| addChild(int parentIndex, int childIndex) | eve::scene::SceneHost | |
| addTag(SceneNode *node, const std::string &tag) | eve::scene::SceneHost | |
| collectIds() | eve::scene::SceneHost | |
| collectIdsByName(const std::string &name) | eve::scene::SceneHost | |
| collectIdsFrom(int nodeIndex) | eve::scene::SceneHost | |
| collectIdsVisible(bool visible=true) | eve::scene::SceneHost | |
| collectIdsWhere(NodePredFn pred) | eve::scene::SceneHost | |
| createHost(const std::string &name="") | eve::scene::SceneHost | static |
| filter(NodePredFn pred) | eve::scene::SceneHost | |
| filterFrom(int nodeIndex, NodePredFn pred) | eve::scene::SceneHost | |
| filterIndices(NodePredFn pred) | eve::scene::SceneHost | |
| filterIndicesFrom(int nodeIndex, NodePredFn pred) | eve::scene::SceneHost | |
| findAllByKey(const std::string &key) | eve::scene::SceneHost | |
| findAllByName(const std::string &name) | eve::scene::SceneHost | |
| findAllBySpace(const std::string &space) | eve::scene::SceneHost | |
| findAllByTag(const std::string &tag) | eve::scene::SceneHost | |
| findAllLinked() | eve::scene::SceneHost | |
| findAllVisible(bool visible=true) | eve::scene::SceneHost | |
| findById(const std::string &id) | eve::scene::SceneHost | |
| findByKey(const std::string &key) | eve::scene::SceneHost | |
| findByName(const std::string &name) | eve::scene::SceneHost | |
| findByPath(const std::string &path) | eve::scene::SceneHost | |
| findIf(NodePredFn pred) | eve::scene::SceneHost | |
| findIfFrom(int nodeIndex, NodePredFn pred) | eve::scene::SceneHost | |
| findIndexById(const std::string &id) | eve::scene::SceneHost | |
| findIndexByKey(const std::string &key) | eve::scene::SceneHost | |
| findIndexByName(const std::string &name) | eve::scene::SceneHost | |
| findIndexByPath(const std::string &path) | eve::scene::SceneHost | |
| findLink(SceneNode *node, int kind) | eve::scene::SceneHost | |
| findLink(const SceneNode *node, int kind) const | eve::scene::SceneHost | |
| fireEvent(const std::string &action, const std::string &nodeId, const std::string &parentId={}) | eve::scene::SceneHost | |
| forEachDepthFirst(int nodeIndex, void(*fn)(SceneHost *, int, void *), void *user) | eve::scene::SceneHost | |
| getChildAt(int parentIndex, int childOrdinal) | eve::scene::SceneHost | |
| getChildAtById(const std::string &parentId, int childOrdinal) | eve::scene::SceneHost | |
| getChildCount(int nodeIndex) | eve::scene::SceneHost | |
| getChildCountById(const std::string &id) | eve::scene::SceneHost | |
| getChildIds(const std::string &parentId) | eve::scene::SceneHost | |
| getChildIndexAt(int parentIndex, int childOrdinal) | eve::scene::SceneHost | |
| getChildIndices(int nodeIndex) | eve::scene::SceneHost | |
| getChildren(int nodeIndex) | eve::scene::SceneHost | |
| getName() | eve::scene::SceneHost | |
| getNode(int index) | eve::scene::SceneHost | |
| getNodeCount() | eve::scene::SceneHost | |
| getOwnerId() | eve::scene::SceneHost | inline |
| getParent(int nodeIndex) | eve::scene::SceneHost | |
| getParentById(const std::string &id) | eve::scene::SceneHost | |
| getParentIndex(int nodeIndex) | eve::scene::SceneHost | |
| getPath(int nodeIndex) | eve::scene::SceneHost | |
| getPathById(const std::string &id) | eve::scene::SceneHost | |
