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eve::scene::Scene 成员列表

成员的完整列表,这些成员属于 eve::scene::Scene,包括所有继承而来的类成员

addChildAt(const std::string &hostName, const std::string &parentId, const std::string &childId)eve::scene::Scene
addNode(const std::string &id, const std::string &name="")eve::scene::Scene
addNodeTagAt(const std::string &hostName, const std::string &nodeId, const std::string &tag)eve::scene::Scene
beginBuild()eve::scene::Scene
beginGroup(const std::string &id="")eve::scene::Scene
beginNode(const std::string &id, const std::string &name="")eve::scene::Scene
bindOwner(uint32_t ownerId)eve::scene::Scene
collectChildIds(const std::string &parentId)eve::scene::Scene
collectFrustumIdsAt(const std::string &hostName, graphics::Camera3D *cam, float viewW, float viewH) consteve::scene::Scene
collectIds()eve::scene::Scene
collectIdsByName(const std::string &name)eve::scene::Scene
collectIdsByTagAt(const std::string &hostName, const std::string &tag) consteve::scene::Scene
collectIdsFrom(const std::string &id)eve::scene::Scene
collectIdsVisible(bool visible)eve::scene::Scene
current() consteve::scene::Sceneinline
currentHostName() consteve::scene::Scene
deserializeHostAt(const std::string &hostName, const std::string &json)eve::scene::Scene
end()eve::scene::Scene
findHost(const std::string &name) consteve::scene::Scene
findHostByOwner(uint32_t ownerId) consteve::scene::Scene
findIdByName(const std::string &name)eve::scene::Scene
findIdByPath(const std::string &path)eve::scene::Scene
forEachEntity(const std::string &hostName, const std::string &nodeId, ssq::Object cb)eve::scene::Scene
getChildCount(const std::string &id)eve::scene::Scene
getChildIdAt(const std::string &parentId, int childOrdinal)eve::scene::Scene
getName() const =0eve::Modulepure virtual
getNodeBoundsAt(const std::string &hostName, const std::string &nodeId) consteve::scene::Scene
getNodeCount()eve::scene::Scene
getNodeLayerAt(const std::string &hostName, const std::string &nodeId) consteve::scene::Scene
getNodePath(const std::string &id)eve::scene::Scene
getNodePositionAt(const std::string &hostName, const std::string &nodeId) consteve::scene::Scene
getNodeQuaternionAt(const std::string &hostName, const std::string &nodeId) consteve::scene::Scene
getNodeRefAt(const std::string &hostName, const std::string &nodeId) consteve::scene::Scene
getNodeRefByPathAt(const std::string &hostName, const std::string &path) consteve::scene::Scene
getNodeRotationAt(const std::string &hostName, const std::string &nodeId) consteve::scene::Scene
getNodeScaleAt(const std::string &hostName, const std::string &nodeId) consteve::scene::Scene
getNodeTagsAt(const std::string &hostName, const std::string &nodeId) consteve::scene::Scene
getNodeVisibleAt(const std::string &hostName, const std::string &nodeId) consteve::scene::Scene
getNodeWorldPositionAt(const std::string &hostName, const std::string &nodeId) consteve::scene::Scene
getNodeWorldRotationAt(const std::string &hostName, const std::string &nodeId) consteve::scene::Scene
getNodeWorldScaleAt(const std::string &hostName, const std::string &nodeId) consteve::scene::Scene
getParentId(const std::string &id)eve::scene::Scene
getRootId()eve::scene::Scene
hasNode(const std::string &id)eve::scene::Scene
hasNodeBoundsAt(const std::string &hostName, const std::string &nodeId) consteve::scene::Scene
hasNodeTagAt(const std::string &hostName, const std::string &nodeId, const std::string &tag) consteve::scene::Scene
isAncestor(const std::string &ancestorId, const std::string &nodeId)eve::scene::Scene
isDescendant(const std::string &nodeId, const std::string &ancestorId)eve::scene::Scene
linkAudio3DAt(const std::string &hostName, const std::string &nodeId, audio::Source *s)eve::scene::Scene
linkCamera3DAt(const std::string &hostName, const std::string &nodeId, graphics::Camera3D *c)eve::scene::Scene
linkCountAt(const std::string &hostName, const std::string &nodeId)eve::scene::Scene
linkPhysics2DAt(const std::string &hostName, const std::string &nodeId, physics::Body *b, const std::string &mode)eve::scene::Scene
linkPhysics3DAt(const std::string &hostName, const std::string &nodeId, physics::Body3D *b, const std::string &mode)eve::scene::Scene
