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eve::rpg::SkillSystem 成员列表
成员的完整列表,这些成员属于 eve::rpg::SkillSystem,包括所有继承而来的类成员
| beginCast(RPGActor *actor, const std::string &skillId, RPGActor *target=nullptr, std::string *reason=nullptr) | eve::rpg::SkillSystem | static |
| canCast(RPGActor *actor, const std::string &skillId, std::string *reason=nullptr) | eve::rpg::SkillSystem | static |
| cancelCast(RPGActor *actor) | eve::rpg::SkillSystem | static |
| CastCondition typedef | eve::rpg::SkillSystem | |
| clearCastConditions() | eve::rpg::SkillSystem | static |
| forget(RPGActor *actor, const std::string &skillId) | eve::rpg::SkillSystem | static |
| getCastingSkillId(RPGActor *actor) | eve::rpg::SkillSystem | static |
| getCastProgress(RPGActor *actor) | eve::rpg::SkillSystem | static |
| getCooldownRemaining(RPGActor *actor, const std::string &skillId) | eve::rpg::SkillSystem | static |
| isCasting(RPGActor *actor) | eve::rpg::SkillSystem | static |
| knows(RPGActor *actor, const std::string &skillId) | eve::rpg::SkillSystem | static |
| learn(RPGActor *actor, const std::string &skillId) | eve::rpg::SkillSystem | static |
| pollCastEvents(std::vector< SkillCastEvent > &out) | eve::rpg::SkillSystem | static |
| registerCastCondition(const std::string &name, CastCondition fn) | eve::rpg::SkillSystem | static |
| setCooldownRemaining(RPGActor *actor, const std::string &skillId, float seconds) | eve::rpg::SkillSystem | static |
| unregisterCastCondition(const std::string &name) | eve::rpg::SkillSystem | static |
| update(float dt) | eve::rpg::SkillSystem | static |