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eve::rpg::RPG 成员列表

成员的完整列表,这些成员属于 eve::rpg::RPG,包括所有继承而来的类成员

buyFromShop(GameState *gameState, inventory::Bag *bag, const std::string &currencyId, const std::string &itemId, int quantity, double unitPrice)eve::rpg::RPG
buyShopOffer(GameState *gameState, inventory::Bag *bag, const std::string &currencyId, const std::string &offerId, int quantity)eve::rpg::RPG
claimQuestRewards(Tracker *tracker, GameState *gameState, inventory::Bag *bag, const std::string &questId)eve::rpg::RPG
clearAllItemStats()eve::rpg::RPG
clearBattleTactics()eve::rpg::RPG
clearClassDefinitions()eve::rpg::RPG
clearEffectDefinitions()eve::rpg::RPG
clearEncounters()eve::rpg::RPG
clearItemStats(const std::string &itemId)eve::rpg::RPG
clearLootTables()eve::rpg::RPG
clearQuestDefinitions()eve::rpg::RPG
clearSettlementPipeline(const std::string &pipeline)eve::rpg::RPG
clearShopOffers()eve::rpg::RPG
clearSkillDamage()eve::rpg::RPG
clearSkillDefinitions()eve::rpg::RPG
clearStories()eve::rpg::RPG
clearStoryEvents()eve::rpg::RPG
clearTraitDefinitions()eve::rpg::RPG
collectWorldLoot(Tracker *tracker, GameState *gameState, inventory::Bag *bag, const WorldLootRequest &request)eve::rpg::RPG
getCastEventCaster(int index) consteve::rpg::RPG
getCastEventCount() consteve::rpg::RPG
getCastEventSkillId(int index) consteve::rpg::RPG
getCastEventTarget(int index) consteve::rpg::RPG
getClassDefinitionCount()eve::rpg::RPG
getEffectDefinitionCount()eve::rpg::RPG
getEncounterDisplayName(const std::string &encounterId) consteve::rpg::RPG
getEncounterMaxHp(const std::string &encounterId) consteve::rpg::RPG
getEncounterMemberCount(const std::string &encounterId) consteve::rpg::RPG
getEncounterMemberDisplayName(const std::string &encounterId, int memberIndex) consteve::rpg::RPG
getEncounterMemberMaxHp(const std::string &encounterId, int memberIndex) consteve::rpg::RPG
getItemStatCount()eve::rpg::RPG
getLevelUpEventActor(int index) consteve::rpg::RPG
getLevelUpEventCount() consteve::rpg::RPG
getLevelUpEventNewLevel(int index) consteve::rpg::RPG
getLevelUpEventPreviousLevel(int index) consteve::rpg::RPG
getLootTableCount()eve::rpg::RPG
getName() const =0eve::Modulepure virtual
getQuestDefinitionCount()eve::rpg::RPG
getSettlementStageCount(const std::string &pipeline)eve::rpg::RPG
getShopOfferBuyPrice(int index) consteve::rpg::RPG
getShopOfferCount() consteve::rpg::RPG
getShopOfferDescription(int index) consteve::rpg::RPG
getShopOfferId(int index) consteve::rpg::RPG
getShopOfferItemId(int index) consteve::rpg::RPG
getShopOfferName(int index) consteve::rpg::RPG
getShopOfferSellPrice(int index) consteve::rpg::RPG
getSkillDefinitionCount()eve::rpg::RPG
getStatusChangeEventAction(int index) consteve::rpg::RPG
getStatusChangeEventActor(int index) consteve::rpg::RPG
getStatusChangeEventCount() consteve::rpg::RPG
getStatusChangeEventEffectId(int index) consteve::rpg::RPG
getStatusChangeEventInstanceId(int index) consteve::rpg::RPG
getStatusChangeEventReason(int index) consteve::rpg::RPG
getStatusChangeEventSource(int index) consteve::rpg::RPG
getStatusChangeEventStacks(int index) consteve::rpg::RPG
getStoryCount() consteve::rpg::RPG
getStoryEventCount() consteve::rpg::RPG
getTickEventActor(int index) consteve::rpg::RPG
getTickEventCount() consteve::rpg::RPG
getTickEventEffectId(int index) consteve::rpg::RPG
getTickEventInstanceId(int index) consteve::rpg::RPG
getTickEventSource(int index) consteve::rpg::RPG
getTickEventStacks(int index) consteve::rpg::RPG
getTraitDefinitionCount()eve::rpg::RPG
getVitalsEventAction(int index) consteve::rpg::RPG
getVitalsEventActor(int index) consteve::rpg::RPG
getVitalsEventAmount(int index) consteve::rpg::RPG
