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eve::rpg::StatusSystem 成员列表

成员的完整列表,这些成员属于 eve::rpg::StatusSystem,包括所有继承而来的类成员

apply(RPGActor *actor, const std::string &effectId, const std::string &source="")eve::rpg::StatusSystemstatic
ApplyCondition typedefeve::rpg::StatusSystem
clearApplyConditions()eve::rpg::StatusSystemstatic
clearLifecycleHooks()eve::rpg::StatusSystemstatic
clearStackPolicies()eve::rpg::StatusSystemstatic
getActiveCount(RPGActor *actor)eve::rpg::StatusSystemstatic
getActiveEffectId(RPGActor *actor, int index)eve::rpg::StatusSystemstatic
getActiveInstanceId(RPGActor *actor, int index)eve::rpg::StatusSystemstatic
getActiveRemaining(RPGActor *actor, int index)eve::rpg::StatusSystemstatic
getActiveSource(RPGActor *actor, int index)eve::rpg::StatusSystemstatic
getActiveStacks(RPGActor *actor, int index)eve::rpg::StatusSystemstatic
getProp(RPGActor *actor, int instanceId, const std::string &key, const std::string &fallback={})eve::rpg::StatusSystemstatic
hasApplyCondition(const std::string &name)eve::rpg::StatusSystemstatic
hasEffect(RPGActor *actor, const std::string &effectId)eve::rpg::StatusSystemstatic
hasLifecycleHook(const std::string &name)eve::rpg::StatusSystemstatic
hasStackPolicy(const std::string &name)eve::rpg::StatusSystemstatic
hasTag(RPGActor *actor, const std::string &tag)eve::rpg::StatusSystemstatic
LifecycleHook typedefeve::rpg::StatusSystem
pollChanges(std::vector< StatusChangeEvent > &out)eve::rpg::StatusSystemstatic
pollTicks(std::vector< StatusTickEvent > &out)eve::rpg::StatusSystemstatic
registerApplyCondition(const std::string &name, ApplyCondition fn)eve::rpg::StatusSystemstatic
registerLifecycleHook(const std::string &name, LifecycleHook fn)eve::rpg::StatusSystemstatic
registerStackPolicy(const std::string &name, StackPolicyFn fn)eve::rpg::StatusSystemstatic
remove(RPGActor *actor, int instanceId)eve::rpg::StatusSystemstatic
removeByEffect(RPGActor *actor, const std::string &effectId)eve::rpg::StatusSystemstatic
removeBySource(RPGActor *actor, const std::string &source)eve::rpg::StatusSystemstatic
removeByTag(RPGActor *actor, const std::string &tag)eve::rpg::StatusSystemstatic
setProp(RPGActor *actor, int instanceId, const std::string &key, const std::string &value)eve::rpg::StatusSystemstatic
StackPolicyFn typedefeve::rpg::StatusSystem
unregisterApplyCondition(const std::string &name)eve::rpg::StatusSystemstatic
unregisterLifecycleHook(const std::string &name)eve::rpg::StatusSystemstatic
unregisterStackPolicy(const std::string &name)eve::rpg::StatusSystemstatic
update(float dt)eve::rpg::StatusSystemstatic