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eve
rpg
Battle
eve::rpg::Battle 成员列表
成员的完整列表,这些成员属于
eve::rpg::Battle
,包括所有继承而来的类成员
addActor
(RPGActor *actor, int side)
eve::rpg::Battle
autoEnemyActions
()
eve::rpg::Battle
Battle
()=default
eve::rpg::Battle
Battle
(const Battle &)=delete
eve::rpg::Battle
BattleTacticsCatalogue
eve::rpg::Battle
friend
configureSettlementRules
(const settlement::SettlementRuleSet &rules)
eve::rpg::Battle
executeNextAction
()
eve::rpg::Battle
getActor
(int index) const
eve::rpg::Battle
getActorCount
() const
eve::rpg::Battle
getEvent
(int index) const
eve::rpg::Battle
getEventAction
(int index) const
eve::rpg::Battle
getEventAmount
(int index) const
eve::rpg::Battle
getEventCaster
(int index) const
eve::rpg::Battle
getEventCount
() const
eve::rpg::Battle
getEventCrit
(int index) const
eve::rpg::Battle
getEventSkillId
(int index) const
eve::rpg::Battle
getEventTarget
(int index) const
eve::rpg::Battle
getPlayerSide
() const
eve::rpg::Battle
getSide
(int index) const
eve::rpg::Battle
getTurn
() const
eve::rpg::Battle
getWinnerSide
() const
eve::rpg::Battle
isActorAlive
(RPGActor *actor) const
eve::rpg::Battle
isDefeat
() const
eve::rpg::Battle
isFinished
() const
eve::rpg::Battle
isVictory
() const
eve::rpg::Battle
operator=
(const Battle &)=delete
eve::rpg::Battle
pollEvents
()
eve::rpg::Battle
setAction
(RPGActor *actor, const std::string &skillId, RPGActor *target=nullptr)
eve::rpg::Battle
setActionByPolicyChecked
(RPGActor *actor, const std::string &skillId, BattleTargetPolicy policy)
eve::rpg::Battle
setActionChecked
(RPGActor *actor, const std::string &skillId, RPGActor *target=nullptr)
eve::rpg::Battle
setPlayerSide
(int side)
eve::rpg::Battle
settleStatusTick
(const StatusTickEvent &tick, SubjectRef source, SimulationTick simulationTick)
eve::rpg::Battle
startRound
()
eve::rpg::Battle
~Battle
()=default
eve::rpg::Battle