| getHeight() const | eve::spritestack::SpriteStack2D | |
| getLayerCount() const | eve::spritestack::SpriteStack2D | |
| getLayerTexture(int index) const | eve::spritestack::SpriteStack2D | |
| getOutlineWidth() const | eve::spritestack::SpriteStack2D | |
| getShadowEnabled() const | eve::spritestack::SpriteStack2D | |
| getThickness() const | eve::spritestack::SpriteStack2D | |
| getVersion() const | eve::spritestack::SpriteStack2D | inline |
| getVisible() const | eve::spritestack::SpriteStack2D | |
| getWidth() const | eve::spritestack::SpriteStack2D | |
| operator=(const SpriteStack2D &)=delete | eve::spritestack::SpriteStack2D | |
| render(graphics::Graphics *gfx) const | eve::spritestack::SpriteStack2D | |
| renderWithCamera(graphics::Graphics *gfx, graphics::Camera2D *camera) const | eve::spritestack::SpriteStack2D | |
| setLayerCount(int count) | eve::spritestack::SpriteStack2D | |
| setLayerFile(graphics::Graphics *gfx, const std::string &path, int index) | eve::spritestack::SpriteStack2D | |
| setLayerImage(graphics::Graphics *gfx, image::ImageData *img, int index) | eve::spritestack::SpriteStack2D | |
| setLayersFromAtlas(graphics::Graphics *gfx, graphics::Texture *atlas, int layerCount) | eve::spritestack::SpriteStack2D | |
| setLayerTexture(graphics::Texture *texture, int index) | eve::spritestack::SpriteStack2D | |
| setOutline(float width, float r=0.f, float g=0.f, float b=0.f) | eve::spritestack::SpriteStack2D | |
| setOutlineColor(float r, float g, float b) | eve::spritestack::SpriteStack2D | |
| setPosition(float x, float y) | eve::spritestack::SpriteStack2D | |
| setRotation(float degrees) | eve::spritestack::SpriteStack2D | |
| setShadowEnabled(bool enabled) | eve::spritestack::SpriteStack2D | |
| setShadowOffset(float x, float y) | eve::spritestack::SpriteStack2D | |
| setShadowOpacity(float opacity) | eve::spritestack::SpriteStack2D | |
| setSize(float width, float height) | eve::spritestack::SpriteStack2D | |
| setThickness(float thickness) | eve::spritestack::SpriteStack2D | |
| setTint(float r, float g, float b, float a=1.f) | eve::spritestack::SpriteStack2D | |
| setVisible(bool visible) | eve::spritestack::SpriteStack2D | |
| SpriteStack2D()=default | eve::spritestack::SpriteStack2D | |
| SpriteStack2D(const SpriteStack2D &)=delete | eve::spritestack::SpriteStack2D | |
| SpriteStackBatch | eve::spritestack::SpriteStack2D | friend |