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eve::ui::UI 成员列表

成员的完整列表,这些成员属于 eve::ui::UI,包括所有继承而来的类成员

addButton(const std::string &label, const std::string &id="")eve::ui::UI
addCheckbox(const std::string &label, bool checked, const std::string &id="")eve::ui::UI
addCombo(const std::string &label, const std::string &options, int selected, const std::string &id="")eve::ui::UI
addImage(const std::string &id="", float width=0.f, float height=0.f)eve::ui::UI
addImageButton(const std::string &id, float width, float height)eve::ui::UI
addInputText(const std::string &label, const std::string &value, const std::string &id="")eve::ui::UI
addListItem(const std::string &label, const std::string &id="")eve::ui::UI
addProgress(float fraction, const std::string &id="", const std::string &overlay="")eve::ui::UI
addSameLine(const std::string &id="")eve::ui::UI
addSeparator(const std::string &id="")eve::ui::UI
addSlider(const std::string &label, float value, float minV, float maxV, const std::string &id="")eve::ui::UI
addSpacer(const std::string &id="", float grow=1.f)eve::ui::UI
addText(const std::string &content, const std::string &id="")eve::ui::UI
addTextWrapped(const std::string &content, float width, const std::string &id="")eve::ui::UI
addViewport(const std::string &id, float width=0.f, float height=0.f)eve::ui::UI
animateHostPos(float x, float y, float durationMs)eve::ui::UI
beginBuild()eve::ui::UI
beginChild(const std::string &id, float width=0.f, float height=120.f)eve::ui::UI
beginCollapsing(const std::string &label, const std::string &id="", bool open=true)eve::ui::UI
beginColumn(const std::string &id="", float gap=-1.f)eve::ui::UI
beginFlex(const std::string &direction="row", const std::string &id="", float gap=-1.f)eve::ui::UI
beginFrameAndRender()eve::ui::UI
beginGroup(const std::string &id="")eve::ui::UI
beginList(const std::string &id)eve::ui::UI
beginRow(const std::string &id="", float gap=-1.f)eve::ui::UI
beginScrollList(const std::string &id="", float height=0.f, float itemHeight=0.f)eve::ui::UI
beginWindow(const std::string &title, const std::string &id="root")eve::ui::UI
bindOwner(uint32_t ownerId)eve::ui::UI
consumeChange()eve::ui::UI
consumeClick()eve::ui::UI
current() consteve::ui::UIinline
dbClose()eve::ui::UI
dbCreateInstance()eve::ui::UI
dbOpen()eve::ui::UI
dbRefresh()eve::ui::UI
dbRegister(ssq::Object object, const std::string &label)eve::ui::UI
dbSelectClass(const std::string &name)eve::ui::UI
dbUnregister(uint64_t id)eve::ui::UI
dispatchEvents()eve::ui::UI
editorClose()eve::ui::UI
editorOpen()eve::ui::UI
editorSelectPanel(const std::string &name)eve::ui::UI
end()eve::ui::UI
findHost(const std::string &name) consteve::ui::UI
findHostByOwner(uint32_t ownerId) consteve::ui::UI
getChecked(const std::string &id) consteve::ui::UI
getName() const =0eve::Modulepure virtual
getScale() consteve::ui::UI
getStats() consteve::ui::UI
getTheme() consteve::ui::UI
getValue(const std::string &id) consteve::ui::UI
getValueText(const std::string &id) consteve::ui::UI
initBackend()eve::ui::UI
inspectAddInstance()eve::ui::UI
inspectClose()eve::ui::UI
inspectObject(ssq::Object object)eve::ui::UI
inspectOpen()eve::ui::UI
inspectPickScene()eve::ui::UI
inspectRefresh()eve::ui::UI
inspectSelectClass(const std::string &name)eve::ui::UI
inspectSetPickHandler(ssq::Function fn)eve::ui::UI
isBackendReady() consteve::ui::UI
loadTreeJson(const std::string &json)eve::ui::UI
Module_REG(UI)eve::ui::UI
