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eve::spritestack::SpriteStack3D 成员列表

成员的完整列表,这些成员属于 eve::spritestack::SpriteStack3D,包括所有继承而来的类成员

getCastShadow() consteve::spritestack::SpriteStack3D
getGbufferEnabled() consteve::spritestack::SpriteStack3D
getHeight() consteve::spritestack::SpriteStack3D
getLayerCount() consteve::spritestack::SpriteStack3D
getLayerTexture(int index) consteve::spritestack::SpriteStack3D
getMode() consteve::spritestack::SpriteStack3D
getOutlineWidth() consteve::spritestack::SpriteStack3D
getShadowEnabled() consteve::spritestack::SpriteStack3D
getThickness() consteve::spritestack::SpriteStack3D
getVersion() consteve::spritestack::SpriteStack3Dinline
getVisible() consteve::spritestack::SpriteStack3D
getWidth() consteve::spritestack::SpriteStack3D
operator=(const SpriteStack3D &)=deleteeve::spritestack::SpriteStack3D
render(graphics::Graphics *gfx, graphics::Camera3D *camera=nullptr) consteve::spritestack::SpriteStack3D
setAlphaCutoff(float cutoff)eve::spritestack::SpriteStack3D
setCastShadow(bool cast)eve::spritestack::SpriteStack3D
setGbufferEnabled(bool enabled)eve::spritestack::SpriteStack3D
setLayerCount(int count)eve::spritestack::SpriteStack3D
setLayerFile(graphics::Graphics *gfx, const std::string &path, int index)eve::spritestack::SpriteStack3D
setLayerImage(graphics::Graphics *gfx, image::ImageData *img, int index)eve::spritestack::SpriteStack3D
setLayersFromAtlas(graphics::Graphics *gfx, graphics::Texture *atlas, int layerCount)eve::spritestack::SpriteStack3D
setLayerTexture(graphics::Texture *texture, int index)eve::spritestack::SpriteStack3D
setMode(const std::string &mode)eve::spritestack::SpriteStack3D
setOutline(float width, float r=0.f, float g=0.f, float b=0.f)eve::spritestack::SpriteStack3D
setOutlineColor(float r, float g, float b)eve::spritestack::SpriteStack3D
setPosition(float x, float y, float z)eve::spritestack::SpriteStack3D
setShadowEnabled(bool enabled)eve::spritestack::SpriteStack3D
setShadowLight(float dx, float dy, float dz)eve::spritestack::SpriteStack3D
setShadowOpacity(float opacity)eve::spritestack::SpriteStack3D
setShadowPlaneY(float y)eve::spritestack::SpriteStack3D
setSize(float width, float height)eve::spritestack::SpriteStack3D
setThickness(float thickness)eve::spritestack::SpriteStack3D
setTint(float r, float g, float b, float a=1.f)eve::spritestack::SpriteStack3D
setVisible(bool visible)eve::spritestack::SpriteStack3D
setYaw(float radians)eve::spritestack::SpriteStack3D
SpriteStack3D()=defaulteve::spritestack::SpriteStack3D
SpriteStack3D(const SpriteStack3D &)=deleteeve::spritestack::SpriteStack3D
SpriteStackBatcheve::spritestack::SpriteStack3Dfriend
~SpriteStack3D()eve::spritestack::SpriteStack3D