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eve::rpg::SkillDefinitionRuntime 成员列表

成员的完整列表,这些成员属于 eve::rpg::SkillDefinitionRuntime,包括所有继承而来的类成员

applyTo(RPGActor *actor) consteve::rpg::SkillDefinitionRuntime
create(eve::definitions::DefinitionRegistry &registry, eve::DefinitionRef definition, eve::PersistentId instanceId, eve::definition::ReloadPolicy policy=eve::definition::ReloadPolicy::RebuildInstance)eve::rpg::SkillDefinitionRuntimestatic
create(eve::PersistentId instanceId, std::string_view skillId, eve::definition::ReloadPolicy policy=eve::definition::ReloadPolicy::RebuildInstance)eve::rpg::SkillDefinitionRuntimestatic
definition() consteve::rpg::SkillDefinitionRuntime
definitionHandle() const noexcepteve::rpg::SkillDefinitionRuntime
identity() const noexcepteve::rpg::SkillDefinitionRuntime
isActive() const noexcepteve::rpg::SkillDefinitionRuntime
operator=(SkillDefinitionRuntime &&) noexcept=defaulteve::rpg::SkillDefinitionRuntime
operator=(const SkillDefinitionRuntime &)=deleteeve::rpg::SkillDefinitionRuntime
reload(eve::definition::ReloadPolicy policy)eve::rpg::SkillDefinitionRuntime
reloadPolicy() const noexcepteve::rpg::SkillDefinitionRuntimeinline
restore(const eve::SnapshotEnvelope &snapshot, const eve::SnapshotHashProvider &hashProvider)eve::rpg::SkillDefinitionRuntime
setActive(bool active) noexcepteve::rpg::SkillDefinitionRuntime
SkillDefinitionRuntime(SkillDefinitionRuntime &&) noexcept=defaulteve::rpg::SkillDefinitionRuntime
SkillDefinitionRuntime(const SkillDefinitionRuntime &)=deleteeve::rpg::SkillDefinitionRuntime
snapshot(eve::Revision revision, eve::SimulationTick tick, const eve::SnapshotHashProvider &hashProvider) consteve::rpg::SkillDefinitionRuntime
snapshotJson(eve::Revision revision, eve::SimulationTick tick, const eve::SnapshotHashProvider &hashProvider) consteve::rpg::SkillDefinitionRuntime
state() const noexcepteve::rpg::SkillDefinitionRuntime
state() noexcepteve::rpg::SkillDefinitionRuntime
~SkillDefinitionRuntime()=defaulteve::rpg::SkillDefinitionRuntime