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eve::physics::DistanceField3D 成员列表

成员的完整列表,这些成员属于 eve::physics::DistanceField3D,包括所有继承而来的类成员

castCapsule(float ax, float ay, float az, float bx, float by, float bz, float radius, float deltaX, float deltaY, float deltaZ)eve::physics::DistanceField3D
castSphere(float x, float y, float z, float radius, float deltaX, float deltaY, float deltaZ)eve::physics::DistanceField3D
checkCapsule(float ax, float ay, float az, float bx, float by, float bz, float radius)eve::physics::DistanceField3D
checkSphere(float x, float y, float z, float radius)eve::physics::DistanceField3D
didCastStartInside() consteve::physics::DistanceField3Dinline
didMoverHitWall() consteve::physics::DistanceField3Dinline
DistanceField3D(int width, int height, int depth, float cellSize, float originX, float originY, float originZ, float outsideDistance)eve::physics::DistanceField3D
fill(float distance)eve::physics::DistanceField3D
fillRegion(int x, int y, int z, int width, int height, int depth, float distance)eve::physics::DistanceField3D
getCastDistance() consteve::physics::DistanceField3Dinline
getCastFraction() consteve::physics::DistanceField3Dinline
getCellSize() consteve::physics::DistanceField3Dinline
getCollisionDistance() consteve::physics::DistanceField3Dinline
getCollisionX() consteve::physics::DistanceField3Dinline
getCollisionY() consteve::physics::DistanceField3Dinline
getCollisionZ() consteve::physics::DistanceField3Dinline
getDepth() consteve::physics::DistanceField3Dinline
getDistance(int x, int y, int z) consteve::physics::DistanceField3D
getHeight() consteve::physics::DistanceField3Dinline
getMoverDeltaX() consteve::physics::DistanceField3Dinline
getMoverDeltaY() consteve::physics::DistanceField3Dinline
getMoverDeltaZ() consteve::physics::DistanceField3Dinline
getMoverGroundDot() consteve::physics::DistanceField3Dinline
getMoverGroundSnap() consteve::physics::DistanceField3Dinline
getMoverIterations() consteve::physics::DistanceField3Dinline
getMoverNormalX() consteve::physics::DistanceField3Dinline
getMoverNormalY() consteve::physics::DistanceField3Dinline
getMoverNormalZ() consteve::physics::DistanceField3Dinline
getMoverSkinWidth() consteve::physics::DistanceField3Dinline
getMoverStepHeight() consteve::physics::DistanceField3Dinline
getNormalX() consteve::physics::DistanceField3Dinline
getNormalY() consteve::physics::DistanceField3Dinline
getNormalZ() consteve::physics::DistanceField3Dinline
getOriginX() consteve::physics::DistanceField3Dinline
getOriginY() consteve::physics::DistanceField3Dinline
getOriginZ() consteve::physics::DistanceField3Dinline
getOutsideDistance() consteve::physics::DistanceField3Dinline
getPenetrationDepth() consteve::physics::DistanceField3Dinline
getRevision() consteve::physics::DistanceField3Dinline
getSampleCount() consteve::physics::DistanceField3Dinline
getShapeContactX() consteve::physics::DistanceField3Dinline
getShapeContactY() consteve::physics::DistanceField3Dinline
getShapeContactZ() consteve::physics::DistanceField3Dinline
getSurfaceX() consteve::physics::DistanceField3Dinline
getSurfaceY() consteve::physics::DistanceField3Dinline
getSurfaceZ() consteve::physics::DistanceField3Dinline
getWidth() consteve::physics::DistanceField3Dinline
isMoverGrounded() consteve::physics::DistanceField3Dinline
moveCapsule(float ax, float ay, float az, float bx, float by, float bz, float radius, float deltaX, float deltaY, float deltaZ)eve::physics::DistanceField3D
sample(float x, float y, float z) consteve::physics::DistanceField3D
sampleNormal(float x, float y, float z)eve::physics::DistanceField3D
setDistance(int x, int y, int z, float distance)eve::physics::DistanceField3D
setDistanceRegion(int x, int y, int z, int width, int height, int depth, const std::vector< float > &distances)eve::physics::DistanceField3D
setDistances(const std::vector< float > &distances)eve::physics::DistanceField3D
setMoverGroundSnap(float distance)eve::physics::DistanceField3D
setMoverSkinWidth(float width)eve::physics::DistanceField3D
setMoverSlopeLimit(float degrees)eve::physics::DistanceField3D
setMoverStepHeight(float height)eve::physics::DistanceField3D
setMoverUp(float x, float y, float z)eve::physics::DistanceField3D