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eve::scene::Scene 成员列表
成员的完整列表,这些成员属于 eve::scene::Scene,包括所有继承而来的类成员
| addChildAt(const std::string &hostName, const std::string &parentId, const std::string &childId) | eve::scene::Scene | |
| addNode(const std::string &id, const std::string &name="") | eve::scene::Scene | |
| addNodeTagAt(const std::string &hostName, const std::string &nodeId, const std::string &tag) | eve::scene::Scene | |
| beginBuild() | eve::scene::Scene | |
| beginGroup(const std::string &id="") | eve::scene::Scene | |
| beginNode(const std::string &id, const std::string &name="") | eve::scene::Scene | |
| bindOwner(uint32_t ownerId) | eve::scene::Scene | |
| collectChildIds(const std::string &parentId) | eve::scene::Scene | |
| collectFrustumIdsAt(const std::string &hostName, graphics::Camera3D *cam, float viewW, float viewH) const | eve::scene::Scene | |
| collectIds() | eve::scene::Scene | |
| collectIdsByName(const std::string &name) | eve::scene::Scene | |
| collectIdsByTagAt(const std::string &hostName, const std::string &tag) const | eve::scene::Scene | |
| collectIdsFrom(const std::string &id) | eve::scene::Scene | |
| collectIdsVisible(bool visible) | eve::scene::Scene | |
| current() const | eve::scene::Scene | inline |
| currentHostName() const | eve::scene::Scene | |
| deserializeHostAt(const std::string &hostName, const std::string &json) | eve::scene::Scene | |
| end() | eve::scene::Scene | |
| findHost(const std::string &name) const | eve::scene::Scene | |
| findHostByOwner(uint32_t ownerId) const | eve::scene::Scene | |
| findIdByName(const std::string &name) | eve::scene::Scene | |
| findIdByPath(const std::string &path) | eve::scene::Scene | |
| forEachEntity(const std::string &hostName, const std::string &nodeId, ssq::Object cb) | eve::scene::Scene | |
| getChildCount(const std::string &id) | eve::scene::Scene | |
| getChildIdAt(const std::string &parentId, int childOrdinal) | eve::scene::Scene | |
| getName() const =0 | eve::Module | pure virtual |
| getNodeBoundsAt(const std::string &hostName, const std::string &nodeId) const | eve::scene::Scene | |
| getNodeCount() | eve::scene::Scene | |
| getNodeLayerAt(const std::string &hostName, const std::string &nodeId) const | eve::scene::Scene | |
| getNodePath(const std::string &id) | eve::scene::Scene | |
| getNodePositionAt(const std::string &hostName, const std::string &nodeId) const | eve::scene::Scene | |
| getNodeQuaternionAt(const std::string &hostName, const std::string &nodeId) const | eve::scene::Scene | |
| getNodeRefAt(const std::string &hostName, const std::string &nodeId) const | eve::scene::Scene | |
| getNodeRefByPathAt(const std::string &hostName, const std::string &path) const | eve::scene::Scene | |
| getNodeRotationAt(const std::string &hostName, const std::string &nodeId) const | eve::scene::Scene | |
| getNodeScaleAt(const std::string &hostName, const std::string &nodeId) const | eve::scene::Scene | |
| getNodeTagsAt(const std::string &hostName, const std::string &nodeId) const | eve::scene::Scene | |
| getNodeVisibleAt(const std::string &hostName, const std::string &nodeId) const | eve::scene::Scene | |
| getNodeWorldPositionAt(const std::string &hostName, const std::string &nodeId) const | eve::scene::Scene | |
| getNodeWorldRotationAt(const std::string &hostName, const std::string &nodeId) const | eve::scene::Scene | |
| getNodeWorldScaleAt(const std::string &hostName, const std::string &nodeId) const | eve::scene::Scene | |
| getParentId(const std::string &id) | eve::scene::Scene | |
| getRootId() | eve::scene::Scene | |
| hasNode(const std::string &id) | eve::scene::Scene | |
| hasNodeBoundsAt(const std::string &hostName, const std::string &nodeId) const | eve::scene::Scene | |
| hasNodeTagAt(const std::string &hostName, const std::string &nodeId, const std::string &tag) const | eve::scene::Scene | |
| isAncestor(const std::string &ancestorId, const std::string &nodeId) | eve::scene::Scene | |
| isDescendant(const std::string &nodeId, const std::string &ancestorId) | eve::scene::Scene | |
| linkAudio3DAt(const std::string &hostName, const std::string &nodeId, audio::Source *s) | eve::scene::Scene | |
| linkCamera3DAt(const std::string &hostName, const std::string &nodeId, graphics::Camera3D *c) | eve::scene::Scene | |
| linkCountAt(const std::string &hostName, const std::string &nodeId) | eve::scene::Scene | |
| linkPhysics2DAt(const std::string &hostName, const std::string &nodeId, physics::Body *b, const std::string &mode) | eve::scene::Scene | |
| linkPhysics3DAt(const std::string &hostName, const std::string &nodeId, physics::Body3D *b, const std::string &mode) | eve::scene::Scene | |