| getRoot() | eve::scene::SceneHost | |
| getRootIndex() | eve::scene::SceneHost | |
| hasNode(const std::string &id) | eve::scene::SceneHost | |
| hasTag(const SceneNode *node, const std::string &tag) const | eve::scene::SceneHost | |
| invalidateIndex() | eve::scene::SceneHost | inline |
| isAncestorOf(int ancestorIndex, int nodeIndex) | eve::scene::SceneHost | |
| isAncestorOfById(const std::string &ancestorId, const std::string &nodeId) | eve::scene::SceneHost | |
| isDescendantOf(int nodeIndex, int ancestorIndex) | eve::scene::SceneHost | |
| isDescendantOfById(const std::string &nodeId, const std::string &ancestorId) | eve::scene::SceneHost | |
| link(const std::string &nodeId, int kind, void *target, int syncMode=0) | eve::scene::SceneHost | |
| linkAudio3D(const std::string &nodeId, audio::Source *s) | eve::scene::SceneHost | |
| linkCamera3D(const std::string &nodeId, graphics::Camera3D *c) | eve::scene::SceneHost | |
| linkCount(const std::string &nodeId) | eve::scene::SceneHost | |
| linkPhysics2D(const std::string &nodeId, physics::Body *b, int syncMode=0) | eve::scene::SceneHost | |
| linkPhysics3D(const std::string &nodeId, physics::Body3D *b, int syncMode=0) | eve::scene::SceneHost | |
| linkRenderable2D(const std::string &nodeId, graphics::Renderable2D *r) | eve::scene::SceneHost | |
| linkRenderable3D(const std::string &nodeId, graphics::Renderable3D *r) | eve::scene::SceneHost | |
| markDirty() | eve::scene::SceneHost | inline |
| markSubtreeDirty(int nodeIndex) | eve::scene::SceneHost | |
| markSubtreeDirtyById(const std::string &id) | eve::scene::SceneHost | inline |
| markTransformDirty() | eve::scene::SceneHost | inline |
| NodePredFn typedef | eve::scene::SceneHost | |
| NodeVisitFn typedef | eve::scene::SceneHost | |
| release() override | eve::scene::SceneHost | inline |
| removeChild(int parentIndex, int childIndex) | eve::scene::SceneHost | |
| removeChildById(const std::string &parentId, const std::string &childId) | eve::scene::SceneHost | |
| removeTag(SceneNode *node, const std::string &tag) | eve::scene::SceneHost | |
| SceneEventFn typedef | eve::scene::SceneHost | |
| setEventHandler(SceneEventFn fn) | eve::scene::SceneHost | inline |
| setLayer(int layer) | eve::scene::SceneHost | inline |
| setName(const std::string &name) | eve::scene::SceneHost | |
| setOwnerId(uint32_t id) | eve::scene::SceneHost | inline |
| setParent(int childIndex, int parentIndex) | eve::scene::SceneHost | |
| setParentById(const std::string &childId, const std::string &parentId) | eve::scene::SceneHost | |
| setTree(NodeDesc root) | eve::scene::SceneHost | |
| setTreeReconcile(NodeDesc root) | eve::scene::SceneHost | |
| setVisible(bool v) | eve::scene::SceneHost | inline |
| unlink(const std::string &nodeId, int kind) | eve::scene::SceneHost | |
| unlink(const std::string &nodeId) | eve::scene::SceneHost | |
| walkAncestors(int nodeIndex, NodeVisitFn fn) | eve::scene::SceneHost | |
| walkBreadthFirst(NodeVisitFn fn) | eve::scene::SceneHost | |
| walkBreadthFirstFrom(int nodeIndex, NodeVisitFn fn) | eve::scene::SceneHost | |
| walkChildren(int parentIndex, NodeVisitFn fn) | eve::scene::SceneHost | |
| walkDepthFirst(NodeVisitFn fn) | eve::scene::SceneHost | |
| walkDepthFirstFrom(int nodeIndex, NodeVisitFn fn) | eve::scene::SceneHost | |