve::ik::Solver2D
setKeepTrace
(bool keep)
eve::ik::Solver2D
setMaxIterations
(int iterations)
eve::ik::Solver2D
setTolerance
(float tol)
eve::ik::Solver2D
solve
(Skeleton2D *skeleton)
eve::ik::Solver2D
solveChain
(Skeleton2D *skeleton, int rootBoneId, int tipBoneId)
eve::ik::Solver2D
Solver2D
()=default
eve::ik::Solver2D
Solver2D
(const Solver2D &)=delete
eve::ik::Solver2D
step
(Skeleton2D *skeleton, float dt=1.f)
eve::ik::Solver2D
stepChain
(Skeleton2D *skeleton, int rootBoneId, int tipBoneId, float dt=1.f)
eve::ik::Solver2D
~Solver2D
()=default
eve::ik::Solver2D