linkRenderable2D(const std::string &nodeId, graphics::Renderable2D *r)eve::scene::Scene
linkRenderable2DAt(const std::string &hostName, const std::string &nodeId, graphics::Renderable2D *r)eve::scene::Scene
linkRenderable3D(const std::string &nodeId, graphics::Renderable3D *r)eve::scene::Scene
linkRenderable3DAt(const std::string &hostName, const std::string &nodeId, graphics::Renderable3D *r)eve::scene::Scene
localToWorldAt(const std::string &hostName, const std::string &nodeId, float x, float y, float z) consteve::scene::Scene
Module_REG(Scene)eve::scene::Scene
mount(NodeDesc root)eve::scene::Scene
mountAs(const std::string &name, NodeDesc root)eve::scene::Scene
mountBuild()eve::scene::Scene
mountBuildAs(const std::string &name)eve::scene::Scene
nodeIdFromSpatialIdAt(const std::string &hostName, int index) consteve::scene::Scene
pickRayAt(const std::string &hostName, float ox, float oy, float oz, float dx, float dy, float dz) consteve::scene::Scene
pickScreenAt(const std::string &hostName, graphics::Camera3D *cam, float screenX, float screenY, float viewW, float viewH) consteve::scene::Scene
remount(NodeDesc root)eve::scene::Scene
remountAs(const std::string &name, NodeDesc root)eve::scene::Scene
remountBuildAs(const std::string &name)eve::scene::Scene
remountReconcile(NodeDesc root)eve::scene::Scene
removeChildAt(const std::string &hostName, const std::string &parentId, const std::string &childId)eve::scene::Scene
removeNodeAt(const std::string &hostName, const std::string &nodeId)eve::scene::Scene
removeNodeTagAt(const std::string &hostName, const std::string &nodeId, const std::string &tag)eve::scene::Scene
resolveHost(const std::string &hostName) consteve::scene::Scene
rootEntity(const std::string &hostName, const std::string &nodeId, ssq::Object instance)eve::scene::Scene
Scene()eve::scene::Scene
select(const std::string &name)eve::scene::Scene
serializeHostAt(const std::string &hostName) consteve::scene::Scene
setBuildPosition(float x, float y, float z=0.f)eve::scene::Scene
setBuildRotation(float yaw, float pitch=0.f, float roll=0.f)eve::scene::Scene
setBuildScale(float sx, float sy, float sz=1.f)eve::scene::Scene
setBuildSpace(const std::string &space)eve::scene::Scene
setBuildVisible(bool visible)eve::scene::Scene
setHostLayer(int layer)eve::scene::Scene
setHostVisible(bool visible)eve::scene::Scene
setNodeBoundsAt(const std::string &hostName, const std::string &nodeId, float minX, float minY, float minZ, float maxX, float maxY, float maxZ)eve::scene::Scene
setNodeEventHandlerAt(const std::string &hostName, ssq::Object cb)eve::scene::Scene
setNodeLayerAt(const std::string &hostName, const std::string &nodeId, int layer)eve::scene::Scene
setNodeLookAtAt(const std::string &hostName, const std::string &nodeId, float tx, float ty, float tz)eve::scene::Scene
setNodeParentAt(const std::string &hostName, const std::string &childId, const std::string &parentId)eve::scene::Scene
setNodePosition(const std::string &id, float x, float y, float z)eve::scene::Scene
setNodeQuaternionAt(const std::string &hostName, const std::string &nodeId, float qx, float qy, float qz, float qw)eve::scene::Scene
setNodeRotation(const std::string &id, float yaw, float pitch, float roll)eve::scene::Scene
setNodeScale(const std::string &id, float sx, float sy, float sz)eve::scene::Scene
setNodeVisible(const std::string &id, bool visible)eve::scene::Scene
syncSpatialIndexAt(const std::string &hostName, spatial::Octree *ot) consteve::scene::Scene
unlinkNode(const std::string &nodeId)eve::scene::Scene
unlinkNodeAt(const std::string &hostName, const std::string &nodeId)eve::scene::Scene
unlinkNodeKindAt(const std::string &hostName, const std::string &nodeId, const std::string &kind)eve::scene::Scene
unrootEntityAt(const std::string &hostName, const std::string &nodeId, int index)eve::scene::Scene
updateScripts(float dt)eve::scene::Scene
updateTransforms()eve::scene::Scene
updateTransformsAll()eve::scene::Scene
walkBreadthFirstIds()eve::scene::Scene
walkDepthFirstIds()eve::scene::Scene
worldToLocalAt(const std::string &hostName, const std::string &nodeId, float x, float y, float z) consteve::scene::Scene
~Module()eve::Moduleinlinevirtual
~Scene() override=defaulteve::scene::Scene