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eve::rpg::AttributeSystem 成员列表
成员的完整列表,这些成员属于 eve::rpg::AttributeSystem,包括所有继承而来的类成员
| addModifier(RPGActor *actor, const std::string &attribute, const std::string &source, const std::string &op, double value, int priority=0) | eve::rpg::AttributeSystem | static |
| customOps() | eve::rpg::AttributeSystem | static |
| getBase(RPGActor *actor, const std::string &attribute) | eve::rpg::AttributeSystem | static |
| getFinal(RPGActor *actor, const std::string &attribute) | eve::rpg::AttributeSystem | static |
| hasAttribute(RPGActor *actor, const std::string &attribute) | eve::rpg::AttributeSystem | static |
| invalidate(RPGActor *actor, const std::string &attribute) | eve::rpg::AttributeSystem | static |
| modifyBase(RPGActor *actor, const std::string &attribute, double delta) | eve::rpg::AttributeSystem | static |
| removeAllModifiersBySource(RPGActor *actor, const std::string &source) | eve::rpg::AttributeSystem | static |
| removeModifier(RPGActor *actor, const std::string &attribute, const std::string &modifierId) | eve::rpg::AttributeSystem | static |
| removeModifiersBySource(RPGActor *actor, const std::string &attribute, const std::string &source) | eve::rpg::AttributeSystem | static |
| setBase(RPGActor *actor, const std::string &attribute, double value) | eve::rpg::AttributeSystem | static |