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eve::weapon::WeaponControl 成员列表
成员的完整列表,这些成员属于 eve::weapon::WeaponControl,包括所有继承而来的类成员
| advanceGameplay(const GameplaySession &session, SubjectRef instance, const SimulationStep &step) override | eve::weapon::WeaponControl | virtual |
| availableGameplayActions(const GameplaySession &session, SubjectRef instance, SubjectRef subject) const override | eve::weapon::WeaponControl | virtual |
| eve::capabilityName | eve::IGameplayControlProvider | static |
| eve::IGameplayInstanceCatalog::capabilityName | eve::IGameplayInstanceCatalog | static |
| gameplayDomain() const noexcept override | eve::weapon::WeaponControl | virtual |
| gameplayEvents(const GameplaySession &session, SubjectRef instance, std::uint64_t afterSequence) const override | eve::weapon::WeaponControl | virtual |
| gameplayInstances() const override | eve::weapon::WeaponControl | virtual |
| observeGameplay(const GameplaySession &session, SubjectRef instance) const override | eve::weapon::WeaponControl | virtual |
| operator=(const WeaponControl &)=delete | eve::weapon::WeaponControl | |
| submitGameplay(const GameplaySession &session, SubjectRef instance, const GameplayCommand &command) override | eve::weapon::WeaponControl | virtual |
| WeaponControl(SubjectRef instance, SubjectRef wielder, WeaponDefinition definition, resource::IResourceAccount &account, transaction::ITransactionParticipant &effect) | eve::weapon::WeaponControl | |
| WeaponControl(const WeaponControl &)=delete | eve::weapon::WeaponControl | |
| ~IGameplayControlProvider()=default | eve::IGameplayControlProvider | virtual |
| ~IGameplayInstanceCatalog()=default | eve::IGameplayInstanceCatalog | virtual |
| ~WeaponControl() override | eve::weapon::WeaponControl |