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eve::rpg::RpgStorySession 成员列表

成员的完整列表,这些成员属于 eve::rpg::RpgStorySession,包括所有继承而来的类成员

advance()eve::rpg::RpgStorySession
begin(const std::string &storyId, RpgStoryBinding *binding)eve::rpg::RpgStorySession
begin(const std::string &storyId, GameState *gameState, Party *party, eve::inventory::Bag *bag, eve::inventory::EquipmentSet *equipment)eve::rpg::RpgStorySession
captureState(eve::Value &out) consteve::rpg::RpgStorySession
getChoiceLabels() consteve::rpg::RpgStorySession
getStepKind() consteve::rpg::RpgStorySession
getStepPayload() consteve::rpg::RpgStorySession
getStoryId() consteve::rpg::RpgStorySession
isActive() consteve::rpg::RpgStorySession
isBlocked() consteve::rpg::RpgStorySession
isWaitingStep() consteve::rpg::RpgStorySession
operator=(RpgStorySession &&) noexcepteve::rpg::RpgStorySession
operator=(const RpgStorySession &)=deleteeve::rpg::RpgStorySession
restoreState(const std::string &storyId, const eve::Value &in, RpgStoryBinding *binding)eve::rpg::RpgStorySession
resume(eve::Value result)eve::rpg::RpgStorySession
RpgStorySession()eve::rpg::RpgStorySession
RpgStorySession(RpgStorySession &&) noexcepteve::rpg::RpgStorySession
RpgStorySession(const RpgStorySession &)=deleteeve::rpg::RpgStorySession
select(const std::string &routeLabel)eve::rpg::RpgStorySession
stop()eve::rpg::RpgStorySession
~RpgStorySession()eve::rpg::RpgStorySession