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eve::physics::Joint3D 成员列表

成员的完整列表,这些成员属于 eve::physics::Joint3D,包括所有继承而来的类成员

Body3Deve::physics::Joint3Dfriend
destroy()eve::physics::Joint3D
getAngularSeparation() consteve::physics::Joint3D
getBodyAId() consteve::physics::Joint3D
getBodyBId() consteve::physics::Joint3D
getCollideConnected() consteve::physics::Joint3D
getConstraintForceX() consteve::physics::Joint3D
getConstraintForceY() consteve::physics::Joint3D
getConstraintForceZ() consteve::physics::Joint3D
getConstraintTorqueX() consteve::physics::Joint3D
getConstraintTorqueY() consteve::physics::Joint3D
getConstraintTorqueZ() consteve::physics::Joint3D
getDistanceCurrentLength() consteve::physics::Joint3D
getDistanceLength() consteve::physics::Joint3D
getForceThreshold() consteve::physics::Joint3D
getId() consteve::physics::Joint3Dinline
getKind() consteve::physics::Joint3D
getLinearSeparation() consteve::physics::Joint3D
getMotorAngularVelocityX() consteve::physics::Joint3D
getMotorAngularVelocityY() consteve::physics::Joint3D
getMotorAngularVelocityZ() consteve::physics::Joint3D
getMotorLinearVelocityX() consteve::physics::Joint3D
getMotorLinearVelocityY() consteve::physics::Joint3D
getMotorLinearVelocityZ() consteve::physics::Joint3D
getParallelDampingRatio() consteve::physics::Joint3D
getParallelHertz() consteve::physics::Joint3D
getParallelMaxTorque() consteve::physics::Joint3D
getPrismaticMotorForce() consteve::physics::Joint3D
getPrismaticSpeed() consteve::physics::Joint3D
getPrismaticTranslation() consteve::physics::Joint3D
getRevoluteAngle() consteve::physics::Joint3D
getRevoluteMotorTorque() consteve::physics::Joint3D
getSphericalConeAngle() consteve::physics::Joint3D
getSphericalTwistAngle() consteve::physics::Joint3D
getTorqueThreshold() consteve::physics::Joint3D
getWeldAngularDampingRatio() consteve::physics::Joint3D
getWeldAngularHertz() consteve::physics::Joint3D
getWeldLinearDampingRatio() consteve::physics::Joint3D
getWeldLinearHertz() consteve::physics::Joint3D
getWheelSpinSpeed() consteve::physics::Joint3D
getWheelSpinTorque() consteve::physics::Joint3D
getWheelSteeringAngle() consteve::physics::Joint3D
getWheelSteeringTorque() consteve::physics::Joint3D
getWorld() const noexcepteve::physics::Joint3Dinline
invalidate()eve::physics::Joint3D
isValid() consteve::physics::Joint3D
Joint3D(World3D *world, Body3D *bodyA, Body3D *bodyB, b3JointId jointId, PhysicsJointHandle runtimeHandle, Kind kind, int id)eve::physics::Joint3D
Joint3D(const Joint3D &)=deleteeve::physics::Joint3D
Kind 枚举名称eve::physics::Joint3D
operator=(const Joint3D &)=deleteeve::physics::Joint3D
raw() consteve::physics::Joint3Dinline
runtimeHandle() const noexcepteve::physics::Joint3Dinline
setCollideConnected(bool collide)eve::physics::Joint3D
setDistanceLength(float length)eve::physics::Joint3D
setDistanceLimits(bool enabled, float minimum, float maximum)eve::physics::Joint3D
setDistanceMotor(bool enabled, float speed, float maxForce)eve::physics::Joint3D
setDistanceSpring(bool enabled, float hertz, float dampingRatio)eve::physics::Joint3D
setForceThreshold(float threshold)eve::physics::Joint3D
setMotorAngularSpring(float hertz, float dampingRatio, float maxTorque)eve::physics::Joint3D
setMotorAngularVelocity(float wx, float wy, float wz)eve::physics::Joint3D
setMotorLinearSpring(float hertz, float dampingRatio, float maxForce)eve::physics::Joint3D
setMotorLinearVelocity(float vx, float vy, float vz)eve::physics::Joint3D
setMotorVelocityLimits(float maxForce, float maxTorque)eve::physics::Joint3D
setParallelSpring(float hertz, float dampingRatio, float maxTorque)eve::physics::Joint3D
setPrismaticLimits(bool enabled, float lower, float upper)eve::physics::Joint3D
setPrismaticMotor(bool enabled, float speed, float maxForce)eve::physics::Joint3D
setPrismaticSpring(bool enabled, float targetTranslation, float hertz, float dampingRatio)eve::physics::Joint3D
setRevoluteLimits(bool enabled, float lower, float upper)eve::physics::Joint3D
setRevoluteMotor(bool enabled, float speed, float maxTorque)eve::physics::Joint3D
setRevoluteSpring(bool enabled, float targetAngle, float hertz, float dampingRatio)eve::physics::Joint3D
setSphericalConeLimit(bool enabled, float angle)eve::physics::Joint3D
setSphericalMotor(bool enabled, float velocityX, float velocityY, float velocityZ, float maxTorque)eve::physics::Joint3D
setSphericalTwistLimits(bool enabled, float lower, float upper)eve::physics::Joint3D
setTorqueThreshold(float threshold)eve::physics::Joint3D
setWeldAngularSpring(float hertz, float dampingRatio)eve::physics::Joint3D
setWeldLinearSpring(float hertz, float dampingRatio)eve::physics::Joint3D
setWheelSpinMotor(bool enabled, float speed, float maxTorque)eve::physics::Joint3D
setWheelSteering(bool enabled, float targetAngle, float hertz, float dampingRatio, float maxTorque)eve::physics::Joint3D
setWheelSteeringLimits(bool enabled, float lower, float upper)eve::physics::Joint3D
setWheelSuspension(bool enabled, float hertz, float dampingRatio)eve::physics::Joint3D
setWheelSuspensionLimits(bool enabled, float lower, float upper)eve::physics::Joint3D
World3Deve::physics::Joint3Dfriend
WorldSnapshotAccesseve::physics::Joint3Dfriend
~Joint3D()eve::physics::Joint3D