载入中...
搜索中...
未找到
eve::rpg::TraitSystem 成员列表
成员的完整列表,这些成员属于 eve::rpg::TraitSystem,包括所有继承而来的类成员
| apply(RPGActor *actor, const std::string &traitId, const std::string &source="") | eve::rpg::TraitSystem | static |
| getAttackElements(RPGActor *actor) | eve::rpg::TraitSystem | static |
| getAttackSpeed(RPGActor *actor) | eve::rpg::TraitSystem | static |
| getAttackStates(RPGActor *actor) | eve::rpg::TraitSystem | static |
| getAttackTimesAdd(RPGActor *actor) | eve::rpg::TraitSystem | static |
| getCount(RPGActor *actor) | eve::rpg::TraitSystem | static |
| getElementRate(RPGActor *actor, const std::string &element) | eve::rpg::TraitSystem | static |
| getExParam(RPGActor *actor, const std::string &exParam) | eve::rpg::TraitSystem | static |
| getInstanceIdAt(RPGActor *actor, int index) | eve::rpg::TraitSystem | static |
| getParamRate(RPGActor *actor, const std::string ¶m) | eve::rpg::TraitSystem | static |
| getSourceAt(RPGActor *actor, int index) | eve::rpg::TraitSystem | static |
| getStateRate(RPGActor *actor, const std::string &stateId) | eve::rpg::TraitSystem | static |
| getTraitIdAt(RPGActor *actor, int index) | eve::rpg::TraitSystem | static |
| hasTrait(RPGActor *actor, const std::string &traitId) | eve::rpg::TraitSystem | static |
| isStateResist(RPGActor *actor, const std::string &stateId) | eve::rpg::TraitSystem | static |
| remove(RPGActor *actor, int instanceId) | eve::rpg::TraitSystem | static |
| removeAll(RPGActor *actor) | eve::rpg::TraitSystem | static |
| removeBySource(RPGActor *actor, const std::string &source) | eve::rpg::TraitSystem | static |
| removeByTrait(RPGActor *actor, const std::string &traitId) | eve::rpg::TraitSystem | static |