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eve::procgen::ObjectBuildLayer 成员列表

成员的完整列表,这些成员属于 eve::procgen::ObjectBuildLayer,包括所有继承而来的类成员

addAsset(std::string asset, float weight)eve::procgen::ObjectBuildLayer
addChild(std::string asset, int count, float radius, float minScale, float maxScale, float minYaw, float maxYaw)eve::procgen::ObjectBuildLayer
addChildRule(std::string asset, int count, float radius, const ObjectTransformRange &range)eve::procgen::ObjectBuildLayer
build(const PointSet &source, const PointSet *orientation=nullptr) consteve::procgen::ObjectBuildLayer
clearAssets()eve::procgen::ObjectBuildLayer
clearChildRules()eve::procgen::ObjectBuildLayer
deserializeDefinition(std::string_view definition)eve::procgen::ObjectBuildLayer
disableOrientation() noexcepteve::procgen::ObjectBuildLayer
serializeDefinition() consteve::procgen::ObjectBuildLayer
setLayerOffset(float x, float y, float z) noexcepteve::procgen::ObjectBuildLayer
setLayerScale(float x, float y, float z)eve::procgen::ObjectBuildLayer
setOrientation(float cellSize, float yawOffset, bool invert)eve::procgen::ObjectBuildLayer
setPlaceOnTop(bool enabled, bool useLowest, float topOffset) noexcepteve::procgen::ObjectBuildLayer
setPositionRadius(float radius)eve::procgen::ObjectBuildLayer
setRandomRotation(float minPitch, float maxPitch, float minYaw, float maxYaw, float minRoll, float maxRoll)eve::procgen::ObjectBuildLayer
setRandomScale(float minX, float maxX, float minY, float maxY, float minZ, float maxZ, bool uniform)eve::procgen::ObjectBuildLayer
setRandomTransform(const ObjectTransformRange &range)eve::procgen::ObjectBuildLayer
setSeed(std::uint32_t seed) noexcepteve::procgen::ObjectBuildLayer