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eve
rpg
RPG
eve::rpg::RPG 成员列表
成员的完整列表,这些成员属于
eve::rpg::RPG
,包括所有继承而来的类成员
clearEffectDefinitions
()
eve::rpg::RPG
clearSettlementPipeline
(const std::string &pipeline)
eve::rpg::RPG
clearSkillDefinitions
()
eve::rpg::RPG
getCastEventCaster
(int index) const
eve::rpg::RPG
getCastEventCount
() const
eve::rpg::RPG
getCastEventSkillId
(int index) const
eve::rpg::RPG
getCastEventTarget
(int index) const
eve::rpg::RPG
getEffectDefinitionCount
()
eve::rpg::RPG
getName
() const =0
eve::Module
pure virtual
getSettlementStageCount
(const std::string &pipeline)
eve::rpg::RPG
getSkillDefinitionCount
()
eve::rpg::RPG
getStatusChangeEventAction
(int index) const
eve::rpg::RPG
getStatusChangeEventActor
(int index) const
eve::rpg::RPG
getStatusChangeEventCount
() const
eve::rpg::RPG
getStatusChangeEventEffectId
(int index) const
eve::rpg::RPG
getStatusChangeEventInstanceId
(int index) const
eve::rpg::RPG
getStatusChangeEventReason
(int index) const
eve::rpg::RPG
getStatusChangeEventSource
(int index) const
eve::rpg::RPG
getStatusChangeEventStacks
(int index) const
eve::rpg::RPG
getTickEventActor
(int index) const
eve::rpg::RPG
getTickEventCount
() const
eve::rpg::RPG
getTickEventEffectId
(int index) const
eve::rpg::RPG
getTickEventInstanceId
(int index) const
eve::rpg::RPG
getTickEventSource
(int index) const
eve::rpg::RPG
getTickEventStacks
(int index) const
eve::rpg::RPG
hasSettlementStage
(const std::string &pipeline, const std::string &stage)
eve::rpg::RPG
Module_REG
(RPG)
eve::rpg::RPG
newActor
()
eve::rpg::RPG
newSettlementContext
()
eve::rpg::RPG
registerEffectsFromJson
(const std::string &json)
eve::rpg::RPG
registerSkillsFromJson
(const std::string &json)
eve::rpg::RPG
removeSettlementStage
(const std::string &pipeline, const std::string &stage)
eve::rpg::RPG
RPG
()=default
eve::rpg::RPG
runSettlement
(const std::string &pipeline, SettlementContext *ctx)
eve::rpg::RPG
setSettlementStageEnabled
(const std::string &pipeline, const std::string &stage, bool enabled)
eve::rpg::RPG
setSettlementStagePriority
(const std::string &pipeline, const std::string &stage, int priority)
eve::rpg::RPG
update
(float dt)
eve::rpg::RPG
~Module
()
eve::Module
inline
virtual
~RPG
() override=default
eve::rpg::RPG