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eve::rpg::Battle 成员列表

成员的完整列表,这些成员属于 eve::rpg::Battle,包括所有继承而来的类成员

addActor(RPGActor *actor, int side)eve::rpg::Battle
autoEnemyActions()eve::rpg::Battle
Battle()=defaulteve::rpg::Battle
Battle(const Battle &)=deleteeve::rpg::Battle
BattleTacticsCatalogueeve::rpg::Battlefriend
configureSettlementRules(const settlement::SettlementRuleSet &rules)eve::rpg::Battle
executeNextAction()eve::rpg::Battle
getActor(int index) consteve::rpg::Battle
getActorCount() consteve::rpg::Battle
getEvent(int index) consteve::rpg::Battle
getEventAction(int index) consteve::rpg::Battle
getEventAmount(int index) consteve::rpg::Battle
getEventCaster(int index) consteve::rpg::Battle
getEventCount() consteve::rpg::Battle
getEventCrit(int index) consteve::rpg::Battle
getEventSkillId(int index) consteve::rpg::Battle
getEventTarget(int index) consteve::rpg::Battle
getPlayerSide() consteve::rpg::Battle
getSide(int index) consteve::rpg::Battle
getTurn() consteve::rpg::Battle
getWinnerSide() consteve::rpg::Battle
isActorAlive(RPGActor *actor) consteve::rpg::Battle
isDefeat() consteve::rpg::Battle
isFinished() consteve::rpg::Battle
isVictory() consteve::rpg::Battle
operator=(const Battle &)=deleteeve::rpg::Battle
pollEvents()eve::rpg::Battle
setAction(RPGActor *actor, const std::string &skillId, RPGActor *target=nullptr)eve::rpg::Battle
setActionByPolicyChecked(RPGActor *actor, const std::string &skillId, BattleTargetPolicy policy)eve::rpg::Battle
setActionChecked(RPGActor *actor, const std::string &skillId, RPGActor *target=nullptr)eve::rpg::Battle
setPlayerSide(int side)eve::rpg::Battle
settleStatusTick(const StatusTickEvent &tick, SubjectRef source, SimulationTick simulationTick)eve::rpg::Battle
startRound()eve::rpg::Battle
~Battle()=defaulteve::rpg::Battle