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eve::rpg::GameState 成员列表
成员的完整列表,这些成员属于 eve::rpg::GameState,包括所有继承而来的类成员
| addVariable(const std::string &name, double delta) | eve::rpg::GameState | |
| clear() | eve::rpg::GameState | |
| clearSelfString(const std::string &scope, const std::string &name) | eve::rpg::GameState | |
| GameState()=default | eve::rpg::GameState | |
| getSelfString(const std::string &scope, const std::string &name) const | eve::rpg::GameState | |
| getSelfVariable(const std::string &scope, const std::string &name) const | eve::rpg::GameState | |
| getVariable(const std::string &name) const | eve::rpg::GameState | |
| global() | eve::rpg::GameState | static |
| hasSelfString(const std::string &scope, const std::string &name) const | eve::rpg::GameState | |
| hasSelfVariable(const std::string &scope, const std::string &name) const | eve::rpg::GameState | |
| isSwitchOn(const std::string &name) const | eve::rpg::GameState | |
| restoreSnapshotJson(std::string_view json) | eve::rpg::GameState | |
| RPGSaveSession | eve::rpg::GameState | friend |
| setSelfString(const std::string &scope, const std::string &name, std::string value) | eve::rpg::GameState | |
| setSelfVariable(const std::string &scope, const std::string &name, double value) | eve::rpg::GameState | |
| setSwitch(const std::string &name, bool on) | eve::rpg::GameState | |
| setVariable(const std::string &name, double value) | eve::rpg::GameState | |
| snapshotJson() const | eve::rpg::GameState | |
| switchOff(const std::string &name) | eve::rpg::GameState | |
| switchOn(const std::string &name) | eve::rpg::GameState |