getVitalsEventCount() consteve::rpg::RPG
getVitalsEventCurrent(int index) consteve::rpg::RPG
getVitalsEventMax(int index) consteve::rpg::RPG
getVitalsEventResource(int index) consteve::rpg::RPG
getVitalsEventSource(int index) consteve::rpg::RPG
globalGameState()eve::rpg::RPG
hasEncounter(const std::string &encounterId) consteve::rpg::RPG
hasQuestDefinition(const std::string &id) consteve::rpg::RPG
hasSettlementStage(const std::string &pipeline, const std::string &stage)eve::rpg::RPG
hasShopOffer(const std::string &offerId) consteve::rpg::RPG
hasStory(const std::string &storyId) consteve::rpg::RPG
hasStoryEvent(const std::string &eventId) consteve::rpg::RPG
Module_REG(RPG)eve::rpg::RPG
newActor()eve::rpg::RPG
newBattle()eve::rpg::RPG
newBattleControl(Battle *battle, SubjectRef instance)eve::rpg::RPG
newEncounterActor(const std::string &encounterId)eve::rpg::RPG
newEncounterMemberActor(const std::string &encounterId, int memberIndex)eve::rpg::RPG
newGameState()eve::rpg::RPG
newParty()eve::rpg::RPG
newProductControl(SubjectRef instance, GameState *gameState, Tracker *tracker, inventory::Bag *bag)eve::rpg::RPG
newSettlementContext()eve::rpg::RPG
newStoryEventSession()eve::rpg::RPG
newStorySession()eve::rpg::RPG
newTracker()eve::rpg::RPG
newWorldState(GameState *gameState)eve::rpg::RPG
queueBattleTactic(Battle *battle, RPGActor *actor, const std::string &tacticsId)eve::rpg::RPG
registerClassesFromJson(const std::string &json)eve::rpg::RPG
registerEffectsFromJson(const std::string &json)eve::rpg::RPG
registerItemStatsFromJson(const std::string &itemId, const std::string &json)eve::rpg::RPG
registerLootTablesFromJson(const std::string &json)eve::rpg::RPG
registerQuestsFromJson(const std::string &json)eve::rpg::RPG
registerSkillDamage(const std::string &skillId, const std::string &damageType, const std::string &formula, const std::string &element, double critChance, int hitChance)eve::rpg::RPG
registerSkillsFromJson(const std::string &json)eve::rpg::RPG
registerTraitsFromJson(const std::string &json)eve::rpg::RPG
removeSettlementStage(const std::string &pipeline, const std::string &stage)eve::rpg::RPG
replaceBattleTacticsFromJson(const std::string &json)eve::rpg::RPG
replaceEncountersFromJson(const std::string &json)eve::rpg::RPG
replaceQuestsFromJson(const std::string &json)eve::rpg::RPG
replaceShopOffersFromJson(const std::string &json)eve::rpg::RPG
replaceStoriesFromDnut(const std::string &source, const std::string &path)eve::rpg::RPG
replaceStoryEventsFromJson(const std::string &json)eve::rpg::RPG
rollLoot(const std::string &tableId, inventory::Bag *bag, int seed)eve::rpg::RPG
RPG()=defaulteve::rpg::RPG
runSettlement(const std::string &pipeline, SettlementContext *ctx)eve::rpg::RPG
sellShopOffer(GameState *gameState, inventory::Bag *bag, const std::string &currencyId, const std::string &offerId, int quantity)eve::rpg::RPG
sellToShop(GameState *gameState, inventory::Bag *bag, const std::string &currencyId, const std::string &itemId, int quantity, double unitPrice)eve::rpg::RPG
setSettlementStageEnabled(const std::string &pipeline, const std::string &stage, bool enabled)eve::rpg::RPG
setSettlementStagePriority(const std::string &pipeline, const std::string &stage, int priority)eve::rpg::RPG
settleBattleVictory(RPGActor *actor, Tracker *tracker, GameState *gameState, const BattleVictoryRequest &request)eve::rpg::RPG
settleEncounterVictory(RPGActor *actor, Tracker *tracker, GameState *gameState, const std::string &encounterId, const std::string &mapId, const std::string &objectId)eve::rpg::RPG
syncEquipModifiers(RPGActor *actor, inventory::EquipmentSet *equip)eve::rpg::RPG
update(float dt)eve::rpg::RPG
~Module()eve::Moduleinlinevirtual
~RPG() override=defaulteve::rpg::RPG