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eve::physics::Rope3D 成员列表

成员的完整列表,这些成员属于 eve::physics::Rope3D,包括所有继承而来的类成员

addPlaneCollider(float x, float y, float z, float nx, float ny, float nz)eve::physics::Rope3D
addSphereCollider(float x, float y, float z, float radius)eve::physics::Rope3D
applyForce(float x, float y, float z)eve::physics::Rope3D
attach(int particleIndex, float x, float y, float z)eve::physics::Rope3D
calculateLength() consteve::physics::Rope3D
changeLength(float length, float particleSpacing, bool fromEnd=true)eve::physics::Rope3D
clearBounds()eve::physics::Rope3Dinline
clearColliders()eve::physics::Rope3Dinline
cut(int elementIndex)eve::physics::Rope3D
detach(int particleIndex)eve::physics::Rope3D
determinism() const noexcept overrideeve::physics::Rope3Dinlinevirtual
disableTearing()eve::physics::Rope3Dinline
getBendCompliance() const noexcepteve::physics::Rope3Dinline
getBendConstraintsEnabled() consteve::physics::Rope3Dinline
getBendPlasticity(int bendIndex) consteve::physics::Rope3D
getCollideSdf() consteve::physics::Rope3Dinline
getCollideWorld() consteve::physics::Rope3Dinline
getCollisionFriction() consteve::physics::Rope3Dinline
getCollisionRestitution() consteve::physics::Rope3Dinline
getContinuousCollision() consteve::physics::Rope3Dinline
getDamping() consteve::physics::Rope3Dinline
getDistanceConstraintsEnabled() consteve::physics::Rope3Dinline
getElementCount() consteve::physics::Rope3Dinline
getElementForce(int elementIndex) consteve::physics::Rope3D
getGravityX() consteve::physics::Rope3Dinline
getGravityY() consteve::physics::Rope3Dinline
getGravityZ() consteve::physics::Rope3Dinline
getLastTornElement(int eventIndex) consteve::physics::Rope3D
getLastTornElementCount() consteve::physics::Rope3Dinline
getMaxBending() consteve::physics::Rope3Dinline
getMaxCompression() const noexcepteve::physics::Rope3Dinline
getParticleCount() consteve::physics::Rope3Dinline
getParticleMass() consteve::physics::Rope3Dinline
getParticleVelocityX(int index, float dt) consteve::physics::Rope3D
getParticleVelocityY(int index, float dt) consteve::physics::Rope3D
getParticleVelocityZ(int index, float dt) consteve::physics::Rope3D
getParticleX(int index) consteve::physics::Rope3D
getParticleY(int index) consteve::physics::Rope3D
getParticleZ(int index) consteve::physics::Rope3D
getPlasticCreep() consteve::physics::Rope3Dinline
getPlasticYield() consteve::physics::Rope3Dinline
getRadius() consteve::physics::Rope3Dinline
getRestLength() consteve::physics::Rope3D
getSampleTangentX(float mu) consteve::physics::Rope3D
getSampleTangentY(float mu) consteve::physics::Rope3D
getSampleTangentZ(float mu) consteve::physics::Rope3D
getSampleX(float mu) consteve::physics::Rope3D
getSampleY(float mu) consteve::physics::Rope3D
getSampleZ(float mu) consteve::physics::Rope3D
getSelfCollision() consteve::physics::Rope3Dinline
getStretchCompliance() const noexcepteve::physics::Rope3Dinline
getTopologyRevision() consteve::physics::Rope3Dinline
isAttached(int particleIndex) consteve::physics::Rope3D
isElementActive(int elementIndex) consteve::physics::Rope3D
kind() const noexcept overrideeve::physics::Rope3Dinlinevirtual
moveAttachment(int particleIndex, float x, float y, float z)eve::physics::Rope3D
moveSphereCollider(RopeColliderId id, float x, float y, float z)eve::physics::Rope3D
observation() const noexcept overrideeve::physics::Rope3Dinlinevirtual
pin(int particleIndex)eve::physics::Rope3D
removeCollider(RopeColliderId id)eve::physics::Rope3D
repair(int elementIndex)eve::physics::Rope3D
restoreObservation(const SimulationObservation &observation) overrideeve::physics::Rope3Dvirtual
Rope3D(int particleCount, float startX, float startY, float startZ, float endX, float endY, float endZ)eve::physics::Rope3D
setBendCompliance(float compliance)eve::physics::Rope3D
setBendConstraintsEnabled(bool enabled)eve::physics::Rope3Dinline
setBounds(float x, float y, float z, float width, float height, float depth)eve::physics::Rope3D
setCollideSdf(DistanceField3D *field)eve::physics::Rope3Dinline
setCollideWorld(World3D *world)eve::physics::Rope3Dinline
setCollisionFriction(float friction)eve::physics::Rope3D
setCollisionRestitution(float restitution)eve::physics::Rope3D
setContinuousCollision(bool enabled)eve::physics::Rope3Dinline
setDamping(float damping)eve::physics::Rope3D
setDistanceConstraintsEnabled(bool enabled)eve::physics::Rope3Dinline
setElementTearResistance(int elementIndex, float multiplier)eve::physics::Rope3D
setGravity(float x, float y, float z)eve::physics::Rope3D
setMaxBending(float fraction)eve::physics::Rope3D
setMaxCompression(float fraction)eve::physics::Rope3D
setParticleMass(float mass)eve::physics::Rope3D
setPlasticity(float yield, float creep)eve::physics::Rope3D
setRadius(float radius)eve::physics::Rope3D
setRestLength(float length)eve::physics::Rope3D
setSelfCollision(bool enabled)eve::physics::Rope3Dinline
setStretchCompliance(float compliance)eve::physics::Rope3D
setTearing(float resistance, int maxTearsPerStep)eve::physics::Rope3D
step(const eve::SimulationStep &step, const SimulationSettings &settings) overrideeve::physics::Rope3Dvirtual
update(float dt)eve::physics::Rope3D
~ISimulationBackend()=defaulteve::physics::ISimulationBackendvirtual