| linkRenderable2D(const std::string &nodeId, graphics::Renderable2D *r) | eve::scene::Scene | |
| linkRenderable2DAt(const std::string &hostName, const std::string &nodeId, graphics::Renderable2D *r) | eve::scene::Scene | |
| linkRenderable3D(const std::string &nodeId, graphics::Renderable3D *r) | eve::scene::Scene | |
| linkRenderable3DAt(const std::string &hostName, const std::string &nodeId, graphics::Renderable3D *r) | eve::scene::Scene | |
| localToWorldAt(const std::string &hostName, const std::string &nodeId, float x, float y, float z) const | eve::scene::Scene | |
| Module_REG(Scene) | eve::scene::Scene | |
| mount(NodeDesc root) | eve::scene::Scene | |
| mountAs(const std::string &name, NodeDesc root) | eve::scene::Scene | |
| mountBuild() | eve::scene::Scene | |
| mountBuildAs(const std::string &name) | eve::scene::Scene | |
| nodeIdFromSpatialIdAt(const std::string &hostName, int index) const | eve::scene::Scene | |
| pickRayAt(const std::string &hostName, float ox, float oy, float oz, float dx, float dy, float dz) const | eve::scene::Scene | |
| pickScreenAt(const std::string &hostName, graphics::Camera3D *cam, float screenX, float screenY, float viewW, float viewH) const | eve::scene::Scene | |
| remount(NodeDesc root) | eve::scene::Scene | |
| remountAs(const std::string &name, NodeDesc root) | eve::scene::Scene | |
| remountBuildAs(const std::string &name) | eve::scene::Scene | |
| remountReconcile(NodeDesc root) | eve::scene::Scene | |
| removeChildAt(const std::string &hostName, const std::string &parentId, const std::string &childId) | eve::scene::Scene | |
| removeNodeAt(const std::string &hostName, const std::string &nodeId) | eve::scene::Scene | |
| removeNodeTagAt(const std::string &hostName, const std::string &nodeId, const std::string &tag) | eve::scene::Scene | |
| resolveHost(const std::string &hostName) const | eve::scene::Scene | |
| rootEntity(const std::string &hostName, const std::string &nodeId, ssq::Object instance) | eve::scene::Scene | |
| Scene() | eve::scene::Scene | |
| select(const std::string &name) | eve::scene::Scene | |
| serializeHostAt(const std::string &hostName) const | eve::scene::Scene | |
| setBuildPosition(float x, float y, float z=0.f) | eve::scene::Scene | |
| setBuildRotation(float yaw, float pitch=0.f, float roll=0.f) | eve::scene::Scene | |
| setBuildScale(float sx, float sy, float sz=1.f) | eve::scene::Scene | |
| setBuildSpace(const std::string &space) | eve::scene::Scene | |
| setBuildVisible(bool visible) | eve::scene::Scene | |
| setHostLayer(int layer) | eve::scene::Scene | |
| setHostVisible(bool visible) | eve::scene::Scene | |
| setNodeBoundsAt(const std::string &hostName, const std::string &nodeId, float minX, float minY, float minZ, float maxX, float maxY, float maxZ) | eve::scene::Scene | |
| setNodeEventHandlerAt(const std::string &hostName, ssq::Object cb) | eve::scene::Scene | |
| setNodeLayerAt(const std::string &hostName, const std::string &nodeId, int layer) | eve::scene::Scene | |
| setNodeLookAtAt(const std::string &hostName, const std::string &nodeId, float tx, float ty, float tz) | eve::scene::Scene | |
| setNodeParentAt(const std::string &hostName, const std::string &childId, const std::string &parentId) | eve::scene::Scene | |
| setNodePosition(const std::string &id, float x, float y, float z) | eve::scene::Scene | |
| setNodeQuaternionAt(const std::string &hostName, const std::string &nodeId, float qx, float qy, float qz, float qw) | eve::scene::Scene | |
| setNodeRotation(const std::string &id, float yaw, float pitch, float roll) | eve::scene::Scene | |
| setNodeScale(const std::string &id, float sx, float sy, float sz) | eve::scene::Scene | |
| setNodeVisible(const std::string &id, bool visible) | eve::scene::Scene | |
| syncSpatialIndexAt(const std::string &hostName, spatial::Octree *ot) const | eve::scene::Scene | |
| unlinkNode(const std::string &nodeId) | eve::scene::Scene | |
| unlinkNodeAt(const std::string &hostName, const std::string &nodeId) | eve::scene::Scene | |
| unlinkNodeKindAt(const std::string &hostName, const std::string &nodeId, const std::string &kind) | eve::scene::Scene | |
| unrootEntityAt(const std::string &hostName, const std::string &nodeId, int index) | eve::scene::Scene | |
| updateScripts(float dt) | eve::scene::Scene | |
| updateTransforms() | eve::scene::Scene | |
| updateTransformsAll() | eve::scene::Scene | |
| walkBreadthFirstIds() | eve::scene::Scene | |
| walkDepthFirstIds() | eve::scene::Scene | |
| worldToLocalAt(const std::string &hostName, const std::string &nodeId, float x, float y, float z) const | eve::scene::Scene | |
| ~Module() | eve::Module | inlinevirtual |
| ~Scene() override=default | eve::scene::Scene |