| addTileAnimationFrame(int gid, int frameGid, int durationMs) | eve::map::TileLayer | |
| applyConfig(const std::string &json) | eve::map::TileLayer | |
| clear() | eve::map::TileLayer | |
| clearTerrainRules() | eve::map::TileLayer | |
| clearTileAnimation(int gid) | eve::map::TileLayer | |
| clearTileVisuals() | eve::map::TileLayer | |
| createLayer(int mapW, int mapH, float tileW=32.f, float tileH=32.f) | eve::map::TileLayer | static |
| defineAutotileFamily(int terrain, const std::string &kind, int seed=0) | eve::map::TileLayer | |
| depthY(int tx, int ty) | eve::map::TileLayer | |
| depthYAt(int tx, int ty) | eve::map::TileLayer | |
| eraseTerrainRect(int x, int y, int width, int height) | eve::map::TileLayer | |
| fill(int gid) | eve::map::TileLayer | |
| fillRect(int x, int y, int width, int height, int gid) | eve::map::TileLayer | |
| fillTerrain(int terrain) | eve::map::TileLayer | |
| getAutoReload() | eve::map::TileLayer | |
| getCellGapX() | eve::map::TileLayer | |
| getCellGapY() | eve::map::TileLayer | |
| getChunkCount() | eve::map::TileLayer | |
| getChunkSize() | eve::map::TileLayer | |
| getConfigPath() | eve::map::TileLayer | |
| getLayer() | eve::map::TileLayer | |
| getMapHeight() | eve::map::TileLayer | |
| getMapWidth() | eve::map::TileLayer | |
| getNonEmptyChunkCount() | eve::map::TileLayer | |
| getReceiveLight() | eve::map::TileLayer | |
| getRenderSpacingX() | eve::map::TileLayer | |
| getRenderSpacingY() | eve::map::TileLayer | |
| getRevision() | eve::map::TileLayer | |
| getTerrain(int x, int y) | eve::map::TileLayer | |
| getTile(int tx, int ty) | eve::map::TileLayer | |
| getTileAnimationFrameCount(int gid) | eve::map::TileLayer | |
| getTileDataBool(int gid, const std::string &name) | eve::map::TileLayer | |
| getTileDataNumber(int gid, const std::string &name) | eve::map::TileLayer | |
| getTileDataString(int gid, const std::string &name) | eve::map::TileLayer | |
| getTileDataType(int gid, const std::string &name) | eve::map::TileLayer | |
| getTileHeight() | eve::map::TileLayer | |
| getTilesetColumns() | eve::map::TileLayer | |
| getTilesetFirstGid() | eve::map::TileLayer | |
| getTilesetTexture() | eve::map::TileLayer | |
| getTileVisualCount() | eve::map::TileLayer | |
| getTileWidth() | eve::map::TileLayer | |
| getVisualScaleX() | eve::map::TileLayer | |
| getVisualScaleY() | eve::map::TileLayer | |
| getX() | eve::map::TileLayer | |
| getY() | eve::map::TileLayer | |
| isVisible() | eve::map::TileLayer | |
| loadConfig(const std::string &path) | eve::map::TileLayer | |
| loadTilesetManifest(const std::string &path) | eve::map::TileLayer | |
| paintTerrain(int x, int y, int terrain) | eve::map::TileLayer | |
| paintTerrainRect(int x, int y, int width, int height, int terrain) | eve::map::TileLayer | |
| rebuildSpatialIndex() | eve::map::TileLayer | |
| release() override | eve::map::TileLayer | inline |
| reloadConfig() | eve::map::TileLayer | |
| resize(int mapW, int mapH) | eve::map::TileLayer | |
| setAutoReload(bool enable) | eve::map::TileLayer | |
| setAutotileRule(int gid, int terrain, int neighborMask, int weight=1) | eve::map::TileLayer | |
| setCamera(graphics::Camera2D *camera) | eve::map::TileLayer | |
| setCanvas(graphics::Canvas *canvas) | eve::map::TileLayer | |
| setCellGap(float gapX, float gapY) | eve::map::TileLayer | |
| setLayer(int layer) | eve::map::TileLayer | |
| setOrigin(float x, float y) | eve::map::TileLayer | |
| setReceiveLight(bool receive) | eve::map::TileLayer | |
| setRenderSpacing(float spacingX, float spacingY) | eve::map::TileLayer | |
| setTerrainRule(int gid, int terrain, int neighborMask) | eve::map::TileLayer | |
| setTile(int tx, int ty, int gid) | eve::map::TileLayer | |
| setTileDataBool(int gid, const std::string &name, bool value) | eve::map::TileLayer | |
| setTileDataNumber(int gid, const std::string &name, float value) | eve::map::TileLayer | |
| setTileDataString(int gid, const std::string &name, const std::string &value) | eve::map::TileLayer | |
| setTileMetadata(int gid, int footprintW, int footprintH, bool walkable, float cost=1.f) | eve::map::TileLayer | |
| setTileNavigationProfile(int gid, bool walkable, float cost, int enterMask, int exitMask, bool opaque, int semanticFlags=0) | eve::map::TileLayer | |
| setTileset(graphics::Texture *texture, int firstGid, int columns, int margin=0, int spacing=0) | eve::map::TileLayer | |
| setTilesetTileSize(int tileW, int tileH) | eve::map::TileLayer | |
| setTileSize(float tileW, float tileH) | eve::map::TileLayer | |
| setTileVisual(int gid, int x, int y, int width, int height, float pivotX, float pivotY, float sortBias=0.f) | eve::map::TileLayer | |
| setTint(float r, float g, float b, float a=1.f) | eve::map::TileLayer | |
| setVisible(bool visible) | eve::map::TileLayer | |
| setVisualScale(float scaleX, float scaleY) | eve::map::TileLayer | |
| tileToWorld(int tx, int ty, float &wx, float &wy) | eve::map::TileLayer | |
| tileToWorldX(int tx, int ty) | eve::map::TileLayer | |
| tileToWorldY(int tx, int ty) | eve::map::TileLayer | |
| worldToTile(float wx, float wy, int &tx, int &ty) | eve::map::TileLayer | |
| worldToTileX(float wx, float wy) | eve::map::TileLayer | |
| worldToTileY(float wx, float wy) | eve::map::TileLayer | |