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eve::procgen::TerrainGenerationSession 成员列表

成员的完整列表,这些成员属于 eve::procgen::TerrainGenerationSession,包括所有继承而来的类成员

beginReplay()eve::procgen::TerrainGenerationSession
cancelReplay()eve::procgen::TerrainGenerationSession
contrast(const Heightmap &mask, float strength, float featureSize)eve::procgen::TerrainGenerationSession
copySediment(Heightmap &output) consteve::procgen::TerrainGenerationSession
copyTerrain(Heightmap &output) consteve::procgen::TerrainGenerationSession
exportWater(Heightmap &output, TerrainWaterChannel channel) consteve::procgen::TerrainGenerationSession
getAccess() const noexcepteve::procgen::TerrainGenerationSession
getAppliedCount() const noexcepteve::procgen::TerrainGenerationSession
getOperationCount() const noexcepteve::procgen::TerrainGenerationSession
getReplayCompletedOperations() const noexcepteve::procgen::TerrainGenerationSession
getReplayStatus() const noexcepteve::procgen::TerrainGenerationSession
heightCurve(const Heightmap &mask, const Heightmap &curve, float minimum, float maximum)eve::procgen::TerrainGenerationSession
heightMix(const Heightmap &local, const Heightmap &global, const TerrainHeightMixSettings &settings)eve::procgen::TerrainGenerationSession
hydraulic(const TerrainWaterSettings &water, const TerrainSedimentSettings &sediment, const TerrainThermalSettings &thermal, int iterations)eve::procgen::TerrainGenerationSession
operationEnabled(int index) consteve::procgen::TerrainGenerationSession
operator=(TerrainGenerationSession &&) noexcepteve::procgen::TerrainGenerationSession
operator=(const TerrainGenerationSession &)=deleteeve::procgen::TerrainGenerationSession
power(const Heightmap &mask, float power)eve::procgen::TerrainGenerationSession
redo()eve::procgen::TerrainGenerationSession
replay()eve::procgen::TerrainGenerationSession
reset(const Heightmap &baseline)eve::procgen::TerrainGenerationSession
resetSimulation(float depth=0)eve::procgen::TerrainGenerationSession
restoreJson(const std::string &json)eve::procgen::TerrainGenerationSession
ridges(const Heightmap &mask, const TerrainRidgeSettings &settings)eve::procgen::TerrainGenerationSession
setAccess(TerrainSessionAccess access)eve::procgen::TerrainGenerationSession
setOperationEnabled(int index, bool enabled)eve::procgen::TerrainGenerationSession
smooth(const Heightmap &mask, const TerrainSmoothSettings &settings)eve::procgen::TerrainGenerationSession
snapshotJson() consteve::procgen::TerrainGenerationSession
stamp(const Heightmap &stamp, const TerrainStampSettings &settings, const Heightmap &localMask, const Heightmap &globalMask)eve::procgen::TerrainGenerationSession
stepReplay(int maxOperations)eve::procgen::TerrainGenerationSession
terrace(const Heightmap &mask, const TerrainTerraceSettings &settings)eve::procgen::TerrainGenerationSession
TerrainGenerationSession()eve::procgen::TerrainGenerationSession
TerrainGenerationSession(TerrainGenerationSession &&) noexcepteve::procgen::TerrainGenerationSession
TerrainGenerationSession(const TerrainGenerationSession &)=deleteeve::procgen::TerrainGenerationSession
thermal(const TerrainThermalSettings &settings)eve::procgen::TerrainGenerationSession
undo()eve::procgen::TerrainGenerationSession
~TerrainGenerationSession()eve::procgen::TerrainGenerationSession