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eve::rpg::RPGActor 成员列表

成员的完整列表,这些成员属于 eve::rpg::RPGActor,包括所有继承而来的类成员

addAttributeModifier(const std::string &attribute, const std::string &source, const std::string &op, double value, int priority=0)eve::rpg::RPGActor
applyBuff(const std::string &effectId, const std::string &source="")eve::rpg::RPGActor
applyEffect(const std::string &effectId, const std::string &source="")eve::rpg::RPGActor
beginCastSkill(const std::string &skillId, RPGActor *target=nullptr)eve::rpg::RPGActor
canCastSkill(const std::string &skillId)eve::rpg::RPGActor
canCastSkillReason(const std::string &skillId)eve::rpg::RPGActor
cancelCastSkill()eve::rpg::RPGActor
createActor()eve::rpg::RPGActorstatic
forgetSkill(const std::string &skillId)eve::rpg::RPGActor
getBaseAttribute(const std::string &attribute)eve::rpg::RPGActor
getBuffCount()eve::rpg::RPGActor
getBuffEffectId(int index)eve::rpg::RPGActor
getBuffInstanceId(int index)eve::rpg::RPGActor
getBuffProp(int instanceId, const std::string &key, const std::string &fallback={})eve::rpg::RPGActor
getBuffRemaining(int index)eve::rpg::RPGActor
getBuffSource(int index)eve::rpg::RPGActor
getBuffStacks(int index)eve::rpg::RPGActor
getCastingSkillId()eve::rpg::RPGActor
getCastProgress()eve::rpg::RPGActor
getFinalAttribute(const std::string &attribute)eve::rpg::RPGActor
getSkillCooldown(const std::string &skillId)eve::rpg::RPGActor
getStatusCount()eve::rpg::RPGActor
getStatusEffectId(int index)eve::rpg::RPGActor
getStatusInstanceId(int index)eve::rpg::RPGActor
getStatusProp(int instanceId, const std::string &key, const std::string &fallback={})eve::rpg::RPGActor
getStatusRemaining(int index)eve::rpg::RPGActor
getStatusSource(int index)eve::rpg::RPGActor
getStatusStacks(int index)eve::rpg::RPGActor
hasAttribute(const std::string &attribute)eve::rpg::RPGActor
hasBuff(const std::string &effectId)eve::rpg::RPGActor
hasBuffTag(const std::string &tag)eve::rpg::RPGActor
hasEffect(const std::string &effectId)eve::rpg::RPGActor
hasStatusTag(const std::string &tag)eve::rpg::RPGActor
isCastingSkill()eve::rpg::RPGActor
knowsSkill(const std::string &skillId)eve::rpg::RPGActor
learnSkill(const std::string &skillId)eve::rpg::RPGActor
liveActors()eve::rpg::RPGActorstatic
modifyBaseAttribute(const std::string &attribute, double delta)eve::rpg::RPGActor
release() overrideeve::rpg::RPGActorinline
removeAllAttributeModifiersBySource(const std::string &source)eve::rpg::RPGActor
removeAttributeModifier(const std::string &attribute, const std::string &modifierId)eve::rpg::RPGActor
removeAttributeModifiersBySource(const std::string &attribute, const std::string &source)eve::rpg::RPGActor
removeBuff(int instanceId)eve::rpg::RPGActor
removeBuffByEffect(const std::string &effectId)eve::rpg::RPGActor
removeBuffBySource(const std::string &source)eve::rpg::RPGActor
removeBuffByTag(const std::string &tag)eve::rpg::RPGActor
removeStatus(int instanceId)eve::rpg::RPGActor
removeStatusByEffect(const std::string &effectId)eve::rpg::RPGActor
removeStatusBySource(const std::string &source)eve::rpg::RPGActor
removeStatusByTag(const std::string &tag)eve::rpg::RPGActor
setBaseAttribute(const std::string &attribute, double value)eve::rpg::RPGActor
setBuffProp(int instanceId, const std::string &key, const std::string &value)eve::rpg::RPGActor
setSkillCooldown(const std::string &skillId, float seconds)eve::rpg::RPGActor
setStatusProp(int instanceId, const std::string &key, const std::string &value)eve::rpg::RPGActor