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eve::map::Fov 成员列表

成员的完整列表,这些成员属于 eve::map::Fov,包括所有继承而来的类成员

addRevealer(int x, int y, int radius)eve::map::Fov
addRevealer3(int x, int y, int z, int radius)eve::map::Fov
bindLayer(TileLayer *layer)eve::map::Fov
blockOpaqueGid(int gid)eve::map::Fov
buildMaskTexture(graphics::Graphics *gfx) consteve::map::Fov
buildMaskTextureSlice(graphics::Graphics *gfx, int sliceZ) consteve::map::Fov
canDetect(int revealerId, int x, int y, float targetStealth) consteve::map::Fov
canDetect3(int revealerId, int x, int y, int z, float targetStealth) consteve::map::Fov
clearMemory()eve::map::Fov
clearOpaqueGids()eve::map::Fov
clearRevealerFacing(int id)eve::map::Fov
clearRevealers()eve::map::Fov
compute()eve::map::Fov
fillMaskR8(std::vector< uint8_t > &out) consteve::map::Fov
fillMaskR8Slice(std::vector< uint8_t > &out, int sliceZ) consteve::map::Fov
Fov()eve::map::Fov
Fov(TileLayer *layer)eve::map::Fovexplicit
Fov(int width, int height)eve::map::Fovexplicit
Fov(int width, int height, int depth)eve::map::Fov
Fov(Fov &&) noexcepteve::map::Fov
Fov(const Fov &)=deleteeve::map::Fov
getAlgorithm() consteve::map::Fov
getBlockEmpty() consteve::map::Fov
getCliffBlock() consteve::map::Fov
getCornerPeek() consteve::map::Fov
getDepth() consteve::map::Fov
getDetectionMargin() consteve::map::Fov
getEffectiveRadius(int id) consteve::map::Fov
getElevation(int x, int y) consteve::map::Fov
getEyeOffset() consteve::map::Fov
getHeight() consteve::map::Fov
getMaskByte(int x, int y) consteve::map::Fov
getMaskByte3(int x, int y, int z) consteve::map::Fov
getMaskValue(int x, int y) consteve::map::Fov
getMaskValue3(int x, int y, int z) consteve::map::Fov
getMode() consteve::map::Fov
getPerceptionRadiusScale() consteve::map::Fov
getRadiusMetric() consteve::map::Fov
getRevealerCount() consteve::map::Fov
getRevealerPerception(int id) consteve::map::Fov
getState(int x, int y) consteve::map::Fov
getState3(int x, int y, int z) consteve::map::Fov
getTopology() consteve::map::Fov
getVerticalRange() consteve::map::Fov
getWidth() consteve::map::Fov
isDirty() consteve::map::Fov
isExplored(int x, int y) consteve::map::Fov
isExplored3(int x, int y, int z) consteve::map::Fov
isOpaque(int x, int y) consteve::map::Fov
isOpaque3(int x, int y, int z) consteve::map::Fov
isVisible(int x, int y) consteve::map::Fov
isVisible3(int x, int y, int z) consteve::map::Fov
markDirty()eve::map::Fov
operator=(Fov &&) noexcepteve::map::Fov
operator=(const Fov &)=deleteeve::map::Fov
removeRevealer(int id)eve::map::Fov
resetVisibleOnly()eve::map::Fov
setAlgorithm(const std::string &name)eve::map::Fov
setBlockEmpty(bool enable)eve::map::Fov
setCliffBlock(float delta)eve::map::Fov
setCornerPeek(bool enable)eve::map::Fov
setDetectionMargin(float margin)eve::map::Fov
setElevation(int x, int y, float elev)eve::map::Fov
setEyeOffset(float offset)eve::map::Fov
setMode(const std::string &name)eve::map::Fov
setOpaque(int x, int y, bool opaque)eve::map::Fov
setOpaque3(int x, int y, int z, bool opaque)eve::map::Fov
setPerceptionRadiusScale(float scale)eve::map::Fov
setRadiusMetric(const std::string &name)eve::map::Fov
setRevealerEnabled(int id, bool enabled)eve::map::Fov
setRevealerFacing(int id, float facingDeg, float halfAngleDeg)eve::map::Fov
setRevealerPerception(int id, float perception)eve::map::Fov
setRevealerPosition(int id, int x, int y)eve::map::Fov
setRevealerPosition3(int id, int x, int y, int z)eve::map::Fov
setRevealerRadius(int id, int radius)eve::map::Fov
setSize(int width, int height)eve::map::Fov
setTopology(const std::string &name)eve::map::Fov
setVerticalRange(int range)eve::map::Fov
setVolumeSize(int width, int height, int depth)eve::map::Fov
syncFromLayer()eve::map::Fov
unblockOpaqueGid(int gid)eve::map::Fov
~Fov()eve::map::Fov