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eve::scene::SceneHost 成员列表

成员的完整列表,这些成员属于 eve::scene::SceneHost,包括所有继承而来的类成员

addChild(int parentIndex, int childIndex)eve::scene::SceneHost
addTag(SceneNode *node, const std::string &tag)eve::scene::SceneHost
collectIds()eve::scene::SceneHost
collectIdsByName(const std::string &name)eve::scene::SceneHost
collectIdsFrom(int nodeIndex)eve::scene::SceneHost
collectIdsVisible(bool visible=true)eve::scene::SceneHost
collectIdsWhere(NodePredFn pred)eve::scene::SceneHost
createHost(const std::string &name="")eve::scene::SceneHoststatic
filter(NodePredFn pred)eve::scene::SceneHost
filterFrom(int nodeIndex, NodePredFn pred)eve::scene::SceneHost
filterIndices(NodePredFn pred)eve::scene::SceneHost
filterIndicesFrom(int nodeIndex, NodePredFn pred)eve::scene::SceneHost
findAllByKey(const std::string &key)eve::scene::SceneHost
findAllByName(const std::string &name)eve::scene::SceneHost
findAllBySpace(const std::string &space)eve::scene::SceneHost
findAllByTag(const std::string &tag)eve::scene::SceneHost
findAllLinked()eve::scene::SceneHost
findAllVisible(bool visible=true)eve::scene::SceneHost
findById(const std::string &id)eve::scene::SceneHost
findByKey(const std::string &key)eve::scene::SceneHost
findByName(const std::string &name)eve::scene::SceneHost
findByPath(const std::string &path)eve::scene::SceneHost
findIf(NodePredFn pred)eve::scene::SceneHost
findIfFrom(int nodeIndex, NodePredFn pred)eve::scene::SceneHost
findIndexById(const std::string &id)eve::scene::SceneHost
findIndexByKey(const std::string &key)eve::scene::SceneHost
findIndexByName(const std::string &name)eve::scene::SceneHost
findIndexByPath(const std::string &path)eve::scene::SceneHost
findLink(SceneNode *node, int kind)eve::scene::SceneHost
findLink(const SceneNode *node, int kind) consteve::scene::SceneHost
fireEvent(const std::string &action, const std::string &nodeId, const std::string &parentId={})eve::scene::SceneHost
forEachDepthFirst(int nodeIndex, void(*fn)(SceneHost *, int, void *), void *user)eve::scene::SceneHost
getChildAt(int parentIndex, int childOrdinal)eve::scene::SceneHost
getChildAtById(const std::string &parentId, int childOrdinal)eve::scene::SceneHost
getChildCount(int nodeIndex)eve::scene::SceneHost
getChildCountById(const std::string &id)eve::scene::SceneHost
getChildIds(const std::string &parentId)eve::scene::SceneHost
getChildIndexAt(int parentIndex, int childOrdinal)eve::scene::SceneHost
getChildIndices(int nodeIndex)eve::scene::SceneHost
getChildren(int nodeIndex)eve::scene::SceneHost
getName()eve::scene::SceneHost
getNode(int index)eve::scene::SceneHost
getNodeCount()eve::scene::SceneHost
getOwnerId()eve::scene::SceneHostinline
getParent(int nodeIndex)eve::scene::SceneHost
getParentById(const std::string &id)eve::scene::SceneHost
getParentIndex(int nodeIndex)eve::scene::SceneHost
getPath(int nodeIndex)eve::scene::SceneHost
getPathById(const std::string &id)eve::scene::SceneHost
getRoot()eve::scene::SceneHost
getRootIndex()eve::scene::SceneHost
hasNode(const std::string &id)eve::scene::SceneHost
hasTag(const SceneNode *node, const std::string &tag) consteve::scene::SceneHost
invalidateIndex()eve::scene::SceneHostinline
isAncestorOf(int ancestorIndex, int nodeIndex)eve::scene::SceneHost
isAncestorOfById(const std::string &ancestorId, const std::string &nodeId)eve::scene::SceneHost
isDescendantOf(int nodeIndex, int ancestorIndex)eve::scene::SceneHost
isDescendantOfById(const std::string &nodeId, const std::string &ancestorId)eve::scene::SceneHost
link(const std::string &nodeId, int kind, void *target, int syncMode=0)eve::scene::SceneHost
linkAudio3D(const std::string &nodeId, audio::Source *s)eve::scene::SceneHost
linkCamera3D(const std::string &nodeId, graphics::Camera3D *c)eve::scene::SceneHost
linkCount(const std::string &nodeId)eve::scene::SceneHost
linkPhysics2D(const std::string &nodeId, physics::Body *b, int syncMode=0)eve::scene::SceneHost
linkPhysics3D(const std::string &nodeId, physics::Body3D *b, int syncMode=0)eve::scene::SceneHost
linkRenderable2D(const std::string &nodeId, graphics::Renderable2D *r)eve::scene::SceneHost
linkRenderable3D(const std::string &nodeId, graphics::Renderable3D *r)eve::scene::SceneHost
markDirty()eve::scene::SceneHostinline
markSubtreeDirty(int nodeIndex)eve::scene::SceneHost
markSubtreeDirtyById(const std::string &id)eve::scene::SceneHostinline
markTransformDirty()eve::scene::SceneHostinline
NodePredFn typedefeve::scene::SceneHost
NodeVisitFn typedefeve::scene::SceneHost
release() overrideeve::scene::SceneHostinline
removeChild(int parentIndex, int childIndex)eve::scene::SceneHost
removeChildById(const std::string &parentId, const std::string &childId)eve::scene::SceneHost
removeTag(SceneNode *node, const std::string &tag)eve::scene::SceneHost
SceneEventFn typedefeve::scene::SceneHost
setEventHandler(SceneEventFn fn)eve::scene::SceneHostinline
setLayer(int layer)eve::scene::SceneHostinline
setName(const std::string &name)eve::scene::SceneHost
setOwnerId(uint32_t id)eve::scene::SceneHostinline
setParent(int childIndex, int parentIndex)eve::scene::SceneHost
setParentById(const std::string &childId, const std::string &parentId)eve::scene::SceneHost
setTree(NodeDesc root)eve::scene::SceneHost
setTreeReconcile(NodeDesc root)eve::scene::SceneHost
setVisible(bool v)eve::scene::SceneHostinline
unlink(const std::string &nodeId, int kind)eve::scene::SceneHost
unlink(const std::string &nodeId)eve::scene::SceneHost
walkAncestors(int nodeIndex, NodeVisitFn fn)eve::scene::SceneHost
walkBreadthFirst(NodeVisitFn fn)eve::scene::SceneHost
walkBreadthFirstFrom(int nodeIndex, NodeVisitFn fn)eve::scene::SceneHost
walkChildren(int parentIndex, NodeVisitFn fn)eve::scene::SceneHost
walkDepthFirst(NodeVisitFn fn)eve::scene::SceneHost
walkDepthFirstFrom(int nodeIndex, NodeVisitFn fn)eve::scene::SceneHost