载入中...
搜索中...
未找到
eve::physics::Joint2D 成员列表

成员的完整列表,这些成员属于 eve::physics::Joint2D,包括所有继承而来的类成员

Bodyeve::physics::Joint2Dfriend
destroy()eve::physics::Joint2D
getBodyAId() consteve::physics::Joint2D
getBodyBId() consteve::physics::Joint2D
getCollideConnected() consteve::physics::Joint2D
getDistanceDampingRatio() consteve::physics::Joint2D
getDistanceFrequency() consteve::physics::Joint2D
getDistanceLength() consteve::physics::Joint2D
getGearJoint1() consteve::physics::Joint2Dinline
getGearJoint2() consteve::physics::Joint2Dinline
getGearRatio() consteve::physics::Joint2D
getId() consteve::physics::Joint2Dinline
getKind() consteve::physics::Joint2D
getMotorAngularOffset() consteve::physics::Joint2D
getMotorLinearOffsetX() consteve::physics::Joint2D
getMotorLinearOffsetY() consteve::physics::Joint2D
getPrismaticSpeed() consteve::physics::Joint2D
getPrismaticTranslation() consteve::physics::Joint2D
getRevoluteAngle() consteve::physics::Joint2D
getRevoluteMotorTorque() consteve::physics::Joint2D
getRevoluteSpeed() consteve::physics::Joint2D
getWeldDampingRatio() consteve::physics::Joint2D
getWeldFrequency() consteve::physics::Joint2D
getWheelSpeed() consteve::physics::Joint2D
getWheelTranslation() consteve::physics::Joint2D
getWorld() consteve::physics::Joint2Dinline
invalidate()eve::physics::Joint2D
isValid() consteve::physics::Joint2D
Joint2D(World *world, Body *bodyA, Body *bodyB, b2Joint *joint, PhysicsJointHandle runtimeHandle, Kind kind, int id)eve::physics::Joint2D
Joint2D(const Joint2D &)=deleteeve::physics::Joint2D
Kind 枚举名称eve::physics::Joint2D
Mechanism2Deve::physics::Joint2Dfriend
operator=(const Joint2D &)=deleteeve::physics::Joint2D
raw() consteve::physics::Joint2Dinline
runtimeHandle() consteve::physics::Joint2Dinline
setCollideConnected(bool collide)eve::physics::Joint2D
setDistanceLength(float lengthPixels)eve::physics::Joint2D
setDistanceSpring(float frequencyHz, float dampingRatio)eve::physics::Joint2D
setGearRatio(float ratio)eve::physics::Joint2D
setMotorAngularOffset(float radians)eve::physics::Joint2D
setMotorLimits(float maxForcePixels, float maxTorque)eve::physics::Joint2D
setMotorLinearOffset(float xPixels, float yPixels)eve::physics::Joint2D
setPrismaticLimits(bool enabled, float lowerPixels, float upperPixels)eve::physics::Joint2D
setPrismaticMotor(bool enabled, float speedPixels, float maxForcePixels)eve::physics::Joint2D
setRevoluteLimits(bool enabled, float lower, float upper)eve::physics::Joint2D
setRevoluteMotor(bool enabled, float speed, float maxTorque)eve::physics::Joint2D
setWeldSpring(float frequencyHz, float dampingRatio)eve::physics::Joint2D
setWheelMotor(bool enabled, float speed, float maxTorque)eve::physics::Joint2D
setWheelSpring(float frequencyHz, float dampingRatio)eve::physics::Joint2D
Worldeve::physics::Joint2Dfriend
~Joint2D()eve::physics::Joint2D