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eve::map::TileLayer 成员列表

成员的完整列表,这些成员属于 eve::map::TileLayer,包括所有继承而来的类成员

addTileAnimationFrame(int gid, int frameGid, int durationMs)eve::map::TileLayer
applyConfig(const std::string &json)eve::map::TileLayer
clear()eve::map::TileLayer
clearTerrainRules()eve::map::TileLayer
clearTileAnimation(int gid)eve::map::TileLayer
clearTileVisuals()eve::map::TileLayer
createLayer(int mapW, int mapH, float tileW=32.f, float tileH=32.f)eve::map::TileLayerstatic
defineAutotileFamily(int terrain, const std::string &kind, int seed=0)eve::map::TileLayer
depthY(int tx, int ty)eve::map::TileLayer
depthYAt(int tx, int ty)eve::map::TileLayer
eraseTerrainRect(int x, int y, int width, int height)eve::map::TileLayer
fill(int gid)eve::map::TileLayer
fillRect(int x, int y, int width, int height, int gid)eve::map::TileLayer
fillTerrain(int terrain)eve::map::TileLayer
getAutoReload()eve::map::TileLayer
getCellGapX()eve::map::TileLayer
getCellGapY()eve::map::TileLayer
getChunkCount()eve::map::TileLayer
getChunkSize()eve::map::TileLayer
getConfigPath()eve::map::TileLayer
getLayer()eve::map::TileLayer
getMapHeight()eve::map::TileLayer
getMapWidth()eve::map::TileLayer
getNonEmptyChunkCount()eve::map::TileLayer
getReceiveLight()eve::map::TileLayer
getRenderSpacingX()eve::map::TileLayer
getRenderSpacingY()eve::map::TileLayer
getRevision()eve::map::TileLayer
getTerrain(int x, int y)eve::map::TileLayer
getTile(int tx, int ty)eve::map::TileLayer
getTileAnimationFrameCount(int gid)eve::map::TileLayer
getTileDataBool(int gid, const std::string &name)eve::map::TileLayer
getTileDataNumber(int gid, const std::string &name)eve::map::TileLayer
getTileDataString(int gid, const std::string &name)eve::map::TileLayer
getTileDataType(int gid, const std::string &name)eve::map::TileLayer
getTileHeight()eve::map::TileLayer
getTilesetColumns()eve::map::TileLayer
getTilesetFirstGid()eve::map::TileLayer
getTilesetTexture()eve::map::TileLayer
getTileVisualCount()eve::map::TileLayer
getTileWidth()eve::map::TileLayer
getVisualScaleX()eve::map::TileLayer
getVisualScaleY()eve::map::TileLayer
getX()eve::map::TileLayer
getY()eve::map::TileLayer
isVisible()eve::map::TileLayer
loadConfig(const std::string &path)eve::map::TileLayer
loadTilesetManifest(const std::string &path)eve::map::TileLayer
paintTerrain(int x, int y, int terrain)eve::map::TileLayer
paintTerrainRect(int x, int y, int width, int height, int terrain)eve::map::TileLayer
rebuildSpatialIndex()eve::map::TileLayer
release() overrideeve::map::TileLayerinline
reloadConfig()eve::map::TileLayer
resize(int mapW, int mapH)eve::map::TileLayer
setAutoReload(bool enable)eve::map::TileLayer
setAutotileRule(int gid, int terrain, int neighborMask, int weight=1)eve::map::TileLayer
setCamera(graphics::Camera2D *camera)eve::map::TileLayer
setCanvas(graphics::Canvas *canvas)eve::map::TileLayer
setCellGap(float gapX, float gapY)eve::map::TileLayer
setLayer(int layer)eve::map::TileLayer
setOrigin(float x, float y)eve::map::TileLayer
setReceiveLight(bool receive)eve::map::TileLayer
setRenderSpacing(float spacingX, float spacingY)eve::map::TileLayer
setTerrainRule(int gid, int terrain, int neighborMask)eve::map::TileLayer
setTile(int tx, int ty, int gid)eve::map::TileLayer
setTileDataBool(int gid, const std::string &name, bool value)eve::map::TileLayer
setTileDataNumber(int gid, const std::string &name, float value)eve::map::TileLayer
setTileDataString(int gid, const std::string &name, const std::string &value)eve::map::TileLayer
setTileMetadata(int gid, int footprintW, int footprintH, bool walkable, float cost=1.f)eve::map::TileLayer
setTileNavigationProfile(int gid, bool walkable, float cost, int enterMask, int exitMask, bool opaque, int semanticFlags=0)eve::map::TileLayer
setTileset(graphics::Texture *texture, int firstGid, int columns, int margin=0, int spacing=0)eve::map::TileLayer
setTilesetTileSize(int tileW, int tileH)eve::map::TileLayer
setTileSize(float tileW, float tileH)eve::map::TileLayer
setTileVisual(int gid, int x, int y, int width, int height, float pivotX, float pivotY, float sortBias=0.f)eve::map::TileLayer
setTint(float r, float g, float b, float a=1.f)eve::map::TileLayer
setVisible(bool visible)eve::map::TileLayer
setVisualScale(float scaleX, float scaleY)eve::map::TileLayer
tileToWorld(int tx, int ty, float &wx, float &wy)eve::map::TileLayer
tileToWorldX(int tx, int ty)eve::map::TileLayer
tileToWorldY(int tx, int ty)eve::map::TileLayer
worldToTile(float wx, float wy, int &tx, int &ty)eve::map::TileLayer
worldToTileX(float wx, float wy)eve::map::TileLayer
worldToTileY(float wx, float wy)eve::map::TileLayer