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eve::tactics::BattleSystem 成员列表

成员的完整列表,这些成员属于 eve::tactics::BattleSystem,包括所有继承而来的类成员

acceptReaction(Battle &battle, SubjectRef reactor, const LogicalId &action)eve::tactics::BattleSystemstatic
addObjective(Battle &battle, ObjectiveSpec objective)eve::tactics::BattleSystemstatic
addSide(Battle &battle, ecs::EntityHandle side)eve::tactics::BattleSystemstatic
addUnit(Battle &battle, ecs::EntityHandle unit, ecs::EntityHandle side, Cell cell)eve::tactics::BattleSystemstatic
advance(Battle &battle, const SimulationStep &step)eve::tactics::BattleSystemstatic
declineReaction(Battle &battle)eve::tactics::BattleSystemstatic
defeatUnit(Battle &battle, SubjectRef unit)eve::tactics::BattleSystemstatic
endTurn(Battle &battle, SubjectRef actor)eve::tactics::BattleSystemstatic
faceUnit(Battle &battle, SubjectRef actor, int facing)eve::tactics::BattleSystemstatic
faceUnit(Battle &battle, SubjectRef actor, int facing, SimulationTick commandTick)eve::tactics::BattleSystemstatic
finish(Battle &battle)eve::tactics::BattleSystemstatic
moveUnit(Battle &battle, SubjectRef actor, Cell destination)eve::tactics::BattleSystemstatic
moveUnit(Battle &battle, SubjectRef actor, Cell destination, SimulationTick commandTick)eve::tactics::BattleSystemstatic
openReaction(Battle &battle, std::uint64_t triggerSequence, std::vector< ReactionCandidate > candidates)eve::tactics::BattleSystemstatic
previewAbility(Battle &battle, SubjectRef actor, const LogicalId &action, Cell targetCell, SubjectRef targetUnit={}, std::string_view payload={})eve::tactics::BattleSystemstatic
previewFace(Battle &battle, SubjectRef actor, int facing)eve::tactics::BattleSystemstatic
previewMove(Battle &battle, SubjectRef actor, Cell destination)eve::tactics::BattleSystemstatic
previewWait(Battle &battle, SubjectRef actor)eve::tactics::BattleSystemstatic
roll(Battle &battle, const LogicalId &stream)eve::tactics::BattleSystemstatic
start(Battle &battle, std::string policyId)eve::tactics::BattleSystemstatic
useAbility(Battle &battle, SubjectRef actor, const LogicalId &action, Cell targetCell, SubjectRef targetUnit={}, std::string payload={})eve::tactics::BattleSystemstatic
waitUnit(Battle &battle, SubjectRef actor)eve::tactics::BattleSystemstatic
waitUnit(Battle &battle, SubjectRef actor, SimulationTick commandTick)eve::tactics::BattleSystemstatic