| getCastShadow() const | eve::spritestack::SpriteStack3D | |
| getGbufferEnabled() const | eve::spritestack::SpriteStack3D | |
| getHeight() const | eve::spritestack::SpriteStack3D | |
| getLayerCount() const | eve::spritestack::SpriteStack3D | |
| getLayerTexture(int index) const | eve::spritestack::SpriteStack3D | |
| getMode() const | eve::spritestack::SpriteStack3D | |
| getOutlineWidth() const | eve::spritestack::SpriteStack3D | |
| getShadowEnabled() const | eve::spritestack::SpriteStack3D | |
| getThickness() const | eve::spritestack::SpriteStack3D | |
| getVersion() const | eve::spritestack::SpriteStack3D | inline |
| getVisible() const | eve::spritestack::SpriteStack3D | |
| getWidth() const | eve::spritestack::SpriteStack3D | |
| operator=(const SpriteStack3D &)=delete | eve::spritestack::SpriteStack3D | |
| render(graphics::Graphics *gfx, graphics::Camera3D *camera=nullptr) const | eve::spritestack::SpriteStack3D | |
| setAlphaCutoff(float cutoff) | eve::spritestack::SpriteStack3D | |
| setCastShadow(bool cast) | eve::spritestack::SpriteStack3D | |
| setGbufferEnabled(bool enabled) | eve::spritestack::SpriteStack3D | |
| setLayerCount(int count) | eve::spritestack::SpriteStack3D | |
| setLayerFile(graphics::Graphics *gfx, const std::string &path, int index) | eve::spritestack::SpriteStack3D | |
| setLayerImage(graphics::Graphics *gfx, image::ImageData *img, int index) | eve::spritestack::SpriteStack3D | |
| setLayersFromAtlas(graphics::Graphics *gfx, graphics::Texture *atlas, int layerCount) | eve::spritestack::SpriteStack3D | |
| setLayerTexture(graphics::Texture *texture, int index) | eve::spritestack::SpriteStack3D | |
| setMode(const std::string &mode) | eve::spritestack::SpriteStack3D | |
| setOutline(float width, float r=0.f, float g=0.f, float b=0.f) | eve::spritestack::SpriteStack3D | |
| setOutlineColor(float r, float g, float b) | eve::spritestack::SpriteStack3D | |
| setPosition(float x, float y, float z) | eve::spritestack::SpriteStack3D | |
| setShadowEnabled(bool enabled) | eve::spritestack::SpriteStack3D | |
| setShadowLight(float dx, float dy, float dz) | eve::spritestack::SpriteStack3D | |
| setShadowOpacity(float opacity) | eve::spritestack::SpriteStack3D | |
| setShadowPlaneY(float y) | eve::spritestack::SpriteStack3D | |
| setSize(float width, float height) | eve::spritestack::SpriteStack3D | |
| setThickness(float thickness) | eve::spritestack::SpriteStack3D | |
| setTint(float r, float g, float b, float a=1.f) | eve::spritestack::SpriteStack3D | |
| setVisible(bool visible) | eve::spritestack::SpriteStack3D | |
| setYaw(float radians) | eve::spritestack::SpriteStack3D | |
| SpriteStack3D()=default | eve::spritestack::SpriteStack3D | |
| SpriteStack3D(const SpriteStack3D &)=delete | eve::spritestack::SpriteStack3D | |
| SpriteStackBatch | eve::spritestack::SpriteStack3D | friend |
| ~SpriteStack3D() | eve::spritestack::SpriteStack3D | |