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eve::ik::Solver2D 成员列表

成员的完整列表,这些成员属于 eve::ik::Solver2D,包括所有继承而来的类成员

addTarget(int boneId, float x, float y, float weight=1.f)eve::ik::Solver2D
clearTargets()eve::ik::Solver2D
clearTrace()eve::ik::Solver2D
getForce() consteve::ik::Solver2D
getInfluence() consteve::ik::Solver2D
getKeepTrace() consteve::ik::Solver2D
getMaxIterations() consteve::ik::Solver2D
getTargetCount() consteve::ik::Solver2D
getTolerance() consteve::ik::Solver2D
getTraceSize() consteve::ik::Solver2D
operator=(const Solver2D &)=deleteeve::ik::Solver2D
setForce(float force)eve::ik::Solver2D
setInfluence(float influence)eve::ik::Solver2D
setKeepTrace(bool keep)eve::ik::Solver2D
setMaxIterations(int iterations)eve::ik::Solver2D
setTolerance(float tol)eve::ik::Solver2D
solve(Skeleton2D *skeleton)eve::ik::Solver2D
solveChain(Skeleton2D *skeleton, int rootBoneId, int tipBoneId)eve::ik::Solver2D
Solver2D()=defaulteve::ik::Solver2D
Solver2D(const Solver2D &)=deleteeve::ik::Solver2D
step(Skeleton2D *skeleton, float dt=1.f)eve::ik::Solver2D
stepChain(Skeleton2D *skeleton, int rootBoneId, int tipBoneId, float dt=1.f)eve::ik::Solver2D
~Solver2D()=defaulteve::ik::Solver2D