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eve::physics::Cloth3D 成员列表

成员的完整列表,这些成员属于 eve::physics::Cloth3D,包括所有继承而来的类成员

applyForce(float fx, float fy, float fz)eve::physics::Cloth3D
attachParticle(int index, float x, float y, float z, float compliance=0.f)eve::physics::Cloth3D
clearBounds()eve::physics::Cloth3D
clearSkinConstraint(int index)eve::physics::Cloth3D
Cloth3D(int cols, int rows, float spacing, float originX, float originY, float originZ)eve::physics::Cloth3D
Cloth3D(const ClothModel &model)eve::physics::Cloth3Dexplicit
Cloth3D(const Cloth3D &)=deleteeve::physics::Cloth3D
destroy()eve::physics::Cloth3D
detachParticle(int index)eve::physics::Cloth3D
determinism() const noexcept overrideeve::physics::Cloth3Dinlinevirtual
draw(graphics::Graphics *gfx)eve::physics::Cloth3D
getAirDensity() consteve::physics::Cloth3D
getAttachmentCount() consteve::physics::Cloth3Dinline
getBackendName() consteve::physics::Cloth3Dinline
getBendCompliance() consteve::physics::Cloth3D
getCollideWorld() consteve::physics::Cloth3Dinline
getCollisionCategoryBits() consteve::physics::Cloth3D
getCollisionFriction() consteve::physics::Cloth3D
getCollisionMaskBits() consteve::physics::Cloth3D
getCollisionRestitution() consteve::physics::Cloth3D
getColorA() consteve::physics::Cloth3Dinline
getColorB() consteve::physics::Cloth3Dinline
getColorG() consteve::physics::Cloth3Dinline
getColorR() consteve::physics::Cloth3Dinline
getCols() consteve::physics::Cloth3Dinline
getCurrentVolume() consteve::physics::Cloth3D
getDamping() consteve::physics::Cloth3Dinline
getDistanceConstraintCount() consteve::physics::Cloth3D
getDragCoefficient() consteve::physics::Cloth3D
getFoldStiffness() consteve::physics::Cloth3Dinline
getGrabIndex() consteve::physics::Cloth3Dinline
getGravityX() consteve::physics::Cloth3Dinline
getGravityY() consteve::physics::Cloth3Dinline
getGravityZ() consteve::physics::Cloth3Dinline
getIterations() consteve::physics::Cloth3Dinline
getLiftCoefficient() consteve::physics::Cloth3D
getMaxFoldAngle() consteve::physics::Cloth3Dinline
getMaxTearsPerStep() consteve::physics::Cloth3D
getOriginX() consteve::physics::Cloth3Dinline
getOriginY() consteve::physics::Cloth3Dinline
getOriginZ() consteve::physics::Cloth3Dinline
getParticleCount() consteve::physics::Cloth3Dinline
getParticleInverseMass(int index) consteve::physics::Cloth3D
getParticleMass() consteve::physics::Cloth3Dinline
getParticleSize() consteve::physics::Cloth3Dinline
getParticleX(int index) consteve::physics::Cloth3D
getParticleY(int index) consteve::physics::Cloth3D
getParticleZ(int index) consteve::physics::Cloth3D
getPressure() consteve::physics::Cloth3D
getRows() consteve::physics::Cloth3Dinline
getSelfCollision() consteve::physics::Cloth3Dinline
getShearCompliance() consteve::physics::Cloth3D
getSkinConstraintCount() consteve::physics::Cloth3D
getSpacing() consteve::physics::Cloth3Dinline
getStiffness() consteve::physics::Cloth3Dinline
getStretchCompliance() consteve::physics::Cloth3D
getTearThreshold() consteve::physics::Cloth3D
getTetherCompliance() consteve::physics::Cloth3D
getTetherConstraintCount() consteve::physics::Cloth3D
getTetherScale() consteve::physics::Cloth3D
getTornConstraintCount() consteve::physics::Cloth3D
getTriangleCount() consteve::physics::Cloth3D
getVolumeCompliance() consteve::physics::Cloth3D
getWindVelocityX() consteve::physics::Cloth3D
