| alignHandleToSurface(double fromX, double fromY, double fromZ, double toX, double toY, double toZ, double offset=0.0) | eve::scene_editor::ScenePhysicsPlacementBackend | |
| capture() const override | eve::scene_editor::ScenePhysicsPlacementBackend | virtual |
| cloneForPreview() const override | eve::scene_editor::ScenePhysicsPlacementBackend | virtual |
| create(PhysicsPlacementRequest request) | eve::scene_editor::ScenePhysicsPlacementBackend | static |
| operator=(const ScenePhysicsPlacementBackend &)=delete | eve::scene_editor::ScenePhysicsPlacementBackend | |
| placementFrame() const | eve::scene_editor::ScenePhysicsPlacementBackend | |
| ScenePhysicsPlacementBackend(const ScenePhysicsPlacementBackend &)=delete | eve::scene_editor::ScenePhysicsPlacementBackend | |
| setHandlePosition(double x, double y, double z) | eve::scene_editor::ScenePhysicsPlacementBackend | |
| setHandleRotation(double x, double y, double z) | eve::scene_editor::ScenePhysicsPlacementBackend | |
| setHandleScale(double x, double y, double z) | eve::scene_editor::ScenePhysicsPlacementBackend | |
| sourceRevision() const noexcept | eve::scene_editor::ScenePhysicsPlacementBackend | |
| step(std::uint64_t tick, double fixedDelta) override | eve::scene_editor::ScenePhysicsPlacementBackend | virtual |
| ~IEditorSimulationBackend()=default | eve::editor::IEditorSimulationBackend | virtual |
| ~ScenePhysicsPlacementBackend() override | eve::scene_editor::ScenePhysicsPlacementBackend | |