| addDependency(eve::ref< Resource > resource) | eve::Resource | inlinevirtual |
| adopt(eve::Resource &replacement) override | eve::model3d::ModelData | virtual |
| dependencies | eve::Resource | protected |
| empty() const | eve::model3d::ModelData | |
| getAnimationCount() const | eve::model3d::ModelData | |
| getAnimationName(int animIndex) const | eve::model3d::ModelData | |
| getBoneCount(int meshIndex) const | eve::model3d::ModelData | |
| getBoneName(int meshIndex, int boneIndex) const | eve::model3d::ModelData | |
| getBoneWeightCount(int meshIndex, int boneIndex) const | eve::model3d::ModelData | |
| getBoneWeightValue(int meshIndex, int boneIndex, int weightIndex) const | eve::model3d::ModelData | |
| getBoneWeightVertex(int meshIndex, int boneIndex, int weightIndex) const | eve::model3d::ModelData | |
| getDependencies() const | eve::Resource | inline |
| getEmbeddedTextureCount() const | eve::model3d::ModelData | |
| getEmbeddedTextureHeight(int idx) const | eve::model3d::ModelData | |
| getEmbeddedTextureImageData(int idx) const | eve::model3d::ModelData | |
| getEmbeddedTextureName(int idx) const | eve::model3d::ModelData | |
| getEmbeddedTextureWidth(int idx) const | eve::model3d::ModelData | |
| getFaceCount(int meshIndex) const | eve::model3d::ModelData | |
| getInverseBindMatrixElement(int meshIndex, int boneIndex, int elementIndex) const | eve::model3d::ModelData | |
| getMaterialBaseColorA(int matIndex) const | eve::model3d::ModelData | |
| getMaterialBaseColorB(int matIndex) const | eve::model3d::ModelData | |
| getMaterialBaseColorG(int matIndex) const | eve::model3d::ModelData | |
| getMaterialBaseColorR(int matIndex) const | eve::model3d::ModelData | |
| getMaterialCount() const | eve::model3d::ModelData | |
| getMaterialIndex(int meshIndex) const | eve::model3d::ModelData | |
| getMaterialMetallicFactor(int matIndex) const | eve::model3d::ModelData | |
| getMaterialName(int matIndex) const | eve::model3d::ModelData | |
| getMaterialOpacity(int matIndex) const | eve::model3d::ModelData | |
| getMaterialRoughnessFactor(int matIndex) const | eve::model3d::ModelData | |
| getMaterialTextureEmbeddedIndex(int matIndex, const std::string &type, int slot=0) const | eve::model3d::ModelData | |
| getMaterialTexturePath(int matIndex, const std::string &type, int slot=0) const | eve::model3d::ModelData | |
| getMaterialTextureSlotCount(int matIndex, const std::string &type) const | eve::model3d::ModelData | |
| getMaterialTwoSided(int matIndex) const | eve::model3d::ModelData | |
| getMesh(int meshIndex) const | eve::model3d::ModelData | |
| getMeshCount() const | eve::model3d::ModelData | |
| getMorphTargetCount(int meshIndex) const | eve::model3d::ModelData | |
| getMorphTargetName(int meshIndex, int morphIndex) const | eve::model3d::ModelData | |
| getScene() const | eve::model3d::ModelData | |
| getUpdate() const | eve::Object | inlineprotected |
| getUri() const | eve::Resource | inline |
| getVertexCount(int meshIndex) const | eve::model3d::ModelData | |
| hasBones(int meshIndex) const | eve::model3d::ModelData | |
| hasNormals(int meshIndex) const | eve::model3d::ModelData | |
| hasTexCoords(int meshIndex) const | eve::model3d::ModelData | |
| isDirty() const | eve::Object | inlineprotected |
| ModelData(medialoader::ModelScene scene, std::string uri="") | eve::model3d::ModelData | explicit |
| Object() | eve::Object | inline |
| ref() | eve::Object | inlineprotected |
| ref_count | eve::Object | protected |
| Resource(std::string uri) | eve::Resource | inlineprotected |
| setUpdate(Object *update) | eve::Object | inline |
| setUri(std::string value) | eve::Resource | inlineprotected |
| unref() | eve::Object | inlineprotected |
| update | eve::Object | protected |
| uri | eve::Resource | protected |
| ~ModelData() override | eve::model3d::ModelData | |
| ~Object() | eve::Object | inlineprotectedvirtual |
| ~Resource() | eve::Resource | inlinevirtual |