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eve::physics::Destruction 成员列表
成员的完整列表,这些成员属于 eve::physics::Destruction,包括所有继承而来的类成员
| assetFromJson(const std::string &json) | eve::physics::Destruction | |
| assetFromJsonScript(const std::string &json) | eve::physics::Destruction | |
| createInstance(World3D *world, const GeometryCollectionAsset &asset, float originX, float originY, float originZ) | eve::physics::Destruction | |
| createInstanceScript(World3D *world, GeometryCollectionAsset *asset, float originX, float originY, float originZ) | eve::physics::Destruction | |
| getName() const =0 | eve::Module | pure virtual |
| makeClusterPillarFixture(float interClusterStrain=0.8f) | eve::physics::Destruction | |
| makeWeldedBoxesFixture(float strainThreshold=1.f) | eve::physics::Destruction | |
| Module_REG(Destruction) | eve::physics::Destruction | |
| newClusterPillarFixtureScript(float interClusterStrain) | eve::physics::Destruction | |
| newWeldedBoxesFixtureScript(float strainThreshold) | eve::physics::Destruction | |
| registerGeometryCollectionSchema() | eve::physics::Destruction | |
| ~Module() | eve::Module | inlinevirtual |