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eve::rpg::StatusSystem 成员列表
成员的完整列表,这些成员属于 eve::rpg::StatusSystem,包括所有继承而来的类成员
| apply(RPGActor *actor, const std::string &effectId, const std::string &source="") | eve::rpg::StatusSystem | static |
| ApplyCondition typedef | eve::rpg::StatusSystem | |
| clearApplyConditions() | eve::rpg::StatusSystem | static |
| clearLifecycleHooks() | eve::rpg::StatusSystem | static |
| clearStackPolicies() | eve::rpg::StatusSystem | static |
| getActiveCount(RPGActor *actor) | eve::rpg::StatusSystem | static |
| getActiveEffectId(RPGActor *actor, int index) | eve::rpg::StatusSystem | static |
| getActiveInstanceId(RPGActor *actor, int index) | eve::rpg::StatusSystem | static |
| getActiveRemaining(RPGActor *actor, int index) | eve::rpg::StatusSystem | static |
| getActiveSource(RPGActor *actor, int index) | eve::rpg::StatusSystem | static |
| getActiveStacks(RPGActor *actor, int index) | eve::rpg::StatusSystem | static |
| getProp(RPGActor *actor, int instanceId, const std::string &key, const std::string &fallback={}) | eve::rpg::StatusSystem | static |
| hasApplyCondition(const std::string &name) | eve::rpg::StatusSystem | static |
| hasEffect(RPGActor *actor, const std::string &effectId) | eve::rpg::StatusSystem | static |
| hasLifecycleHook(const std::string &name) | eve::rpg::StatusSystem | static |
| hasStackPolicy(const std::string &name) | eve::rpg::StatusSystem | static |
| hasTag(RPGActor *actor, const std::string &tag) | eve::rpg::StatusSystem | static |
| LifecycleHook typedef | eve::rpg::StatusSystem | |
| pollChanges(std::vector< StatusChangeEvent > &out) | eve::rpg::StatusSystem | static |
| pollTicks(std::vector< StatusTickEvent > &out) | eve::rpg::StatusSystem | static |
| registerApplyCondition(const std::string &name, ApplyCondition fn) | eve::rpg::StatusSystem | static |
| registerLifecycleHook(const std::string &name, LifecycleHook fn) | eve::rpg::StatusSystem | static |
| registerStackPolicy(const std::string &name, StackPolicyFn fn) | eve::rpg::StatusSystem | static |
| remove(RPGActor *actor, int instanceId) | eve::rpg::StatusSystem | static |
| removeByEffect(RPGActor *actor, const std::string &effectId) | eve::rpg::StatusSystem | static |
| removeBySource(RPGActor *actor, const std::string &source) | eve::rpg::StatusSystem | static |
| removeByTag(RPGActor *actor, const std::string &tag) | eve::rpg::StatusSystem | static |
| setProp(RPGActor *actor, int instanceId, const std::string &key, const std::string &value) | eve::rpg::StatusSystem | static |
| StackPolicyFn typedef | eve::rpg::StatusSystem | |
| unregisterApplyCondition(const std::string &name) | eve::rpg::StatusSystem | static |
| unregisterLifecycleHook(const std::string &name) | eve::rpg::StatusSystem | static |
| unregisterStackPolicy(const std::string &name) | eve::rpg::StatusSystem | static |
| update(float dt) | eve::rpg::StatusSystem | static |