| addRevealer(int x, int y, int radius) | eve::map::Fov | |
| addRevealer3(int x, int y, int z, int radius) | eve::map::Fov | |
| bindLayer(TileLayer *layer) | eve::map::Fov | |
| blockOpaqueGid(int gid) | eve::map::Fov | |
| buildMaskTexture(graphics::Graphics *gfx) const | eve::map::Fov | |
| buildMaskTextureSlice(graphics::Graphics *gfx, int sliceZ) const | eve::map::Fov | |
| canDetect(int revealerId, int x, int y, float targetStealth) const | eve::map::Fov | |
| canDetect3(int revealerId, int x, int y, int z, float targetStealth) const | eve::map::Fov | |
| clearMemory() | eve::map::Fov | |
| clearOpaqueGids() | eve::map::Fov | |
| clearRevealerFacing(int id) | eve::map::Fov | |
| clearRevealers() | eve::map::Fov | |
| compute() | eve::map::Fov | |
| fillMaskR8(std::vector< uint8_t > &out) const | eve::map::Fov | |
| fillMaskR8Slice(std::vector< uint8_t > &out, int sliceZ) const | eve::map::Fov | |
| Fov() | eve::map::Fov | |
| Fov(TileLayer *layer) | eve::map::Fov | explicit |
| Fov(int width, int height) | eve::map::Fov | explicit |
| Fov(int width, int height, int depth) | eve::map::Fov | |
| Fov(Fov &&) noexcept | eve::map::Fov | |
| Fov(const Fov &)=delete | eve::map::Fov | |
| getAlgorithm() const | eve::map::Fov | |
| getBlockEmpty() const | eve::map::Fov | |
| getCliffBlock() const | eve::map::Fov | |
| getCornerPeek() const | eve::map::Fov | |
| getDepth() const | eve::map::Fov | |
| getDetectionMargin() const | eve::map::Fov | |
| getEffectiveRadius(int id) const | eve::map::Fov | |
| getElevation(int x, int y) const | eve::map::Fov | |
| getEyeOffset() const | eve::map::Fov | |
| getHeight() const | eve::map::Fov | |
| getMaskByte(int x, int y) const | eve::map::Fov | |
| getMaskByte3(int x, int y, int z) const | eve::map::Fov | |
| getMaskValue(int x, int y) const | eve::map::Fov | |
| getMaskValue3(int x, int y, int z) const | eve::map::Fov | |
| getMode() const | eve::map::Fov | |
| getPerceptionRadiusScale() const | eve::map::Fov | |
| getRadiusMetric() const | eve::map::Fov | |
| getRevealerCount() const | eve::map::Fov | |
| getRevealerPerception(int id) const | eve::map::Fov | |
| getState(int x, int y) const | eve::map::Fov | |
| getState3(int x, int y, int z) const | eve::map::Fov | |
| getTopology() const | eve::map::Fov | |
| getVerticalRange() const | eve::map::Fov | |
| getWidth() const | eve::map::Fov | |
| isDirty() const | eve::map::Fov | |
| isExplored(int x, int y) const | eve::map::Fov | |
| isExplored3(int x, int y, int z) const | eve::map::Fov | |
| isOpaque(int x, int y) const | eve::map::Fov | |
| isOpaque3(int x, int y, int z) const | eve::map::Fov | |
| isVisible(int x, int y) const | eve::map::Fov | |
| isVisible3(int x, int y, int z) const | eve::map::Fov | |
| markDirty() | eve::map::Fov | |
| operator=(Fov &&) noexcept | eve::map::Fov | |
| operator=(const Fov &)=delete | eve::map::Fov | |
| removeRevealer(int id) | eve::map::Fov | |
| resetVisibleOnly() | eve::map::Fov | |
| setAlgorithm(const std::string &name) | eve::map::Fov | |
| setBlockEmpty(bool enable) | eve::map::Fov | |
| setCliffBlock(float delta) | eve::map::Fov | |
| setCornerPeek(bool enable) | eve::map::Fov | |
| setDetectionMargin(float margin) | eve::map::Fov | |
| setElevation(int x, int y, float elev) | eve::map::Fov | |
| setEyeOffset(float offset) | eve::map::Fov | |
| setMode(const std::string &name) | eve::map::Fov | |
| setOpaque(int x, int y, bool opaque) | eve::map::Fov | |
| setOpaque3(int x, int y, int z, bool opaque) | eve::map::Fov | |
| setPerceptionRadiusScale(float scale) | eve::map::Fov | |
| setRadiusMetric(const std::string &name) | eve::map::Fov | |
| setRevealerEnabled(int id, bool enabled) | eve::map::Fov | |
| setRevealerFacing(int id, float facingDeg, float halfAngleDeg) | eve::map::Fov | |
| setRevealerPerception(int id, float perception) | eve::map::Fov | |
| setRevealerPosition(int id, int x, int y) | eve::map::Fov | |
| setRevealerPosition3(int id, int x, int y, int z) | eve::map::Fov | |
| setRevealerRadius(int id, int radius) | eve::map::Fov | |
| setSize(int width, int height) | eve::map::Fov | |
| setTopology(const std::string &name) | eve::map::Fov | |
| setVerticalRange(int range) | eve::map::Fov | |
| setVolumeSize(int width, int height, int depth) | eve::map::Fov | |
| syncFromLayer() | eve::map::Fov | |
| unblockOpaqueGid(int gid) | eve::map::Fov | |
| ~Fov() | eve::map::Fov | |