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eve
rpg
RpgStorySession
eve::rpg::RpgStorySession 成员列表
成员的完整列表,这些成员属于
eve::rpg::RpgStorySession
,包括所有继承而来的类成员
advance
()
eve::rpg::RpgStorySession
begin
(const std::string &storyId, RpgStoryBinding *binding)
eve::rpg::RpgStorySession
begin
(const std::string &storyId, GameState *gameState, Party *party, eve::inventory::Bag *bag, eve::inventory::EquipmentSet *equipment)
eve::rpg::RpgStorySession
captureState
(eve::Value &out) const
eve::rpg::RpgStorySession
getChoiceLabels
() const
eve::rpg::RpgStorySession
getStepKind
() const
eve::rpg::RpgStorySession
getStepPayload
() const
eve::rpg::RpgStorySession
getStoryId
() const
eve::rpg::RpgStorySession
isActive
() const
eve::rpg::RpgStorySession
isBlocked
() const
eve::rpg::RpgStorySession
isWaitingStep
() const
eve::rpg::RpgStorySession
operator=
(RpgStorySession &&) noexcept
eve::rpg::RpgStorySession
operator=
(const RpgStorySession &)=delete
eve::rpg::RpgStorySession
restoreState
(const std::string &storyId, const eve::Value &in, RpgStoryBinding *binding)
eve::rpg::RpgStorySession
resume
(eve::Value result)
eve::rpg::RpgStorySession
RpgStorySession
()
eve::rpg::RpgStorySession
RpgStorySession
(RpgStorySession &&) noexcept
eve::rpg::RpgStorySession
RpgStorySession
(const RpgStorySession &)=delete
eve::rpg::RpgStorySession
select
(const std::string &routeLabel)
eve::rpg::RpgStorySession
stop
()
eve::rpg::RpgStorySession
~RpgStorySession
()
eve::rpg::RpgStorySession