mount(WidgetDesc root)eve::ui::UI
mountAs(const std::string &name, WidgetDesc root)eve::ui::UI
mountBuild()eve::ui::UI
mountBuildAs(const std::string &name)eve::ui::UI
mountSimple(const std::string &title, const std::string &labelText, const std::string &buttonText)eve::ui::UI
onChange(const std::string &id, ssq::Function fn)eve::ui::UI
onClick(const std::string &id, ssq::Function fn)eve::ui::UI
processEvent(const SDL_Event *event)eve::ui::UI
registerTexture(graphics::Texture *tex)eve::ui::UI
remount(WidgetDesc root)eve::ui::UI
remountAs(const std::string &name, WidgetDesc root)eve::ui::UI
remountBuildAs(const std::string &name)eve::ui::UI
remountReconcile(WidgetDesc root)eve::ui::UI
saveTreeJson() consteve::ui::UI
sceneClose()eve::ui::UI
sceneOpen()eve::ui::UI
sceneSelectNode(const std::string &id)eve::ui::UI
sceneSetPickHandler(ssq::Function fn)eve::ui::UI
select(const std::string &name)eve::ui::UI
setChecked(const std::string &id, bool checked)eve::ui::UI
setFlexAlign(const std::string &align)eve::ui::UI
setFlexJustify(const std::string &justify)eve::ui::UI
setHostAnchor(float x, float y)eve::ui::UI
setHostLayer(int layer)eve::ui::UI
setHostModal(bool modal)eve::ui::UI
setHostOverlay(bool overlay)eve::ui::UI
setHostPercent(float w, float h)eve::ui::UI
setHostPos(float x, float y, float pivotX=0.f, float pivotY=0.f)eve::ui::UI
setHostSize(float w, float h)eve::ui::UI
setHostVisible(bool visible)eve::ui::UI
setImageCornerRadius(const std::string &id, float radius)eve::ui::UI
setImageNinePatch(const std::string &id, float l, float t, float r, float b)eve::ui::UI
setImageTextureId(const std::string &id, uint64_t textureId)eve::ui::UI
setImageTint(const std::string &id, float r, float g, float b, float a=1.f)eve::ui::UI
setImageUv(const std::string &id, float u0, float v0, float u1, float v1)eve::ui::UI
setItemAbsolute(float anchorX, float anchorY, float x=0.f, float y=0.f)eve::ui::UI
setItemFlexGrow(float grow)eve::ui::UI
setItemMargin(float l, float t, float r, float b)eve::ui::UI
setItemMaxSize(float w, float h)eve::ui::UI
setItemMinSize(float w, float h)eve::ui::UI
setItemPadding(float l, float t, float r, float b)eve::ui::UI
setItemPercent(float w, float h)eve::ui::UI
setItemSize(float width, float height)eve::ui::UI
setListItems(const std::string &listId, const std::vector< std::string > &items)eve::ui::UI
setNavGamepad(bool enabled)eve::ui::UI
setNavKeyboard(bool enabled)eve::ui::UI
setScale(float scale)eve::ui::UI
setText(const std::string &id, const std::string &text)eve::ui::UI
setTextWrap(const std::string &id, float width)eve::ui::UI
setTheme(const std::string &name)eve::ui::UI
setThemeDark()eve::ui::UI
setThemeLight()eve::ui::UI
setValue(const std::string &id, float value)eve::ui::UI
setValueText(const std::string &id, const std::string &value)eve::ui::UI
setVisible(const std::string &id, bool visible)eve::ui::UI
shutdownBackend()eve::ui::UI
UI()eve::ui::UI
viewportActive(const std::string &id)eve::ui::UI
viewportCanvas(const std::string &id)eve::ui::UI
viewportDragDX(const std::string &id)eve::ui::UI
viewportDragDY(const std::string &id)eve::ui::UI
viewportHovered(const std::string &id)eve::ui::UI
viewportMouseX(const std::string &id)eve::ui::UI
viewportMouseY(const std::string &id)eve::ui::UI
viewportWheel(const std::string &id)eve::ui::UI
wantCaptureKeyboard() consteve::ui::UI
wantCaptureMouse() consteve::ui::UI
~Module()eve::Moduleinlinevirtual
~UI() overrideeve::ui::UI