| activeGroup() const | eve::procgen::MeshBuild | inline |
| addTriangle(uint32_t i0, uint32_t i1, uint32_t i2) | eve::procgen::MeshBuild | |
| addVertex(float px, float py, float pz, float nx, float ny, float nz, float u, float v) | eve::procgen::MeshBuild | |
| appendTransformed(const MeshBuild *other, float tx, float ty, float tz, float yawDegrees, float sx, float sy, float sz) | eve::procgen::MeshBuild | |
| clear() | eve::procgen::MeshBuild | |
| colors() const | eve::procgen::MeshBuild | inline |
| copyGroup(int groupIndex) const | eve::procgen::MeshBuild | |
| empty() const | eve::procgen::MeshBuild | |
| getColor(int vertexIndex, int component) const noexcept | eve::procgen::MeshBuild | |
| getGroupCount() const | eve::procgen::MeshBuild | |
| getGroupName(int groupIndex) const | eve::procgen::MeshBuild | |
| getIndex(int i) const | eve::procgen::MeshBuild | |
| getIndexCount() const | eve::procgen::MeshBuild | |
| getMeta(const std::string &key, const std::string &defaultValue) const | eve::procgen::MeshBuild | |
| getNormalX(int i) const | eve::procgen::MeshBuild | |
| getNormalY(int i) const | eve::procgen::MeshBuild | |
| getNormalZ(int i) const | eve::procgen::MeshBuild | |
| getPositionX(int i) const | eve::procgen::MeshBuild | |
| getPositionY(int i) const | eve::procgen::MeshBuild | |
| getPositionZ(int i) const | eve::procgen::MeshBuild | |
| getTriangleGroup(int triangleIndex) const | eve::procgen::MeshBuild | |
| getUvU(int i) const | eve::procgen::MeshBuild | |
| getUvV(int i) const | eve::procgen::MeshBuild | |
| getVertexCount() const | eve::procgen::MeshBuild | |
| groupNames() const | eve::procgen::MeshBuild | inline |
| hasVertexColors() const noexcept | eve::procgen::MeshBuild | |
| indices() const | eve::procgen::MeshBuild | inline |
| indices() | eve::procgen::MeshBuild | inline |
| metadata() const | eve::procgen::MeshBuild | inline |
| normals() const | eve::procgen::MeshBuild | inline |
| normals() | eve::procgen::MeshBuild | inline |
| positions() const | eve::procgen::MeshBuild | inline |
| positions() | eve::procgen::MeshBuild | inline |
| reserve(int vertexCount, int indexCount) | eve::procgen::MeshBuild | |
| restoreGroupData(std::vector< std::string > names, std::vector< int > assignments, int activeGroup) | eve::procgen::MeshBuild | |
| setActiveGroup(const std::string &name) | eve::procgen::MeshBuild | |
| setColor(int vertexIndex, float r, float g, float b, float a) | eve::procgen::MeshBuild | |
| setMeta(const std::string &key, const std::string &value) | eve::procgen::MeshBuild | |
| setVertexColors(std::vector< float > colors) | eve::procgen::MeshBuild | |
| triangleGroups() const | eve::procgen::MeshBuild | inline |
| uvs() const | eve::procgen::MeshBuild | inline |
| uvs() | eve::procgen::MeshBuild | inline |