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eve::physics::Shape3D 成员列表

成员的完整列表,这些成员属于 eve::physics::Shape3D,包括所有继承而来的类成员

areHitEventsEnabled() consteve::physics::Shape3D
Body3Deve::physics::Shape3Dfriend
destroy()eve::physics::Shape3D
disableOneWay()eve::physics::Shape3D
getBody()eve::physics::Shape3Dinline
getBody() consteve::physics::Shape3Dinline
getBoxDepth() consteve::physics::Shape3Dinline
getBoxHeight() consteve::physics::Shape3Dinline
getBoxWidth() consteve::physics::Shape3Dinline
getCapsuleHeight() consteve::physics::Shape3Dinline
getCategoryBits() consteve::physics::Shape3D
getConvexHullMaxVertices() consteve::physics::Shape3Dinline
getConvexHullPointCount() consteve::physics::Shape3Dinline
getDensity() consteve::physics::Shape3D
getExplosionScale() consteve::physics::Shape3Dinline
getFriction() consteve::physics::Shape3D
getFrictionCombineMode() consteve::physics::Shape3D
getGroupIndex() consteve::physics::Shape3D
getHeightFieldCellSizeX() consteve::physics::Shape3Dinline
getHeightFieldCellSizeZ() consteve::physics::Shape3Dinline
getHeightFieldCountX() consteve::physics::Shape3Dinline
getHeightFieldCountZ() consteve::physics::Shape3Dinline
getHeightFieldGlobalMax() consteve::physics::Shape3Dinline
getHeightFieldGlobalMin() consteve::physics::Shape3Dinline
getHeightFieldHeight(int x, int z) consteve::physics::Shape3D
getId() consteve::physics::Shape3Dinline
getKind() consteve::physics::Shape3D
getLocalRotW() consteve::physics::Shape3Dinline
getLocalRotX() consteve::physics::Shape3Dinline
getLocalRotY() consteve::physics::Shape3Dinline
getLocalRotZ() consteve::physics::Shape3Dinline
getLocalX() consteve::physics::Shape3Dinline
getLocalY() consteve::physics::Shape3Dinline
getLocalZ() consteve::physics::Shape3Dinline
getMaskBits() consteve::physics::Shape3D
getMaterialId() consteve::physics::Shape3D
getRadius() consteve::physics::Shape3Dinline
getRestitution() consteve::physics::Shape3D
getRestitutionCombineMode() consteve::physics::Shape3D
getRollingResistance() consteve::physics::Shape3D
getTag() consteve::physics::Shape3Dinline
getTangentVelocityX() consteve::physics::Shape3D
getTangentVelocityY() consteve::physics::Shape3D
getTangentVelocityZ() consteve::physics::Shape3D
getTriangleMeshMaterialCount() consteve::physics::Shape3D
getTriangleMeshMaterialFriction(int slot) consteve::physics::Shape3D
getTriangleMeshMaterialId(int slot) consteve::physics::Shape3D
getTriangleMeshMaterialIndex(int triangleIndex) consteve::physics::Shape3D
getTriangleMeshMaterialRestitution(int slot) consteve::physics::Shape3D
getTriangleMeshMaterialRollingResistance(int slot) consteve::physics::Shape3D
getTriangleMeshTriangleCount() consteve::physics::Shape3Dinline
getTriangleMeshVertexCount() consteve::physics::Shape3Dinline
invalidate()eve::physics::Shape3D
isOneWay() consteve::physics::Shape3Dinline
isSensor() consteve::physics::Shape3D
isValid() consteve::physics::Shape3D
Kind 枚举名称eve::physics::Shape3D
operator=(const Shape3D &)=deleteeve::physics::Shape3D
raw() consteve::physics::Shape3Dinline
runtimeHandle() const noexcepteve::physics::Shape3Dinline
setBoxSize(float width, float height, float depth)eve::physics::Shape3D
setCapsuleSize(float height, float radius)eve::physics::Shape3D
setCategoryBits(uint64_t bits)eve::physics::Shape3D
setConvexHullVertices(const std::vector< float > &vertices, int maxVertices=64)eve::physics::Shape3D
setDensity(float density)eve::physics::Shape3D
setExplosionScale(float scale)eve::physics::Shape3D
setFilterBits(uint64_t categoryBits, uint64_t maskBits)eve::physics::Shape3D
setFriction(float friction)eve::physics::Shape3D
setFrictionCombineMode(const std::string &mode)eve::physics::Shape3D
setGroupIndex(int index)eve::physics::Shape3D
setHeightFieldHeights(const std::vector< float > &heights)eve::physics::Shape3D
setHeightFieldRegion(int x, int z, int width, int depth, const std::vector< float > &heights)eve::physics::Shape3D
setHitEventsEnabled(bool enabled)eve::physics::Shape3D
setLocalPosition(float x, float y, float z)eve::physics::Shape3D
setLocalRotation(float qx, float qy, float qz, float qw)eve::physics::Shape3D
setLocalTransform(float px, float py, float pz, float qx, float qy, float qz, float qw)eve::physics::Shape3D
setMaskBits(uint64_t bits)eve::physics::Shape3D
setMaterialId(int id)eve::physics::Shape3D
setOneWay(float nx, float ny, float nz, float planeOffset, float margin, float minNormalDot)eve::physics::Shape3D
setRestitution(float restitution)eve::physics::Shape3D
setRestitutionCombineMode(const std::string &mode)eve::physics::Shape3D
setRollingResistance(float resistance)eve::physics::Shape3D
setSensor(bool sensor)eve::physics::Shape3D
setSphereRadius(float radius)eve::physics::Shape3D
setTag(int tag)eve::physics::Shape3D
setTangentVelocity(float x, float y, float z)eve::physics::Shape3D
setTriangleMeshData(const std::vector< float > &vertices, const std::vector< int32_t > &indices, bool weldVertices=true, float weldTolerance=0.001f, bool identifyEdges=true, bool useMedianSplit=false)eve::physics::Shape3D
setTriangleMeshMaterial(int slot, float friction, float restitution, float rollingResistance, float tangentX, float tangentY, float tangentZ, int materialId, const std::string &frictionMode, const std::string &restitutionMode)eve::physics::Shape3D
setTriangleMeshMaterialIndices(const std::vector< int32_t > &materialIndices)eve::physics::Shape3D
Shape3D(World3D *world, Body3D *body, b3ShapeId shapeId, PhysicsShapeHandle runtimeHandle, Kind kind, float a, float b, float c, std::vector< float > hullVertices={}, int hullMaxVertices=64, std::vector< float > meshVertices={}, std::vector< int32_t > meshIndices={}, b3MeshData *meshData=nullptr, bool meshWeldVertices=true, float meshWeldTolerance=0.001f, bool meshIdentifyEdges=true, bool meshUseMedianSplit=false, std::vector< float > heightValues={}, int heightCountX=0, int heightCountZ=0, float heightCellSizeX=1.f, float heightCellSizeZ=1.f, float heightGlobalMin=0.f, float heightGlobalMax=0.f, bool heightClockwise=false, b3HeightFieldData *heightData=nullptr)eve::physics::Shape3D
Shape3D(const Shape3D &)=deleteeve::physics::Shape3D
testPoint(float x, float y, float z) consteve::physics::Shape3D
World3Deve::physics::Shape3Dfriend
WorldSnapshotAccesseve::physics::Shape3Dfriend
~Shape3D()eve::physics::Shape3D