| Body | eve::physics::World | friend |
| clearContactEvents() | eve::physics::World | |
| destroy() | eve::physics::World | |
| destroyBody(Body *body) | eve::physics::World | |
| drawDebug(graphics::Graphics *gfx) | eve::physics::World | |
| Fixture | eve::physics::World | friend |
| forgetBody(Body *body) | eve::physics::World | |
| forgetFixture(Fixture *fixture) | eve::physics::World | |
| getBeginContactBodyAId(int index) const | eve::physics::World | |
| getBeginContactBodyBId(int index) const | eve::physics::World | |
| getBeginContactCount() const | eve::physics::World | inline |
| getBeginContactFixtureATag(int index) const | eve::physics::World | |
| getBeginContactFixtureBTag(int index) const | eve::physics::World | |
| getEndContactBodyAId(int index) const | eve::physics::World | |
| getEndContactBodyBId(int index) const | eve::physics::World | |
| getEndContactCount() const | eve::physics::World | inline |
| getEndContactFixtureATag(int index) const | eve::physics::World | |
| getEndContactFixtureBTag(int index) const | eve::physics::World | |
| getGravityX() const | eve::physics::World | |
| getGravityY() const | eve::physics::World | |
| getImpactBodyAId(int index) const | eve::physics::World | |
| getImpactBodyBId(int index) const | eve::physics::World | |
| getImpactCount() const | eve::physics::World | inline |
| getImpactFixtureATag(int index) const | eve::physics::World | |
| getImpactFixtureBTag(int index) const | eve::physics::World | |
| getImpactNormalImpulse(int index) const | eve::physics::World | |
| getImpactNormalX(int index) const | eve::physics::World | |
| getImpactNormalY(int index) const | eve::physics::World | |
| getImpactPointX(int index) const | eve::physics::World | |
| getImpactPointY(int index) const | eve::physics::World | |
| getImpactRelativeNormalSpeed(int index) const | eve::physics::World | |
| getImpactTangentImpulse(int index) const | eve::physics::World | |
| getMeter() const | eve::physics::World | inline |
| getQueryBodyId(int index) const | eve::physics::World | |
| getQueryCount() const | eve::physics::World | inline |
| getRayHitBodyId() const | eve::physics::World | inline |
| getRayHitFraction() const | eve::physics::World | inline |
| getRayHitNormalX() const | eve::physics::World | inline |
| getRayHitNormalY() const | eve::physics::World | inline |
| getRayHitX() const | eve::physics::World | inline |
| getRayHitY() const | eve::physics::World | inline |
| hasRayHit() const | eve::physics::World | inline |
| newBody(const std::string &bodyType, float x, float y) | eve::physics::World | |
| nextBodyId() | eve::physics::World | |
| onBeginContact(b2Contact *contact) | eve::physics::World | |
| onEndContact(b2Contact *contact) | eve::physics::World | |
| onPostSolve(b2Contact *contact, const b2ContactImpulse *impulse) | eve::physics::World | |
| onPreSolve(b2Contact *contact, const b2Manifold *oldManifold) | eve::physics::World | |
| operator=(const World &)=delete | eve::physics::World | |
| queryAABB(float x, float y, float w, float h) | eve::physics::World | |
| raw() | eve::physics::World | inline |
| raw() const | eve::physics::World | inline |
| rayCast(float x1, float y1, float x2, float y2) | eve::physics::World | |
| setGravity(float gx, float gy) | eve::physics::World | |
| setMeter(float pixelsPerMeter) | eve::physics::World | |
| toMeters(float pixels) const | eve::physics::World | |
| toPixels(float meters) const | eve::physics::World | |
| update(float dt) | eve::physics::World | |
| updateFull(float dt, int velocityIterations, int positionIterations) | eve::physics::World | |
| World(float gravityX, float gravityY, bool sleep, float meter) | eve::physics::World | |
| World(const World &)=delete | eve::physics::World | |
| ~World() | eve::physics::World | |