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eve::physics::SoftBody3D 成员列表

成员的完整列表,这些成员属于 eve::physics::SoftBody3D,包括所有继承而来的类成员

applyForce(float x, float y, float z)eve::physics::SoftBody3D
clearBounds()eve::physics::SoftBody3Dinline
create(const SoftBody3DDefinition &definition)eve::physics::SoftBody3Dstatic
create(int cols, int rows, int layers, float spacing, float originX, float originY, float originZ)eve::physics::SoftBody3Dstatic
destroy()eve::physics::SoftBody3D
determinism() const noexcept overrideeve::physics::SoftBody3Dinlinevirtual
getCollideWorld() consteve::physics::SoftBody3D
getCols() consteve::physics::SoftBody3Dinline
getDamping() consteve::physics::SoftBody3Dinline
getDeformationResistance() consteve::physics::SoftBody3D
getGrabIndex() consteve::physics::SoftBody3Dinline
getGravityX() consteve::physics::SoftBody3Dinline
getGravityY() consteve::physics::SoftBody3Dinline
getGravityZ() consteve::physics::SoftBody3Dinline
getIterations() consteve::physics::SoftBody3Dinline
getLayers() consteve::physics::SoftBody3D
getMaxDeformation() consteve::physics::SoftBody3D
getParticleCount() consteve::physics::SoftBody3Dinline
getParticleMass() consteve::physics::SoftBody3Dinline
getParticleRadius() consteve::physics::SoftBody3D
getParticleX(int index) consteve::physics::SoftBody3D
getParticleY(int index) consteve::physics::SoftBody3D
getParticleZ(int index) consteve::physics::SoftBody3D
getPlasticCreep() consteve::physics::SoftBody3D
getPlasticRecovery() consteve::physics::SoftBody3D
getPlasticYield() consteve::physics::SoftBody3D
getRows() consteve::physics::SoftBody3Dinline
getSelfCollision() consteve::physics::SoftBody3Dinline
getVolumeRatio() consteve::physics::SoftBody3D
grabAt(float x, float y, float z, float radius)eve::physics::SoftBody3D
interactAt(float x, float y, float z, float radius, float strength)eve::physics::SoftBody3D
isDestroyed() const noexcepteve::physics::SoftBody3Dinline
isGrabbing() consteve::physics::SoftBody3Dinline
isPinned(int index) consteve::physics::SoftBody3D
kind() const noexcept overrideeve::physics::SoftBody3Dinlinevirtual
moveGrab(float x, float y, float z)eve::physics::SoftBody3D
observation() const noexcept overrideeve::physics::SoftBody3Dinlinevirtual
operator=(const SoftBody3D &)=deleteeve::physics::SoftBody3D
pin(int index)eve::physics::SoftBody3D
releaseGrab()eve::physics::SoftBody3Dinline
reset()eve::physics::SoftBody3D
restoreObservation(const SimulationObservation &observation) overrideeve::physics::SoftBody3Dvirtual
setBounds(float x, float y, float z, float width, float height, float depth)eve::physics::SoftBody3D
setCollideWorld(World3D *world)eve::physics::SoftBody3D
setCollisionWorld(softbody::ISoftBodyCollisionWorld *world)eve::physics::SoftBody3Dinline
setDamping(float value)eve::physics::SoftBody3D
setDeformationResistance(float value)eve::physics::SoftBody3D
setGravity(float x, float y, float z)eve::physics::SoftBody3D
setIterations(int value)eve::physics::SoftBody3D
setParticleMass(float value)eve::physics::SoftBody3D
setParticlePosition(int index, float x, float y, float z)eve::physics::SoftBody3D
setParticleRadius(float value)eve::physics::SoftBody3D
setPlasticity(float yield, float creep, float recovery, float maxDeformation)eve::physics::SoftBody3D
setSelfCollision(bool enabled)eve::physics::SoftBody3Dinline
SoftBody3D(const SoftBody3D &)=deleteeve::physics::SoftBody3D
step(const eve::SimulationStep &step, const SimulationSettings &settings) overrideeve::physics::SoftBody3Dvirtual
unpin(int index)eve::physics::SoftBody3D
update(float dt)eve::physics::SoftBody3D
~ISimulationBackend()=defaulteve::physics::ISimulationBackendvirtual
~SoftBody3D() overrideeve::physics::SoftBody3D