载入中...
搜索中...
未找到
eve::scene_editor::SceneEditorSession 成员列表

成员的完整列表,这些成员属于 eve::scene_editor::SceneEditorSession,包括所有继承而来的类成员

alignPhysicsPlacementToSurface(double fromX, double fromY, double fromZ, double toX, double toY, double toZ, double offset=0.0, double fixedDelta=1.0/60.0)eve::scene_editor::SceneEditorSession
beginPhysicsPlacement(PhysicsPlacementRequest request)eve::scene_editor::SceneEditorSession
cachePhysicsPlacementCompound(const editing::ObjectId &object, std::string resourceKey, std::vector< PhysicsPlacementCollider > colliders)eve::scene_editor::SceneEditorSession
cachePhysicsPlacementHull(const editing::ObjectId &object, std::vector< float > vertices, int maxVertices=64)eve::scene_editor::SceneEditorSession
cancelPhysicsPlacement()eve::scene_editor::SceneEditorSession
commitPhysicsPlacement()eve::scene_editor::SceneEditorSession
execute(std::string command, editing::Value payload)eve::scene_editor::SceneEditorSession
operator=(const SceneEditorSession &)=deleteeve::scene_editor::SceneEditorSession
physicsPlacementActive() const noexcepteve::scene_editor::SceneEditorSession
redo()eve::scene_editor::SceneEditorSession
removePhysicsPlacementHull(const editing::ObjectId &object)eve::scene_editor::SceneEditorSession
restoreJson(const std::string &json)eve::scene_editor::SceneEditorSession
restorePhysicsPlacementColliderCacheJson(const std::string &json)eve::scene_editor::SceneEditorSession
restrictCommands(const std::vector< std::string > &commands)eve::scene_editor::SceneEditorSession
revision() consteve::scene_editor::SceneEditorSession
saveJson() consteve::scene_editor::SceneEditorSession
savePhysicsPlacementColliderCacheJson() consteve::scene_editor::SceneEditorSession
SceneEditorSession(std::string targetId)eve::scene_editor::SceneEditorSessionexplicit
SceneEditorSession(std::unique_ptr< scene_editing::SceneTargetBase > target)eve::scene_editor::SceneEditorSessionexplicit
SceneEditorSession(const SceneEditorSession &)=deleteeve::scene_editor::SceneEditorSession
snapshot() consteve::scene_editor::SceneEditorSession
undo()eve::scene_editor::SceneEditorSession
updatePhysicsPlacement(double x, double y, double z, double fixedDelta=1.0/60.0)eve::scene_editor::SceneEditorSession
updatePhysicsPlacementPose(double x, double y, double z, double rotationX, double rotationY, double rotationZ, double fixedDelta=1.0/60.0)eve::scene_editor::SceneEditorSession
updatePhysicsPlacementTransform(double x, double y, double z, double rotationX, double rotationY, double rotationZ, double scaleX, double scaleY, double scaleZ, double fixedDelta=1.0/60.0)eve::scene_editor::SceneEditorSession
~SceneEditorSession()eve::scene_editor::SceneEditorSession