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eve::procgen::PcgMeshLodProfile 成员列表
成员的完整列表,这些成员属于 eve::procgen::PcgMeshLodProfile,包括所有继承而来的类成员
| appendLevel(float transitionHeight, float fadeWidth, float quality, bool combineMeshes=false, bool combineSubMeshes=false) | eve::procgen::PcgMeshLodProfile | |
| clear() noexcept | eve::procgen::PcgMeshLodProfile | inline |
| getAnimateCrossFading() const noexcept | eve::procgen::PcgMeshLodProfile | inline |
| getCrossFadeAnimationDuration() const noexcept | eve::procgen::PcgMeshLodProfile | inline |
| getFadeMode() const noexcept | eve::procgen::PcgMeshLodProfile | inline |
| getLevelCount() const noexcept | eve::procgen::PcgMeshLodProfile | inline |
| getLevelRendererState(int index, int field) const noexcept | eve::procgen::PcgMeshLodProfile | |
| levelAt(int index) const noexcept | eve::procgen::PcgMeshLodProfile | |
| levels() const noexcept | eve::procgen::PcgMeshLodProfile | inline |
| setFadePolicy(int fadeMode, bool animateCrossFading, float animationDuration=0.5F) | eve::procgen::PcgMeshLodProfile | |
| setLevelRendererState(int index, int skinQuality, int shadowCastingMode, bool receiveShadows, int motionVectorMode, bool skinnedMotionVectors, int lightProbeUsage, int reflectionProbeUsage) | eve::procgen::PcgMeshLodProfile |