| applyConfig(const std::string &json) | eve::map::TileLayer | |
| clear() | eve::map::TileLayer | |
| createLayer(int mapW, int mapH, float tileW=32.f, float tileH=32.f) | eve::map::TileLayer | static |
| depthY(int tx, int ty) | eve::map::TileLayer | |
| depthYAt(int tx, int ty) | eve::map::TileLayer | |
| fill(int gid) | eve::map::TileLayer | |
| getAutoReload() | eve::map::TileLayer | |
| getConfigPath() | eve::map::TileLayer | |
| getLayer() | eve::map::TileLayer | |
| getMapHeight() | eve::map::TileLayer | |
| getMapWidth() | eve::map::TileLayer | |
| getTile(int tx, int ty) | eve::map::TileLayer | |
| getTileHeight() | eve::map::TileLayer | |
| getTilesetColumns() | eve::map::TileLayer | |
| getTilesetFirstGid() | eve::map::TileLayer | |
| getTilesetTexture() | eve::map::TileLayer | |
| getTileWidth() | eve::map::TileLayer | |
| getX() | eve::map::TileLayer | |
| getY() | eve::map::TileLayer | |
| isVisible() | eve::map::TileLayer | |
| loadConfig(const std::string &path) | eve::map::TileLayer | |
| release() override | eve::map::TileLayer | inline |
| reloadConfig() | eve::map::TileLayer | |
| resize(int mapW, int mapH) | eve::map::TileLayer | |
| setAutoReload(bool enable) | eve::map::TileLayer | |
| setCamera(graphics::Camera2D *camera) | eve::map::TileLayer | |
| setCanvas(graphics::Canvas *canvas) | eve::map::TileLayer | |
| setLayer(int layer) | eve::map::TileLayer | |
| setOrigin(float x, float y) | eve::map::TileLayer | |
| setTile(int tx, int ty, int gid) | eve::map::TileLayer | |
| setTileset(graphics::Texture *texture, int firstGid, int columns, int margin=0, int spacing=0) | eve::map::TileLayer | |
| setTilesetTileSize(int tileW, int tileH) | eve::map::TileLayer | |
| setTileSize(float tileW, float tileH) | eve::map::TileLayer | |
| setTint(float r, float g, float b, float a=1.f) | eve::map::TileLayer | |
| setVisible(bool visible) | eve::map::TileLayer | |
| tileToWorld(int tx, int ty, float &wx, float &wy) | eve::map::TileLayer | |
| tileToWorldX(int tx, int ty) | eve::map::TileLayer | |
| tileToWorldY(int tx, int ty) | eve::map::TileLayer | |
| worldToTile(float wx, float wy, int &tx, int &ty) | eve::map::TileLayer | |
| worldToTileX(float wx, float wy) | eve::map::TileLayer | |
| worldToTileY(float wx, float wy) | eve::map::TileLayer | |