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AgentState.h
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14 glm::vec3 velocity{0.f};
36inline glm::quat lookRotation(const glm::vec3& forward, const glm::vec3& upHint = glm::vec3(0.f, 1.f, 0.f)) {
Definition AgentInstanceRenderer.cpp:5
glm::quat lookRotation(const glm::vec3 &forward, const glm::vec3 &upHint=glm::vec3(0.f, 1.f, 0.f))
Builds a facing quaternion from a unit forward and approximate up.
Definition AgentState.h:36
glm::mat3 rotationMatrix(const glm::quat &q)
Converts a quaternion to a 3x3 rotation matrix (column-major).
Definition AgentState.h:30
@ LifeNetwork
Standardized per-agent simulation output shared by all effect kinds.
Definition AgentState.h:12