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eve::vehicle::Vehicle 成员列表

成员的完整列表,这些成员属于 eve::vehicle::Vehicle,包括所有继承而来的类成员

applyDamage(VehicleEntity *v, float amount, const std::string &zone="", int sourceId=0)eve::vehicle::Vehicle
attachPhysics2D(VehicleEntity *v, eve::physics::World *world)eve::vehicle::Vehicle
attachPhysics3D(VehicleEntity *v, eve::physics::World3D *world, float heightY=1.f)eve::vehicle::Vehicle
attack(VehicleEntity *v, float x, float y, int targetId=0)eve::vehicle::Vehicle
attackMove(VehicleEntity *v, float x, float y)eve::vehicle::Vehicle
clearEvents()eve::vehicle::Vehicle
clearOrders(VehicleEntity *v)eve::vehicle::Vehicle
clearVehicleDefinitions()eve::vehicle::Vehicle
definitionRegistry() noexcepteve::vehicle::Vehicleinline
detachPhysics(VehicleEntity *v)eve::vehicle::Vehicle
enterSeat(VehicleEntity *v, int seatIndex, int playerId)eve::vehicle::Vehicle
exitSeat(VehicleEntity *v, int seatIndex)eve::vehicle::Vehicle
exitSeatByPlayer(VehicleEntity *v, int playerId)eve::vehicle::Vehicle
getArmorZoneMult(VehicleEntity *v, const std::string &zone)eve::vehicle::Vehicle
getCurrentOrderType(VehicleEntity *v)eve::vehicle::Vehicle
getEventCount() consteve::vehicle::Vehicle
getEventDefId(int index) consteve::vehicle::Vehicle
getEventOrderType(int index) consteve::vehicle::Vehicle
getEventType(int index) consteve::vehicle::Vehicle
getEventVehicleId(int index) consteve::vehicle::Vehicle
getEventX(int index) consteve::vehicle::Vehicle
getEventY(int index) consteve::vehicle::Vehicle
getFaction(VehicleEntity *v)eve::vehicle::Vehicle
getHeading(VehicleEntity *v)eve::vehicle::Vehicle
getHealth(VehicleEntity *v)eve::vehicle::Vehicle
getHeight(VehicleEntity *v)eve::vehicle::Vehicle
getMaxHealth(VehicleEntity *v)eve::vehicle::Vehicle
getMobilityCount()eve::vehicle::Vehiclestatic
getMount(VehicleEntity *v, int index)eve::vehicle::Vehicle
getMountCount(VehicleEntity *v)eve::vehicle::Vehicle
getName() const =0eve::Modulepure virtual
getPhysicsSpace(VehicleEntity *v)eve::vehicle::Vehicle
getSeatCameraMode(VehicleEntity *v, int seatIndex)eve::vehicle::Vehicle
getSeatCount(VehicleEntity *v)eve::vehicle::Vehicle
getSeatMount(VehicleEntity *v, int seatIndex)eve::vehicle::Vehicle
getSeatName(VehicleEntity *v, int seatIndex)eve::vehicle::Vehicle
getSeatOccupant(VehicleEntity *v, int seatIndex)eve::vehicle::Vehicle
getSpeed(VehicleEntity *v)eve::vehicle::Vehicle
getVehicleDefinitionCount()eve::vehicle::Vehicle
getVehicleDefinitionMaxHealth(const std::string &id)eve::vehicle::Vehicle
getVehicleDefinitionMobility(const std::string &id)eve::vehicle::Vehicle
getX(VehicleEntity *v)eve::vehicle::Vehicle
getY(VehicleEntity *v)eve::vehicle::Vehicle
hasPhysics(VehicleEntity *v)eve::vehicle::Vehicle
hasVehicleDefinition(const std::string &id)eve::vehicle::Vehicle
hold(VehicleEntity *v)eve::vehicle::Vehicle
isArrived(VehicleEntity *v)eve::vehicle::Vehicle
isDestroyed(VehicleEntity *v)eve::vehicle::Vehicle
isSeatOccupied(VehicleEntity *v, int seatIndex)eve::vehicle::Vehicle
Module_REG(Vehicle)eve::vehicle::Vehicle
moveTo(VehicleEntity *v, float x, float y)eve::vehicle::Vehicle
newVehicle(const std::string &defId, float x, float y, float heading=0.f, const std::string &faction="")eve::vehicle::Vehicle
orderCount(VehicleEntity *v)eve::vehicle::Vehicle
registerMobility(IVehicleMobility *mobility)eve::vehicle::Vehiclestatic
registerVehiclesFromJson(const std::string &json)eve::vehicle::Vehicle
setFaction(VehicleEntity *v, const std::string &faction)eve::vehicle::Vehicle
setHeading(VehicleEntity *v, float deg)eve::vehicle::Vehicle
setHealth(VehicleEntity *v, float hp)eve::vehicle::Vehicle
setInput(VehicleEntity *v, float throttle, float steer, float brake=0.f, bool handbrake=false)eve::vehicle::Vehicle
setPlayerControls(int playerId, float throttle, float steer, float brake, bool fire, float aimYaw, float aimPitch)eve::vehicle::Vehicle
setPosition(VehicleEntity *v, float x, float y)eve::vehicle::Vehicle
stop(VehicleEntity *v)eve::vehicle::Vehicle
update(float dt)eve::vehicle::Vehicle
Vehicle()eve::vehicle::Vehicle
~Module()eve::Moduleinlinevirtual
~Vehicle() overrideeve::vehicle::Vehicle