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eve::physics::Cloth 成员列表

成员的完整列表,这些成员属于 eve::physics::Cloth,包括所有继承而来的类成员

applyForce(float fx, float fy)eve::physics::Cloth
clearBounds()eve::physics::Cloth
Cloth(int cols, int rows, float spacing, float originX, float originY)eve::physics::Cloth
Cloth(const Cloth &)=deleteeve::physics::Cloth
destroy()eve::physics::Cloth
determinism() const noexcept overrideeve::physics::Clothinlinevirtual
draw(graphics::Graphics *gfx)eve::physics::Cloth
getCollideWorld() consteve::physics::Clothinline
getColorA() consteve::physics::Clothinline
getColorB() consteve::physics::Clothinline
getColorG() consteve::physics::Clothinline
getColorR() consteve::physics::Clothinline
getCols() consteve::physics::Clothinline
getDamping() consteve::physics::Clothinline
getFoldStiffness() consteve::physics::Clothinline
getGrabIndex() consteve::physics::Clothinline
getGravityX() consteve::physics::Clothinline
getGravityY() consteve::physics::Clothinline
getIterations() consteve::physics::Clothinline
getMaxFoldAngle() consteve::physics::Clothinline
getOriginX() consteve::physics::Clothinline
getOriginY() consteve::physics::Clothinline
getParticleCount() consteve::physics::Clothinline
getParticleMass() consteve::physics::Clothinline
getParticleSize() consteve::physics::Clothinline
getParticleX(int index) consteve::physics::Cloth
getParticleY(int index) consteve::physics::Cloth
getRows() consteve::physics::Clothinline
getSelfCollision() consteve::physics::Clothinline
getSpacing() consteve::physics::Clothinline
getStiffness() consteve::physics::Clothinline
grabAt(float x, float y, float radius=24.f)eve::physics::Cloth
interactAt(float x, float y, float radius, float strength)eve::physics::Cloth
isGrabbing() consteve::physics::Clothinline
isPinned(int index) consteve::physics::Cloth
kind() const noexcept overrideeve::physics::Clothinlinevirtual
moveGrab(float x, float y)eve::physics::Cloth
observation() const noexcept overrideeve::physics::Clothinlinevirtual
operator=(const Cloth &)=deleteeve::physics::Cloth
pin(int index)eve::physics::Cloth
pinTopRow()eve::physics::Cloth
releaseGrab()eve::physics::Cloth
reset()eve::physics::Cloth
restoreObservation(const SimulationObservation &observation) overrideeve::physics::Clothvirtual
setBounds(float x, float y, float w, float h)eve::physics::Cloth
setCollideWorld(World *world)eve::physics::Cloth
setColor(float r, float g, float b, float a=1.f)eve::physics::Cloth
setDamping(float damping)eve::physics::Cloth
setFoldStiffness(float k)eve::physics::Cloth
setGravity(float gx, float gy)eve::physics::Cloth
setIterations(int iterations)eve::physics::Cloth
setMaxFoldAngle(float degrees)eve::physics::Cloth
setParticleMass(float mass)eve::physics::Cloth
setParticlePosition(int index, float x, float y)eve::physics::Cloth
setParticleSize(float size)eve::physics::Cloth
setSelfCollision(bool on)eve::physics::Cloth
setStiffness(float stiffness)eve::physics::Cloth
step(const eve::SimulationStep &step, const SimulationSettings &settings) overrideeve::physics::Clothvirtual
unpin(int index)eve::physics::Cloth
update(float dt)eve::physics::Cloth
~Cloth()eve::physics::Cloth
~ISimulationBackend()=defaulteve::physics::ISimulationBackendvirtual