getWindVelocityY() consteve::physics::Cloth3D
getWindVelocityZ() consteve::physics::Cloth3D
grabAt(float x, float y, float z, float radius=0.3f)eve::physics::Cloth3D
hasSkinConstraint(int index) consteve::physics::Cloth3D
interactAt(float x, float y, float z, float radius, float strength)eve::physics::Cloth3D
isAttached(int index) consteve::physics::Cloth3D
isGrabbing() consteve::physics::Cloth3Dinline
isPinned(int index) consteve::physics::Cloth3D
kind() const noexcept overrideeve::physics::Cloth3Dinlinevirtual
moveGrab(float x, float y, float z)eve::physics::Cloth3D
observation() const noexcept overrideeve::physics::Cloth3Dinlinevirtual
operator=(const Cloth3D &)=deleteeve::physics::Cloth3D
pin(int index)eve::physics::Cloth3D
pinTopRow()eve::physics::Cloth3D
releaseGrab()eve::physics::Cloth3D
reset()eve::physics::Cloth3D
restoreObservation(const SimulationObservation &observation) overrideeve::physics::Cloth3Dvirtual
setAerodynamics(float airDensity, float dragCoefficient, float liftCoefficient)eve::physics::Cloth3D
setBendCompliance(float compliance)eve::physics::Cloth3D
setBounds(float x, float y, float z, float w, float h, float d)eve::physics::Cloth3D
setCollideWorld(World3D *world)eve::physics::Cloth3D
setCollisionFilter(uint64_t categoryBits, uint64_t maskBits)eve::physics::Cloth3D
setCollisionMaterial(float friction, float restitution)eve::physics::Cloth3D
setColor(float r, float g, float b, float a=1.f)eve::physics::Cloth3D
setDamping(float damping)eve::physics::Cloth3D
setFoldStiffness(float k)eve::physics::Cloth3D
setGravity(float gx, float gy, float gz)eve::physics::Cloth3D
setIterations(int iterations)eve::physics::Cloth3D
setMaxFoldAngle(float degrees)eve::physics::Cloth3D
setMaxTearsPerStep(int count)eve::physics::Cloth3D
setParticleInverseMass(int index, float inverseMass)eve::physics::Cloth3D
setParticleMass(float mass)eve::physics::Cloth3D
setParticlePosition(int index, float x, float y, float z)eve::physics::Cloth3D
setParticleSize(float size)eve::physics::Cloth3D
setPressure(float pressure)eve::physics::Cloth3D
setSelfCollision(bool on)eve::physics::Cloth3D
setShearCompliance(float compliance)eve::physics::Cloth3D
setSkinConstraint(int index, float x, float y, float z, float nx, float ny, float nz, float radius, float backstopDistance=-1.f, float backstopRadius=0.f, float compliance=0.f)eve::physics::Cloth3D
setStiffness(float stiffness)eve::physics::Cloth3D
setStretchCompliance(float compliance)eve::physics::Cloth3D
setTearThreshold(float strain)eve::physics::Cloth3D
setTetherCompliance(float compliance)eve::physics::Cloth3D
setTetherScale(float scale)eve::physics::Cloth3D
setVolumeCompliance(float compliance)eve::physics::Cloth3D
setWindVelocity(float vx, float vy, float vz)eve::physics::Cloth3D
step(const eve::SimulationStep &step, const SimulationSettings &settings) overrideeve::physics::Cloth3Dvirtual
supportsFeature(const std::string &feature) consteve::physics::Cloth3D
tearConstraint(int particleA, int particleB)eve::physics::Cloth3D
unpin(int index)eve::physics::Cloth3D
update(float dt)eve::physics::Cloth3D
updateAttachment(int index, float x, float y, float z)eve::physics::Cloth3D
updateSkinReference(int index, float x, float y, float z, float nx, float ny, float nz)eve::physics::Cloth3D
~Cloth3D()eve::physics::Cloth3D
~ISimulationBackend()=defaulteve::physics::ISimulationBackendvirtual