| castCapsule(float ax, float ay, float az, float bx, float by, float bz, float radius, float deltaX, float deltaY, float deltaZ) | eve::physics::DistanceField3D | |
| castSphere(float x, float y, float z, float radius, float deltaX, float deltaY, float deltaZ) | eve::physics::DistanceField3D | |
| checkCapsule(float ax, float ay, float az, float bx, float by, float bz, float radius) | eve::physics::DistanceField3D | |
| checkSphere(float x, float y, float z, float radius) | eve::physics::DistanceField3D | |
| didCastStartInside() const | eve::physics::DistanceField3D | inline |
| didMoverHitWall() const | eve::physics::DistanceField3D | inline |
| DistanceField3D(int width, int height, int depth, float cellSize, float originX, float originY, float originZ, float outsideDistance) | eve::physics::DistanceField3D | |
| fill(float distance) | eve::physics::DistanceField3D | |
| fillRegion(int x, int y, int z, int width, int height, int depth, float distance) | eve::physics::DistanceField3D | |
| getCastDistance() const | eve::physics::DistanceField3D | inline |
| getCastFraction() const | eve::physics::DistanceField3D | inline |
| getCellSize() const | eve::physics::DistanceField3D | inline |
| getCollisionDistance() const | eve::physics::DistanceField3D | inline |
| getCollisionX() const | eve::physics::DistanceField3D | inline |
| getCollisionY() const | eve::physics::DistanceField3D | inline |
| getCollisionZ() const | eve::physics::DistanceField3D | inline |
| getDepth() const | eve::physics::DistanceField3D | inline |
| getDistance(int x, int y, int z) const | eve::physics::DistanceField3D | |
| getHeight() const | eve::physics::DistanceField3D | inline |
| getMoverDeltaX() const | eve::physics::DistanceField3D | inline |
| getMoverDeltaY() const | eve::physics::DistanceField3D | inline |
| getMoverDeltaZ() const | eve::physics::DistanceField3D | inline |
| getMoverGroundDot() const | eve::physics::DistanceField3D | inline |
| getMoverGroundSnap() const | eve::physics::DistanceField3D | inline |
| getMoverIterations() const | eve::physics::DistanceField3D | inline |
| getMoverNormalX() const | eve::physics::DistanceField3D | inline |
| getMoverNormalY() const | eve::physics::DistanceField3D | inline |
| getMoverNormalZ() const | eve::physics::DistanceField3D | inline |
| getMoverSkinWidth() const | eve::physics::DistanceField3D | inline |
| getMoverStepHeight() const | eve::physics::DistanceField3D | inline |
| getNormalX() const | eve::physics::DistanceField3D | inline |
| getNormalY() const | eve::physics::DistanceField3D | inline |
| getNormalZ() const | eve::physics::DistanceField3D | inline |
| getOriginX() const | eve::physics::DistanceField3D | inline |
| getOriginY() const | eve::physics::DistanceField3D | inline |
| getOriginZ() const | eve::physics::DistanceField3D | inline |
| getOutsideDistance() const | eve::physics::DistanceField3D | inline |
| getPenetrationDepth() const | eve::physics::DistanceField3D | inline |
| getRevision() const | eve::physics::DistanceField3D | inline |
| getSampleCount() const | eve::physics::DistanceField3D | inline |
| getShapeContactX() const | eve::physics::DistanceField3D | inline |
| getShapeContactY() const | eve::physics::DistanceField3D | inline |
| getShapeContactZ() const | eve::physics::DistanceField3D | inline |
| getSurfaceX() const | eve::physics::DistanceField3D | inline |
| getSurfaceY() const | eve::physics::DistanceField3D | inline |
| getSurfaceZ() const | eve::physics::DistanceField3D | inline |
| getWidth() const | eve::physics::DistanceField3D | inline |
| isMoverGrounded() const | eve::physics::DistanceField3D | inline |
| moveCapsule(float ax, float ay, float az, float bx, float by, float bz, float radius, float deltaX, float deltaY, float deltaZ) | eve::physics::DistanceField3D | |
| sample(float x, float y, float z) const | eve::physics::DistanceField3D | |
| sampleNormal(float x, float y, float z) | eve::physics::DistanceField3D | |
| setDistance(int x, int y, int z, float distance) | eve::physics::DistanceField3D | |
| setDistanceRegion(int x, int y, int z, int width, int height, int depth, const std::vector< float > &distances) | eve::physics::DistanceField3D | |
| setDistances(const std::vector< float > &distances) | eve::physics::DistanceField3D | |
| setMoverGroundSnap(float distance) | eve::physics::DistanceField3D | |
| setMoverSkinWidth(float width) | eve::physics::DistanceField3D | |
| setMoverSlopeLimit(float degrees) | eve::physics::DistanceField3D | |
| setMoverStepHeight(float height) | eve::physics::DistanceField3D | |
| setMoverUp(float x, float y, float z) | eve::physics::DistanceField3D | |