| advanceGameplay(const GameplaySession &session, SubjectRef instance, const SimulationStep &step) override | eve::inventory::InventoryControl | virtual |
| availableGameplayActions(const GameplaySession &session, SubjectRef instance, SubjectRef subject) const override | eve::inventory::InventoryControl | virtual |
| eve::capabilityName | eve::IGameplayControlProvider | static |
| eve::IGameplayInstanceCatalog::capabilityName | eve::IGameplayInstanceCatalog | static |
| clear() | eve::inventory::InventoryControl | |
| count() const | eve::inventory::InventoryControl | |
| gameplayDomain() const noexcept override | eve::inventory::InventoryControl | virtual |
| gameplayEvents(const GameplaySession &session, SubjectRef instance, std::uint64_t afterSequence) const override | eve::inventory::InventoryControl | virtual |
| gameplayInstances() const override | eve::inventory::InventoryControl | virtual |
| instances() const | eve::inventory::InventoryControl | |
| InventoryControl() | eve::inventory::InventoryControl | |
| InventoryControl(const InventoryControl &)=delete | eve::inventory::InventoryControl | |
| observeGameplay(const GameplaySession &session, SubjectRef instance) const override | eve::inventory::InventoryControl | virtual |
| operator=(const InventoryControl &)=delete | eve::inventory::InventoryControl | |
| publish(SubjectRef instance, SubjectRef owner, Bag &bag, EquipmentSet *equipment) | eve::inventory::InventoryControl | |
| submitGameplay(const GameplaySession &session, SubjectRef instance, const GameplayCommand &command) override | eve::inventory::InventoryControl | virtual |
| unpublish(SubjectRef instance) | eve::inventory::InventoryControl | |
| ~IGameplayControlProvider()=default | eve::IGameplayControlProvider | virtual |
| ~IGameplayInstanceCatalog()=default | eve::IGameplayInstanceCatalog | virtual |
| ~InventoryControl() override | eve::inventory::InventoryControl | |