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eve::vehicle::VehicleSystem 成员列表

成员的完整列表,这些成员属于 eve::vehicle::VehicleSystem,包括所有继承而来的类成员

clearOrders(VehicleEntity &v)eve::vehicle::VehicleSystemstatic
currentOrder(VehicleEntity &v)eve::vehicle::VehicleSystemstatic
driverCount()eve::vehicle::VehicleSystemstatic
enterSeat(VehicleEntity &v, int seatIndex, int playerId)eve::vehicle::VehicleSystemstatic
exitSeat(VehicleEntity &v, int seatIndex)eve::vehicle::VehicleSystemstatic
findDriver(const std::string &name)eve::vehicle::VehicleSystemstatic
findMobility(const std::string &name)eve::vehicle::VehicleSystemstatic
findSeatByPlayer(VehicleEntity &v, int playerId)eve::vehicle::VehicleSystemstatic
mobilityCount()eve::vehicle::VehicleSystemstatic
playerControls(int playerId)eve::vehicle::VehicleSystemstatic
processOrders(VehicleEntity &v, float dt)eve::vehicle::VehicleSystemstatic
pushOrder(VehicleEntity &v, const VehicleOrder &order)eve::vehicle::VehicleSystemstatic
registerDriver(IVehicleDriver *driver)eve::vehicle::VehicleSystemstatic
registerMobility(IVehicleMobility *mobility)eve::vehicle::VehicleSystemstatic
setEventSink(VehicleEventSink sink)eve::vehicle::VehicleSystemstatic
setPlayerControls(int playerId, const PlayerControl &control)eve::vehicle::VehicleSystemstatic
steerToward(VehicleEntity &v, float targetHeadingDeg)eve::vehicle::VehicleSystemstatic
update(VehicleEntity &v, float dt)eve::vehicle::VehicleSystemstatic