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eve::physics::Fluid2D 成员列表

成员的完整列表,这些成员属于 eve::physics::Fluid2D,包括所有继承而来的类成员

clear()eve::physics::Fluid2D
clearBounds()eve::physics::Fluid2D
destroy()eve::physics::Fluid2D
draw(graphics::Graphics *gfx)eve::physics::Fluid2D
emit(float x, float y, int count, float vx=0.f, float vy=0.f)eve::physics::Fluid2D
Fluid2D(int capacity=512)eve::physics::Fluid2Dexplicit
Fluid2D(const Fluid2D &)=deleteeve::physics::Fluid2D
getCapacity() consteve::physics::Fluid2Dinline
getColorA() consteve::physics::Fluid2Dinline
getColorB() consteve::physics::Fluid2Dinline
getColorG() consteve::physics::Fluid2Dinline
getColorR() consteve::physics::Fluid2Dinline
getGravityX() consteve::physics::Fluid2Dinline
getGravityY() consteve::physics::Fluid2Dinline
getIterations() consteve::physics::Fluid2Dinline
getNearPressureStiffness() consteve::physics::Fluid2Dinline
getParticleCount() consteve::physics::Fluid2Dinline
getParticleSize() consteve::physics::Fluid2Dinline
getParticleVx(int index) consteve::physics::Fluid2D
getParticleVy(int index) consteve::physics::Fluid2D
getParticleX(int index) consteve::physics::Fluid2D
getParticleY(int index) consteve::physics::Fluid2D
getPressureStiffness() consteve::physics::Fluid2Dinline
getRestDensity() consteve::physics::Fluid2Dinline
getSmoothingRadius() consteve::physics::Fluid2Dinline
getViscosity() consteve::physics::Fluid2Dinline
interactAt(float x, float y, float radius, float strength)eve::physics::Fluid2D
operator=(const Fluid2D &)=deleteeve::physics::Fluid2D
setBounds(float x, float y, float w, float h)eve::physics::Fluid2D
setColor(float r, float g, float b, float a=1.f)eve::physics::Fluid2D
setGravity(float gx, float gy)eve::physics::Fluid2D
setIterations(int iterations)eve::physics::Fluid2D
setNearPressureStiffness(float k)eve::physics::Fluid2D
setParticleSize(float size)eve::physics::Fluid2D
setPressureStiffness(float k)eve::physics::Fluid2D
setRestDensity(float density)eve::physics::Fluid2D
setSmoothingRadius(float radius)eve::physics::Fluid2D
setViscosity(float viscosity)eve::physics::Fluid2D
update(float dt)eve::physics::Fluid2D
~Fluid2D()eve::physics::Fluid2D