成员的完整列表,这些成员属于 eve::procgen::BiomeRules,包括所有继承而来的类成员
| addAsset(const std::string &layerName, const std::string &asset, float weight, float minScale, float maxScale, bool randomYaw) | eve::procgen::BiomeRules | |
| addExclusion(SpatialData *spatial) | eve::procgen::BiomeRules | |
| addLayer(const std::string &name, SpatialData *spatial, int priority, float density) | eve::procgen::BiomeRules | |
| clear() | eve::procgen::BiomeRules | |
| debugReport() const | eve::procgen::BiomeRules | |
| generate(SpatialData *domain, float spacing, uint32_t seed, float jitter) | eve::procgen::BiomeRules | |
| getAssetCount(const std::string &layerName) const | eve::procgen::BiomeRules | |
| getAssetName(const std::string &layerName, int index) const | eve::procgen::BiomeRules | |
| getError() const | eve::procgen::BiomeRules | |
| getExclusionCount() const | eve::procgen::BiomeRules | |
| getLayerCount() const | eve::procgen::BiomeRules | |
| getLayerDensity(const std::string &name) const | eve::procgen::BiomeRules | |
| getLayerName(int index) const | eve::procgen::BiomeRules | |
| getLayerPriority(const std::string &name) const | eve::procgen::BiomeRules | |
| hasLayer(const std::string &name) const | eve::procgen::BiomeRules | |
| removeLayer(const std::string &name) | eve::procgen::BiomeRules | |