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eve::physics::World 成员列表

成员的完整列表,这些成员属于 eve::physics::World,包括所有继承而来的类成员

backendDeterminism() const noexcepteve::physics::World
backendKind() const noexcepteve::physics::World
backendSelectionStatus() consteve::physics::World
Bodyeve::physics::Worldfriend
clearContactEvents()eve::physics::World
destroy()eve::physics::World
destroyBody(Body *body)eve::physics::World
drawDebug(graphics::Graphics *gfx)eve::physics::World
findBody(PhysicsBodyHandle handle) consteve::physics::World
findBodyById(int bodyId) consteve::physics::World
findJoint(PhysicsJointHandle handle) consteve::physics::World
Fixtureeve::physics::Worldfriend
forgetBody(Body *body)eve::physics::World
forgetFixture(Fixture *fixture)eve::physics::World
forgetJoint(Joint2D *joint)eve::physics::World
forgetMechanism(Mechanism2D *mechanism)eve::physics::World
getBeginContactBodyAId(int index) consteve::physics::World
getBeginContactBodyBId(int index) consteve::physics::World
getBeginContactCount() consteve::physics::Worldinline
getBeginContactFixtureATag(int index) consteve::physics::World
getBeginContactFixtureBTag(int index) consteve::physics::World
getEndContactBodyAId(int index) consteve::physics::World
getEndContactBodyBId(int index) consteve::physics::World
getEndContactCount() consteve::physics::Worldinline
getEndContactFixtureATag(int index) consteve::physics::World
getEndContactFixtureBTag(int index) consteve::physics::World
getGravityX() consteve::physics::World
getGravityY() consteve::physics::World
getImpactBodyAId(int index) consteve::physics::World
getImpactBodyBId(int index) consteve::physics::World
getImpactCount() consteve::physics::Worldinline
getImpactFixtureATag(int index) consteve::physics::World
getImpactFixtureBTag(int index) consteve::physics::World
getImpactNormalImpulse(int index) consteve::physics::World
getImpactNormalX(int index) consteve::physics::World
getImpactNormalY(int index) consteve::physics::World
getImpactPointX(int index) consteve::physics::World
getImpactPointY(int index) consteve::physics::World
getImpactRelativeNormalSpeed(int index) consteve::physics::World
getImpactTangentImpulse(int index) consteve::physics::World
getMeter() consteve::physics::Worldinline
getQueryBodyId(int index) consteve::physics::World
getQueryCount() consteve::physics::Worldinline
getRayHitBodyId() consteve::physics::Worldinline
getRayHitFraction() consteve::physics::Worldinline
getRayHitNormalX() consteve::physics::Worldinline
getRayHitNormalY() consteve::physics::Worldinline
getRayHitX() consteve::physics::Worldinline
getRayHitY() consteve::physics::Worldinline
hasRayHit() consteve::physics::Worldinline
isValid() consteve::physics::Worldinline
Joint2Deve::physics::Worldfriend
lifetimeToken() const noexcepteve::physics::Worldinline
Mechanism2Deve::physics::Worldfriend
newBody(const std::string &bodyType, float x, float y)eve::physics::World
newCrankSlider(Body *frame, Body *crank, Body *rod, Body *slider, float crankAnchorX, float crankAnchorY, float crankPinX, float crankPinY, float sliderPinX, float sliderPinY, float slideAxisX, float slideAxisY, bool collideConnected=false)eve::physics::World
newDistanceJoint(Body *bodyA, Body *bodyB, float anchorAX, float anchorAY, float anchorBX, float anchorBY, float lengthPixels, bool collideConnected=false)eve::physics::World
newGearJoint(Joint2D *joint1, Joint2D *joint2, float ratio)eve::physics::World
newMotorJoint(Body *bodyA, Body *bodyB, bool collideConnected=false)eve::physics::World
newPrismaticJoint(Body *bodyA, Body *bodyB, float anchorX, float anchorY, float axisX, float axisY, bool collideConnected=false)eve::physics::World
newRatchet(Body *frame, Body *wheel, float anchorX, float anchorY, int direction, float engagementTorque, bool collideConnected=false)eve::physics::World
newRevoluteJoint(Body *bodyA, Body *bodyB, float anchorX, float anchorY, bool collideConnected=false)eve::physics::World
newShaft(Body *support, Body *rotor, float anchorX, float anchorY, bool collideConnected=false)eve::physics::World
newWeldJoint(Body *bodyA, Body *bodyB, float anchorX, float anchorY, bool collideConnected=false)eve::physics::World
newWheelJoint(Body *bodyA, Body *bodyB, float anchorX, float anchorY, float axisX, float axisY, bool collideConnected=false)eve::physics::World
nextBodyId()eve::physics::World
nextBodyRuntimeHandle()eve::physics::World
nextJointId()eve::physics::World
nextJointRuntimeHandle()eve::physics::World
nextMechanismId()eve::physics::World
onBeginContact(b2Contact *contact)eve::physics::World
onEndContact(b2Contact *contact)eve::physics::World
onPostSolve(b2Contact *contact, const b2ContactImpulse *impulse)eve::physics::World
onPreSolve(b2Contact *contact, const b2Manifold *oldManifold)eve::physics::World
operator=(const World &)=deleteeve::physics::World
persistentId() const noexcepteve::physics::Worldinline
pointProbe(float x, float y, float radius, ClothContact *out) consteve::physics::World
queryAABB(float x, float y, float w, float h)eve::physics::World
raw()eve::physics::Worldinline
raw() consteve::physics::Worldinline
rayCast(float x1, float y1, float x2, float y2)eve::physics::World
restore(const eve::SnapshotEnvelope &snapshot, const eve::SnapshotHashProvider &hashProvider)eve::physics::World
runtimeHandle() const noexcepteve::physics::Worldinline
setGravity(float gx, float gy)eve::physics::World
setMeter(float pixelsPerMeter)eve::physics::World
simulationObservation() const noexcepteve::physics::World
simulationTick() const noexcepteve::physics::Worldinline
snapshot(const eve::SnapshotHashProvider &hashProvider) consteve::physics::World
step(const eve::SimulationStep &step, const SimulationSettings &settings={})eve::physics::World
toMeters(float pixels) consteve::physics::World
toPixels(float meters) consteve::physics::World
update(float dt)eve::physics::World
updateFull(float dt, int velocityIterations, int positionIterations)eve::physics::World
usedBackendFallback() const noexcepteve::physics::Worldinline
World(float gravityX, float gravityY, bool sleep, float meter, eve::PersistentId instanceId=eve::PersistentId::nil())eve::physics::World
World(const World &)=deleteeve::physics::World
WorldSnapshotAccesseve::physics::Worldfriend
~World()eve::physics::World