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eve::tactics::BattleSystem 成员列表
成员的完整列表,这些成员属于 eve::tactics::BattleSystem,包括所有继承而来的类成员
| acceptReaction(Battle &battle, SubjectRef reactor, const LogicalId &action) | eve::tactics::BattleSystem | static |
| addObjective(Battle &battle, ObjectiveSpec objective) | eve::tactics::BattleSystem | static |
| addSide(Battle &battle, ecs::EntityHandle side) | eve::tactics::BattleSystem | static |
| addUnit(Battle &battle, ecs::EntityHandle unit, ecs::EntityHandle side, Cell cell) | eve::tactics::BattleSystem | static |
| advance(Battle &battle, const SimulationStep &step) | eve::tactics::BattleSystem | static |
| declineReaction(Battle &battle) | eve::tactics::BattleSystem | static |
| defeatUnit(Battle &battle, SubjectRef unit) | eve::tactics::BattleSystem | static |
| endTurn(Battle &battle, SubjectRef actor) | eve::tactics::BattleSystem | static |
| faceUnit(Battle &battle, SubjectRef actor, int facing) | eve::tactics::BattleSystem | static |
| faceUnit(Battle &battle, SubjectRef actor, int facing, SimulationTick commandTick) | eve::tactics::BattleSystem | static |
| finish(Battle &battle) | eve::tactics::BattleSystem | static |
| moveUnit(Battle &battle, SubjectRef actor, Cell destination) | eve::tactics::BattleSystem | static |
| moveUnit(Battle &battle, SubjectRef actor, Cell destination, SimulationTick commandTick) | eve::tactics::BattleSystem | static |
| openReaction(Battle &battle, std::uint64_t triggerSequence, std::vector< ReactionCandidate > candidates) | eve::tactics::BattleSystem | static |
| previewAbility(Battle &battle, SubjectRef actor, const LogicalId &action, Cell targetCell, SubjectRef targetUnit={}, std::string_view payload={}) | eve::tactics::BattleSystem | static |
| previewFace(Battle &battle, SubjectRef actor, int facing) | eve::tactics::BattleSystem | static |
| previewMove(Battle &battle, SubjectRef actor, Cell destination) | eve::tactics::BattleSystem | static |
| previewWait(Battle &battle, SubjectRef actor) | eve::tactics::BattleSystem | static |
| roll(Battle &battle, const LogicalId &stream) | eve::tactics::BattleSystem | static |
| start(Battle &battle, std::string policyId) | eve::tactics::BattleSystem | static |
| useAbility(Battle &battle, SubjectRef actor, const LogicalId &action, Cell targetCell, SubjectRef targetUnit={}, std::string payload={}) | eve::tactics::BattleSystem | static |
| waitUnit(Battle &battle, SubjectRef actor) | eve::tactics::BattleSystem | static |
| waitUnit(Battle &battle, SubjectRef actor, SimulationTick commandTick) | eve::tactics::BattleSystem | static |