| addAttributeModifier(const std::string &attribute, const std::string &source, const std::string &op, double value, int priority=0) | eve::rpg::RPGActor | |
| applyBuff(const std::string &effectId, const std::string &source="") | eve::rpg::RPGActor | |
| applyEffect(const std::string &effectId, const std::string &source="") | eve::rpg::RPGActor | |
| beginCastSkill(const std::string &skillId, RPGActor *target=nullptr) | eve::rpg::RPGActor | |
| canCastSkill(const std::string &skillId) | eve::rpg::RPGActor | |
| canCastSkillReason(const std::string &skillId) | eve::rpg::RPGActor | |
| cancelCastSkill() | eve::rpg::RPGActor | |
| createActor() | eve::rpg::RPGActor | static |
| forgetSkill(const std::string &skillId) | eve::rpg::RPGActor | |
| getBaseAttribute(const std::string &attribute) | eve::rpg::RPGActor | |
| getBuffCount() | eve::rpg::RPGActor | |
| getBuffEffectId(int index) | eve::rpg::RPGActor | |
| getBuffInstanceId(int index) | eve::rpg::RPGActor | |
| getBuffProp(int instanceId, const std::string &key, const std::string &fallback={}) | eve::rpg::RPGActor | |
| getBuffRemaining(int index) | eve::rpg::RPGActor | |
| getBuffSource(int index) | eve::rpg::RPGActor | |
| getBuffStacks(int index) | eve::rpg::RPGActor | |
| getCastingSkillId() | eve::rpg::RPGActor | |
| getCastProgress() | eve::rpg::RPGActor | |
| getFinalAttribute(const std::string &attribute) | eve::rpg::RPGActor | |
| getSkillCooldown(const std::string &skillId) | eve::rpg::RPGActor | |
| getStatusCount() | eve::rpg::RPGActor | |
| getStatusEffectId(int index) | eve::rpg::RPGActor | |
| getStatusInstanceId(int index) | eve::rpg::RPGActor | |
| getStatusProp(int instanceId, const std::string &key, const std::string &fallback={}) | eve::rpg::RPGActor | |
| getStatusRemaining(int index) | eve::rpg::RPGActor | |
| getStatusSource(int index) | eve::rpg::RPGActor | |
| getStatusStacks(int index) | eve::rpg::RPGActor | |
| hasAttribute(const std::string &attribute) | eve::rpg::RPGActor | |
| hasBuff(const std::string &effectId) | eve::rpg::RPGActor | |
| hasBuffTag(const std::string &tag) | eve::rpg::RPGActor | |
| hasEffect(const std::string &effectId) | eve::rpg::RPGActor | |
| hasStatusTag(const std::string &tag) | eve::rpg::RPGActor | |
| isCastingSkill() | eve::rpg::RPGActor | |
| knowsSkill(const std::string &skillId) | eve::rpg::RPGActor | |
| learnSkill(const std::string &skillId) | eve::rpg::RPGActor | |
| liveActors() | eve::rpg::RPGActor | static |
| modifyBaseAttribute(const std::string &attribute, double delta) | eve::rpg::RPGActor | |
| release() override | eve::rpg::RPGActor | inline |
| removeAllAttributeModifiersBySource(const std::string &source) | eve::rpg::RPGActor | |
| removeAttributeModifier(const std::string &attribute, const std::string &modifierId) | eve::rpg::RPGActor | |
| removeAttributeModifiersBySource(const std::string &attribute, const std::string &source) | eve::rpg::RPGActor | |
| removeBuff(int instanceId) | eve::rpg::RPGActor | |
| removeBuffByEffect(const std::string &effectId) | eve::rpg::RPGActor | |
| removeBuffBySource(const std::string &source) | eve::rpg::RPGActor | |
| removeBuffByTag(const std::string &tag) | eve::rpg::RPGActor | |
| removeStatus(int instanceId) | eve::rpg::RPGActor | |
| removeStatusByEffect(const std::string &effectId) | eve::rpg::RPGActor | |
| removeStatusBySource(const std::string &source) | eve::rpg::RPGActor | |
| removeStatusByTag(const std::string &tag) | eve::rpg::RPGActor | |
| setBaseAttribute(const std::string &attribute, double value) | eve::rpg::RPGActor | |
| setBuffProp(int instanceId, const std::string &key, const std::string &value) | eve::rpg::RPGActor | |
| setSkillCooldown(const std::string &skillId, float seconds) | eve::rpg::RPGActor | |
| setStatusProp(int instanceId, const std::string &key, const std::string &value) | eve::rpg::RPGActor | |