| alignPhysicsPlacementToSurface(double fromX, double fromY, double fromZ, double toX, double toY, double toZ, double offset=0.0, double fixedDelta=1.0/60.0) | eve::scene_editor::SceneEditorSession | |
| beginPhysicsPlacement(PhysicsPlacementRequest request) | eve::scene_editor::SceneEditorSession | |
| cachePhysicsPlacementCompound(const editing::ObjectId &object, std::string resourceKey, std::vector< PhysicsPlacementCollider > colliders) | eve::scene_editor::SceneEditorSession | |
| cachePhysicsPlacementHull(const editing::ObjectId &object, std::vector< float > vertices, int maxVertices=64) | eve::scene_editor::SceneEditorSession | |
| cancelPhysicsPlacement() | eve::scene_editor::SceneEditorSession | |
| commitPhysicsPlacement() | eve::scene_editor::SceneEditorSession | |
| execute(std::string command, editing::Value payload) | eve::scene_editor::SceneEditorSession | |
| operator=(const SceneEditorSession &)=delete | eve::scene_editor::SceneEditorSession | |
| physicsPlacementActive() const noexcept | eve::scene_editor::SceneEditorSession | |
| redo() | eve::scene_editor::SceneEditorSession | |
| removePhysicsPlacementHull(const editing::ObjectId &object) | eve::scene_editor::SceneEditorSession | |
| restoreJson(const std::string &json) | eve::scene_editor::SceneEditorSession | |
| restorePhysicsPlacementColliderCacheJson(const std::string &json) | eve::scene_editor::SceneEditorSession | |
| restrictCommands(const std::vector< std::string > &commands) | eve::scene_editor::SceneEditorSession | |
| revision() const | eve::scene_editor::SceneEditorSession | |
| saveJson() const | eve::scene_editor::SceneEditorSession | |
| savePhysicsPlacementColliderCacheJson() const | eve::scene_editor::SceneEditorSession | |
| SceneEditorSession(std::string targetId) | eve::scene_editor::SceneEditorSession | explicit |
| SceneEditorSession(std::unique_ptr< scene_editing::SceneTargetBase > target) | eve::scene_editor::SceneEditorSession | explicit |
| SceneEditorSession(const SceneEditorSession &)=delete | eve::scene_editor::SceneEditorSession | |
| snapshot() const | eve::scene_editor::SceneEditorSession | |
| undo() | eve::scene_editor::SceneEditorSession | |
| updatePhysicsPlacement(double x, double y, double z, double fixedDelta=1.0/60.0) | eve::scene_editor::SceneEditorSession | |
| updatePhysicsPlacementPose(double x, double y, double z, double rotationX, double rotationY, double rotationZ, double fixedDelta=1.0/60.0) | eve::scene_editor::SceneEditorSession | |
| updatePhysicsPlacementTransform(double x, double y, double z, double rotationX, double rotationY, double rotationZ, double scaleX, double scaleY, double scaleZ, double fixedDelta=1.0/60.0) | eve::scene_editor::SceneEditorSession | |
| ~SceneEditorSession() | eve::scene_editor::SceneEditorSession | |