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eve::rpg::RPG 成员列表

成员的完整列表,这些成员属于 eve::rpg::RPG,包括所有继承而来的类成员

clearEffectDefinitions()eve::rpg::RPG
clearSettlementPipeline(const std::string &pipeline)eve::rpg::RPG
clearSkillDefinitions()eve::rpg::RPG
getCastEventCaster(int index) consteve::rpg::RPG
getCastEventCount() consteve::rpg::RPG
getCastEventSkillId(int index) consteve::rpg::RPG
getCastEventTarget(int index) consteve::rpg::RPG
getEffectDefinitionCount()eve::rpg::RPG
getName() const =0eve::Modulepure virtual
getSettlementStageCount(const std::string &pipeline)eve::rpg::RPG
getSkillDefinitionCount()eve::rpg::RPG
getStatusChangeEventAction(int index) consteve::rpg::RPG
getStatusChangeEventActor(int index) consteve::rpg::RPG
getStatusChangeEventCount() consteve::rpg::RPG
getStatusChangeEventEffectId(int index) consteve::rpg::RPG
getStatusChangeEventInstanceId(int index) consteve::rpg::RPG
getStatusChangeEventReason(int index) consteve::rpg::RPG
getStatusChangeEventSource(int index) consteve::rpg::RPG
getStatusChangeEventStacks(int index) consteve::rpg::RPG
getTickEventActor(int index) consteve::rpg::RPG
getTickEventCount() consteve::rpg::RPG
getTickEventEffectId(int index) consteve::rpg::RPG
getTickEventInstanceId(int index) consteve::rpg::RPG
getTickEventSource(int index) consteve::rpg::RPG
getTickEventStacks(int index) consteve::rpg::RPG
hasSettlementStage(const std::string &pipeline, const std::string &stage)eve::rpg::RPG
Module_REG(RPG)eve::rpg::RPG
newActor()eve::rpg::RPG
newSettlementContext()eve::rpg::RPG
registerEffectsFromJson(const std::string &json)eve::rpg::RPG
registerSkillsFromJson(const std::string &json)eve::rpg::RPG
removeSettlementStage(const std::string &pipeline, const std::string &stage)eve::rpg::RPG
RPG()=defaulteve::rpg::RPG
runSettlement(const std::string &pipeline, SettlementContext *ctx)eve::rpg::RPG
setSettlementStageEnabled(const std::string &pipeline, const std::string &stage, bool enabled)eve::rpg::RPG
setSettlementStagePriority(const std::string &pipeline, const std::string &stage, int priority)eve::rpg::RPG
update(float dt)eve::rpg::RPG
~Module()eve::Moduleinlinevirtual
~RPG() override=defaulteve::rpg::RPG