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eve::procgen::MeshDeformationSession 成员列表

成员的完整列表,这些成员属于 eve::procgen::MeshDeformationSession,包括所有继承而来的类成员

applyBrushGpuResult(std::string_view mode, float x, float y, float z, float radius, float strength, float falloff, float directionX=0.f, float directionY=1.f, float directionZ=0.f)eve::procgen::MeshDeformationSession
applyBrushResult(std::string_view mode, float x, float y, float z, float radius, float strength, float falloff, float directionX=0.f, float directionY=1.f, float directionZ=0.f)eve::procgen::MeshDeformationSession
applyImpactGpuResult(float x, float y, float z, float impulseX, float impulseY, float impulseZ, float radius, float plasticity, float hardness, float maxDisplacement)eve::procgen::MeshDeformationSession
applyImpactResult(float x, float y, float z, float impulseX, float impulseY, float impulseZ, float radius, float plasticity, float hardness, float maxDisplacement)eve::procgen::MeshDeformationSession
applySlimeImpulseResult(float x, float y, float z, float impulseX, float impulseY, float impulseZ, float radius, float falloff)eve::procgen::MeshDeformationSession
applySurfaceContactResult(float x, float y, float z, float normalX, float normalY, float normalZ, float velocityX, float velocityY, float velocityZ, float radius, float depth, float drag, float falloff, float plasticity=0.f)eve::procgen::MeshDeformationSession
bakeResult()eve::procgen::MeshDeformationSession
clearVertexSelection() noexcepteve::procgen::MeshDeformationSession
colliderMeshResult() consteve::procgen::MeshDeformationSession
configureColliderRefreshResult(std::string_view mode, float intervalSeconds, float offsetX=0.f, float offsetY=0.f, float offsetZ=0.f)eve::procgen::MeshDeformationSession
currentMeshResult() consteve::procgen::MeshDeformationSession
hasImpactVertexBlocks() const noexcepteve::procgen::MeshDeformationSessioninline
impactVertexBlockCount() const noexcepteve::procgen::MeshDeformationSession
initializeResult(const MeshBuild &mesh)eve::procgen::MeshDeformationSession
isInitialized() const noexcepteve::procgen::MeshDeformationSessioninline
manipulateSelectedVerticesResult(std::string_view mode, float originX, float originY, float originZ, float directionX, float directionY, float directionZ, float distance)eve::procgen::MeshDeformationSession
moveSelectedVerticesResult(float x, float y, float z)eve::procgen::MeshDeformationSession
prepareImpactVertexBlocksResult(int divisionsPerAxis)eve::procgen::MeshDeformationSession
recoverSurfaceResult(float dt, float recoveryRate)eve::procgen::MeshDeformationSession
requestColliderRefreshResult()eve::procgen::MeshDeformationSession
restoreResult()eve::procgen::MeshDeformationSession
revision() const noexcepteve::procgen::MeshDeformationSessioninline
selectedVertexCenterResult() consteve::procgen::MeshDeformationSession
selectedVertexCount() const noexcepteve::procgen::MeshDeformationSession
selectVerticesBoxResult(float minX, float minY, float minZ, float maxX, float maxY, float maxZ, bool replace=true)eve::procgen::MeshDeformationSession
selectVerticesSphereResult(float x, float y, float z, float radius, bool replace=true)eve::procgen::MeshDeformationSession
stepSlimeResult(float dt, float stiffness, float damping, float maxSpeed)eve::procgen::MeshDeformationSession
undoCount() const noexcepteve::procgen::MeshDeformationSessioninline
undoResult()eve::procgen::MeshDeformationSession
updateColliderRefreshResult(float dt)eve::procgen::MeshDeformationSession