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eve::spatial::BSPTree3D 成员列表

成员的完整列表,这些成员属于 eve::spatial::BSPTree3D,包括所有继承而来的类成员

BSPTree3D(float minX, float minY, float minZ, float maxX, float maxY, float maxZ, int maxDepth=12, int maxPerNode=8)eve::spatial::BSPTree3D
BSPTree3D(const BSPTree3D &)=deleteeve::spatial::BSPTree3D
clear()eve::spatial::BSPTree3D
contains(int id) consteve::spatial::BSPTree3D
getCount() consteve::spatial::BSPTree3Dinline
getMaxDepth() consteve::spatial::BSPTree3Dinline
getMaxPerNode() consteve::spatial::BSPTree3Dinline
getMaxX() consteve::spatial::BSPTree3Dinline
getMaxY() consteve::spatial::BSPTree3Dinline
getMaxZ() consteve::spatial::BSPTree3Dinline
getMinX() consteve::spatial::BSPTree3Dinline
getMinY() consteve::spatial::BSPTree3Dinline
getMinZ() consteve::spatial::BSPTree3Dinline
getResultCount() consteve::spatial::BSPTree3Dinline
getResultId(int index) consteve::spatial::BSPTree3Dinline
insert(int id, float minX, float minY, float minZ, float maxX, float maxY, float maxZ)eve::spatial::BSPTree3D
operator=(const BSPTree3D &)=deleteeve::spatial::BSPTree3D
queryAABB(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)eve::spatial::BSPTree3D
queryPoint(float x, float y, float z)eve::spatial::BSPTree3D
querySphere(float cx, float cy, float cz, float radius)eve::spatial::BSPTree3D
remove(int id)eve::spatial::BSPTree3D
update(int id, float minX, float minY, float minZ, float maxX, float maxY, float maxZ)eve::spatial::BSPTree3D
~BSPTree3D()=defaulteve::spatial::BSPTree3D