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eve::rpg::BattleControl 成员列表
成员的完整列表,这些成员属于 eve::rpg::BattleControl,包括所有继承而来的类成员
| advanceGameplay(const GameplaySession &session, SubjectRef instance, const SimulationStep &step) override | eve::rpg::BattleControl | virtual |
| availableGameplayActions(const GameplaySession &session, SubjectRef instance, SubjectRef subject) const override | eve::rpg::BattleControl | virtual |
| BattleControl(Battle &battle, SubjectRef instance) | eve::rpg::BattleControl | |
| BattleControl(const BattleControl &)=delete | eve::rpg::BattleControl | |
| bindParticipant(SubjectRef subject, RPGActor *actor) | eve::rpg::BattleControl | |
| eve::capabilityName | eve::IGameplayControlProvider | static |
| eve::IGameplayInstanceCatalog::capabilityName | eve::IGameplayInstanceCatalog | static |
| gameplayDomain() const noexcept override | eve::rpg::BattleControl | virtual |
| gameplayEvents(const GameplaySession &session, SubjectRef instance, std::uint64_t afterSequence) const override | eve::rpg::BattleControl | virtual |
| gameplayInstances() const override | eve::rpg::BattleControl | virtual |
| observeGameplay(const GameplaySession &session, SubjectRef instance) const override | eve::rpg::BattleControl | virtual |
| operator=(const BattleControl &)=delete | eve::rpg::BattleControl | |
| submitGameplay(const GameplaySession &session, SubjectRef instance, const GameplayCommand &command) override | eve::rpg::BattleControl | virtual |
| ~BattleControl() override | eve::rpg::BattleControl | |
| ~IGameplayControlProvider()=default | eve::IGameplayControlProvider | virtual |
| ~IGameplayInstanceCatalog()=default | eve::IGameplayInstanceCatalog | virtual |